Creative Doodle Games for Trainers, Coaches, Facilitators - Fun Games for Serious Business

Creative Doodle Games for Trainers, Coaches, Facilitators - Fun Games for Serious Business
Author: Lisa Rose
Publisher: Author House
Total Pages: 115
Release: 2013
Genre: Business & Economics
ISBN: 1491884762

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Humor and innovative engagement can bring new life, commitment and energy to groups that are losing their steam. We all remember childhood fun in creating visual representations of thoughts and ideas, as children we were all experts at this way of "seeing" the world and things around us. As we grow older we are trained to see things more verbally and, as a result, our vision of situations has become more narrow. Words are limited after all, but by engaging your group in more visual activities through directed (and non-directed) doodling, a whole new perspective can be gained. The doodlevision games and exercises put fun, creativity and humor into business situations and creates an environment where possibilities that may have previously been unrecognized or unanticipated to come to light.

Creative Doodle Games for Trainers, Coaches, Facilitators - Fun Games for Serious Business

Creative Doodle Games for Trainers, Coaches, Facilitators - Fun Games for Serious Business
Author: Lisa Rose
Publisher: Author House
Total Pages: 113
Release: 2013-12-23
Genre: Reference
ISBN: 1491884770

Download Creative Doodle Games for Trainers, Coaches, Facilitators - Fun Games for Serious Business Book in PDF, Epub and Kindle

Humor and innovative engagement can bring new life, commitment and energy to groups that are losing their steam. We all remember childhood fun in creating visual representations of thoughts and ideas, as children we were all experts at this way of seeing the world and things around us. As we grow older we are trained to see things more verbally and, as a result, our vision of situations has become more narrow. Words are limited after all, but by engaging your group in more visual activities through directed (and non-directed) doodling, a whole new perspective can be gained. The doodlevision games and exercises put fun, creativity and humor into business situations and creates an environment where possibilities that may have previously been unrecognized or unanticipated to come to light.

The Feedback Game

The Feedback Game
Author: Peter Gerrickens
Publisher: Gower Publishing Company, Limited
Total Pages: 4
Release: 1999-12-31
Genre: Self-Help
ISBN: 9780566081996

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The Systems Thinking Playbook

The Systems Thinking Playbook
Author: Linda Booth Sweeney
Publisher: Chelsea Green Publishing
Total Pages: 258
Release: 2010
Genre: Business & Economics
ISBN: 1603582584

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DVD contains videos illustrating good practice in introducing and running 30 games.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 240
Release: 2010-05-28
Genre: Business & Economics
ISBN: 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Effective Group Coaching

Effective Group Coaching
Author: Jennifer J. Britton
Publisher: John Wiley & Sons
Total Pages: 309
Release: 2010-06-29
Genre: Business & Economics
ISBN: 0470678216

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Group coaching is rapidly becoming the preferred coaching option for businesses and individuals. Effective Group Coaching is a practical, resource rich, hands-on guide for the group coaching facilitator in one of the fastest growing new disciplines. Organizations, community groups and individuals are discovering that group coaching is an exciting and sustainable model and process for learning and growth. Written for internal and external coaches, HR professionals, trainers and facilitators wanting to expand their work into this area, this book provides tested methodologies and tools and tips. Both new and seasoned coaches will find the book a practical roadmap and go-to guide when designing, implementing and marketing their own group coaching programs. Case studies highlight how group coaching programs are being delivered globally through corporate and public prgrams, virtually and in person. Also, the author's dedicated web site offers resources and articles available for downloading.

Fair Play

Fair Play
Author: Eve Rodsky
Publisher: Penguin
Total Pages: 385
Release: 2021-01-05
Genre: Social Science
ISBN: 0525541942

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AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Policy Games for Strategic Management

Policy Games for Strategic Management
Author: Richard D. Duke
Publisher: Rozenberg Publishers
Total Pages: 376
Release: 2004
Genre: Decision-making
ISBN: 9036193419

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This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr

The Climate Change Playbook

The Climate Change Playbook
Author: Dennis Meadows
Publisher: Chelsea Green Publishing
Total Pages: 193
Release: 2016
Genre: Business & Economics
ISBN: 1603586768

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"The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences--whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.