Current Scene

Current Scene
Author:
Publisher:
Total Pages: 354
Release: 1970
Genre: China
ISBN:

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Object-Oriented Python

Object-Oriented Python
Author: Irv Kalb
Publisher: No Starch Press
Total Pages: 417
Release: 2022-01-25
Genre: Computers
ISBN: 1718502060

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Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.

Computer Vision Systems

Computer Vision Systems
Author: Antonios Gasteratos
Publisher: Springer
Total Pages: 561
Release: 2008-05-09
Genre: Computers
ISBN: 3540795472

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In the past few years, with the advances in microelectronics and digital te- nology, cameras became a widespread media. This, along with the enduring increase in computing power boosted the development of computer vision s- tems. The International Conference on Computer Vision Systems (ICVS) covers the advances in this area. This is to say that ICVS is not and should not be yet another computer vision conference. The ?eld of computer vision is fully covered by many well-established and famous conferences and ICVS di?ers from these by covering the systems point of view. ICVS 2008 was the 6th International Conference dedicated to advanced research on computer vision systems. The conference, continuing a series of successful events in Las Palmas, Vancouver, Graz, New York and Bielefeld, in 2008 was held on Santorini. In all, 128 papers entered the review process and each was reviewed by three independent reviewers using the double-blind review method. Of these, 53 - pers were accepted (23 as oral and 30 as poster presentation). There were also two invited talks by P. Anandan and by Heinrich H. Bultho ̈ ?. The presented papers cover all aspects of computer vision systems, namely: cognitive vision, monitor and surveillance, computer vision architectures, calibration and reg- tration, object recognition and tracking, learning, human—machine interaction and cross-modal systems.

American Flintknappers

American Flintknappers
Author: John C. Whittaker
Publisher: University of Texas Press
Total Pages: 369
Release: 2004-05-01
Genre: Social Science
ISBN: 0292702663

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Making arrowheads, blades, and other stone tools was once a survival skill and is still a craft practiced by thousands of flintknappers around the world. In the United States, knappers gather at regional "knap-ins" to socialize, exchange ideas and material, buy and sell both equipment and knapped art, and make stone tools in the company of others. In between these gatherings, the knapping community stays connected through newsletters and the Internet. In this book, avid knapper and professional anthropologist John Whittaker offers an insider's view of the knapping community. He explores why stone tools attract modern people and what making them means to those who pursue this art. He describes how new members are incorporated into the knapping community, how novices learn the techniques of knapping and find their roles within the group, how the community is structured, and how ethics, rules, and beliefs about knapping are developed and transmitted. He also explains how the practice of knapping relates to professional archaeology, the trade in modern replicas of stone tools, and the forgery of artifacts. Whittaker's book thus documents a fascinating subculture of American life and introduces the wider public to an ancient and still rewarding craft.

Unity Development Cookbook

Unity Development Cookbook
Author: Paris Buttfield-Addison
Publisher: "O'Reilly Media, Inc."
Total Pages: 430
Release: 2023-08-03
Genre: Computers
ISBN: 1098113675

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Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry

MAXON Cinema 4D R20: A Detailed Guide to XPresso

MAXON Cinema 4D R20: A Detailed Guide to XPresso
Author: Pradeep Mamgain
Publisher: Padexi Academy
Total Pages: 168
Release: 2020-07-30
Genre: Computers
ISBN:

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XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Augmented Reality with Unity AR Foundation

Augmented Reality with Unity AR Foundation
Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
Total Pages: 383
Release: 2021-08-16
Genre: Computers
ISBN: 1838982965

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Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Humanities

Humanities
Author:
Publisher:
Total Pages: 602
Release: 1986
Genre: Humanities
ISBN:

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The Oxford Handbook of Comparative Cognition

The Oxford Handbook of Comparative Cognition
Author: Thomas R. Zentall
Publisher: Oxford University Press
Total Pages: 941
Release: 2012-03-20
Genre: Psychology
ISBN: 019993066X

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In the past decade, the field of comparative cognition has grown and thrived. No less rigorous than purely behavioristic investigations, examinations of animal intelligence are useful for scientists and psychologists alike in their quest to understand the nature and mechanisms of intelligence. Extensive field research of various species has yielded exciting new areas of research, integrating findings from psychology, behavioral ecology, and ethology in a unique and wide-ranging synthesis of theory and research on animal cognition. The Oxford Handbook of Comparative Cognition contains sections on perception and illusion, attention and search, memory processes, spatial cognition, conceptualization and categorization, problem solving and behavioral flexibility, and social cognition processes including findings in primate tool usage, pattern learning, and counting. The authors have incorporated findings and theoretical approaches that reflect the current state of the field. This comprehensive volume will be a must-read for students and scientists who want to know about the state of the art of the modern science of comparative cognition.

Cloud Computing and Digital Media

Cloud Computing and Digital Media
Author: Kuan-Ching Li
Publisher: CRC Press
Total Pages: 426
Release: 2014-03-07
Genre: Computers
ISBN: 1466569174

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Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication.