DELTA TIME

DELTA TIME
Author: Ken Light
Publisher: Smithsonian Books (DC)
Total Pages: 152
Release: 1995
Genre: Photography
ISBN:

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A social documentary photographer whose work has appeared in books, magazines, and countless exhibitions presents a photographic journey through the poorest communities of the Mississippi Delta. More than 100 duotone photos capture the legacy of sharecroppers, racism, and poverty in the Deep South--a land where time has brought little change.

Electronic Music Machines

Electronic Music Machines
Author: Jean-Michel Réveillac
Publisher: John Wiley & Sons
Total Pages: 382
Release: 2019-07-30
Genre: Science
ISBN: 1786303256

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Since 1960, with the advent of musical electronics, composers and musicians have been using ever more sophisticated machines to create sonic material that presents innovation, color and new styles: electro-acoustic, electro, house, techno, etc. music. The music of Pierre Henry, Kraftwerk, Pink Floyd, Daft Punk and many others has introduced new sounds, improbable rhythms and a unique approach to composition and notation. Electronic machines have become essential: they have built and influenced the music of the most recent decades and set the trend for future productions. This book explores the theory and practice related to the different machines which constitute the universe of musical electronics, omitting synthesizers which are treated in other works. Sequencers, drum machines, samplers, groove machines and vocoders from 1960 to today are studied in their historical, physical and theoretical context. More detailed approaches to the Elektron Octatrack sequencer-sampler and the Korg Electribe 2 groove machine are also included.

Artificial Intelligence Applications and Innovations

Artificial Intelligence Applications and Innovations
Author: Ilias Maglogiannis
Publisher: Springer Nature
Total Pages: 606
Release: 2023-05-31
Genre: Computers
ISBN: 3031341112

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This two-volume set of IFIP-AICT 675 and 676 constitutes the refereed proceedings of the 19th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2023, held in León, Spain, during June 14–17, 2023. This event was held in hybrid mode. The 75 regular papers and 17 short papers presented in this two-volume set were carefully reviewed and selected from 185 submissions. The papers cover the following topics: Deep Learning (Reinforcement/Recurrent Gradient Boosting/Adversarial); Agents/Case Based Reasoning/Sentiment Analysis; Biomedical - Image Analysis; CNN - Convolutional Neural Networks YOLO CNN; Cyber Security/Anomaly Detection; Explainable AI/Social Impact of AI; Graph Neural Networks/Constraint Programming; IoT/Fuzzy Modeling/Augmented Reality; LEARNING (Active-AutoEncoders-Federated); Machine Learning; Natural Language; Optimization-Genetic Programming; Robotics; Spiking NN; and Text Mining /Transfer Learning.

Technical Bulletin

Technical Bulletin
Author:
Publisher:
Total Pages: 108
Release: 1975
Genre: Agriculture
ISBN:

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Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine
Author: Marcos Romero
Publisher: Packt Publishing Ltd
Total Pages: 366
Release: 2019-08-23
Genre: Computers
ISBN: 1789348420

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Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Forgotten Time

Forgotten Time
Author: John C. Willis
Publisher: University of Virginia Press
Total Pages: 260
Release: 2000
Genre: History
ISBN: 9780813919713

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Examining the lives of individuals - freedmen, planters, and merchants - Willis explores the reciprocal interests of former slaves and former slaveholders. He shows how, in a cruel irony replicated in other areas of the South, the backbreaking work that African Americans did to clear, settle, and farm the land away from the river made the land ultimately too valuable for them to retain.

MIDI

MIDI
Author: Joseph Rothstein
Publisher: A-R Editions, Inc.
Total Pages: 290
Release: 1995-01-01
Genre: Music
ISBN: 0895793091

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Author:
Publisher: Delene Kvasnicka
Total Pages: 75
Release:
Genre:
ISBN:

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Issues in Neuroscience Research and Application: 2011 Edition

Issues in Neuroscience Research and Application: 2011 Edition
Author:
Publisher: ScholarlyEditions
Total Pages: 5055
Release: 2012-01-09
Genre: Medical
ISBN: 1464963606

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Issues in Neuroscience Research and Application: 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Neuroscience Research and Application. The editors have built Issues in Neuroscience Research and Application: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Neuroscience Research and Application in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Neuroscience Research and Application: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Introduction to VHDL

Introduction to VHDL
Author: R.D. Hunter
Publisher: Springer Science & Business Media
Total Pages: 500
Release: 1996
Genre: Computers
ISBN: 9780412731303

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Covers all aspects of the VHDL language