Creating Sounds from Scratch

Creating Sounds from Scratch
Author: Andrea Pejrolo
Publisher: Oxford University Press
Total Pages: 353
Release: 2017-01-05
Genre: Music
ISBN: 0190628022

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Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

Creating Sounds from Scratch

Creating Sounds from Scratch
Author: Andrea Pejrolo
Publisher: Oxford University Press
Total Pages: 353
Release: 2017
Genre: Music
ISBN: 0199921873

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Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.

Game Sound

Game Sound
Author: Karen Collins
Publisher: MIT Press
Total Pages: 213
Release: 2008
Genre: Computers
ISBN: 026203378X

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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Making Music

Making Music
Author: Dennis DeSantis
Publisher:
Total Pages: 341
Release: 2015
Genre:
ISBN: 9783981716504

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Sound as Popular Culture

Sound as Popular Culture
Author: Jens Gerrit Papenburg
Publisher: MIT Press
Total Pages: 447
Release: 2016-03-18
Genre: Science
ISBN: 0262033909

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Scholars consider sound and its concepts, taking as their premise the idea that popular culture can be analyzed in an innovative way through sound. The wide-ranging texts in this book take as their premise the idea that sound is a subject through which popular culture can be analyzed in an innovative way. From an infant's gurgles over a baby monitor to the roar of the crowd in a stadium to the sub-bass frequencies produced by sound systems in the disco era, sound—not necessarily aestheticized as music—is inextricably part of the many domains of popular culture. Expanding the view taken by many scholars of cultural studies, the contributors consider cultural practices concerning sound not merely as semiotic or signifying processes but as material, physical, perceptual, and sensory processes that integrate a multitude of cultural traditions and forms of knowledge. The chapters discuss conceptual issues as well as terminologies and research methods; analyze historical and contemporary case studies of listening in various sound cultures; and consider the ways contemporary practices of sound generation are applied in the diverse fields in which sounds are produced, mastered, distorted, processed, or enhanced. The chapters are not only about sound; they offer a study through sound—echoes from the past, resonances of the present, and the contradictions and discontinuities that suggest the future. Contributors Karin Bijsterveld, Susanne Binas-Preisendörfer, Carolyn Birdsall, Jochen Bonz, Michael Bull, Thomas Burkhalter, Mark J. Butler, Diedrich Diederichsen, Veit Erlmann, Franco Fabbri, Golo Föllmer, Marta García Quiñones, Mark Grimshaw, Rolf Großmann, Maria Hanáček, Thomas Hecken, Anahid Kassabian, Carla J. Maier, Andrea Mihm, Bodo Mrozek, Carlo Nardi, Jens Gerrit Papenburg, Thomas Schopp, Holger Schulze, Toby Seay, Jacob Smith, Paul Théberge, Peter Wicke, Simon Zagorski-Thomas

Sound Design for Beginners

Sound Design for Beginners
Author: Screech House
Publisher: Independently Published
Total Pages: 198
Release: 2019-01-13
Genre: Music
ISBN: 9781793473264

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Make your own sounds quickly on any synthesizer, anytime, anywhere Let's face it. You want to make awesome sounds for your track, but they always end up horribly weak, lame and amateurish. That's why EDM producer, CEO and best-selling author Cep from Screech House shares the essential basics of synthesis you must understand first to do high-quality sound design. Only available within this book. Any of this sound familiar? By using a synthesizer, you always face these typical problems. The huge lack of understanding how to recreate those sounds from your favorite artists. The frustrating long hours you have to put in to make your sounds unique, yet they still end up ruining your song. The time, money and energy you waste by falling into the trap of thinking you need new fancy equipment. But the simple truth is: it's not the synthesizer that is the problem. It's your incompetence. Luckily, you can change that for good... Introducing: the ultimate beginner's shortcut to making jaw-dropping sounds Find out how to use any synthesizer, anytime, anywhere. Get at least 80% of the results by doing less than 20% of the work. Instantly distinguish yourself from all amateurs by making your own authentic sounds. What you will learn in this guide Discover the essential basics of synthesis and grow yourself into a true master of sound design. Learn the most important synthesizer settings to make your own sounds as quickly as possible. Find out WHAT each setting does, HOW they work, but also WHY to use them. Learn how to make amazing sounds for your song for the rest of your life. When you think your life will benefit from this book, download your copy and start today. Why this book will actually help you make amazing sounds With more than a decade of valuable song-building experience and managing a popular EDM YouTube channel, Cep knows exactly why everyone fails miserably and why people never get the professional results they're desperately looking for. He says that understanding what you're doing is the only key to success. It either gets you ahead tremendously or holds you back forever. If you want to win the music-making game, you have to work on yourself first. That's why to help you rise to the top, he created this shortcut to save you years of struggles and frustrations. He wants to give anyone who's committed the exclusive opportunity to reach to his level of expertise. The incredible success stories on his Screech House platform should tell it all. Get the book that will change your music for good For only 1% of the price of a synthesizer, you will get 99% of the sound quality by simply reading this book. If you want that benefit, just click the BUY NOW button and you can start immediately. This is a one-time offer and can be gone tomorrow. Also get a free sample pack As a token of appreciation, Cep's work comes with a FREE high-quality sample pack. This way, you can start making music instantly. A download link will be provided inside the book. Last chance to get in If you finally want to have your sound design breakthrough, this book is a must-have. Let Cep show you exactly how to use your synthesizer and become a successful professional. If you want real results, now is the time to take action. SOUND DESIGN FOR BEGINNERS How to Make Jaw-Dropping Sounds for Your Song by Discovering the Essential Basics of Synthesis & Sound Engineering (Best Music Production Book for Digital Audio Producers & Music Producers) By Cep from Screech House

Sonic Warfare

Sonic Warfare
Author: Steve Goodman
Publisher: MIT Press
Total Pages: 291
Release: 2012-08-17
Genre: Music
ISBN: 0262517957

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An exploration of the production, transmission, and mutation of affective tonality—when sound helps produce a bad vibe. Sound can be deployed to produce discomfort, express a threat, or create an ambience of fear or dread—to produce a bad vibe. Sonic weapons of this sort include the “psychoacoustic correction” aimed at Panama strongman Manuel Noriega by the U.S. Army and at the Branch Davidians in Waco by the FBI, sonic booms (or “sound bombs”) over the Gaza Strip, and high-frequency rat repellants used against teenagers in malls. At the same time, artists and musicians generate intense frequencies in the search for new aesthetic experiences and new ways of mobilizing bodies in rhythm. In Sonic Warfare, Steve Goodman explores these uses of acoustic force and how they affect populations. Traversing philosophy, science, fiction, aesthetics, and popular culture, he maps a (dis)continuum of vibrational force, encompassing police and military research into acoustic means of crowd control, the corporate deployment of sonic branding, and the intense sonic encounters of sound art and music culture. Goodman concludes with speculations on the not yet heard—the concept of unsound, which relates to both the peripheries of auditory perception and the unactualized nexus of rhythms and frequencies within audible bandwidths.

Sourdough

Sourdough
Author: Robin Sloan
Publisher: MCD
Total Pages: 273
Release: 2017-09-05
Genre: Fiction
ISBN: 0374716439

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From Robin Sloan, the New York Times bestselling author of Mr. Penumbra’s 24-Hour Bookstore, comes Sourdough, "a perfect parable for our times" (San Francisco Magazine): a delicious and funny novel about an overworked and under-socialized software engineer discovering a calling and a community as a baker. Named One of the Best Books of the Year by NPR, the San Francisco Chronicle, and Southern Living Lois Clary is a software engineer at General Dexterity, a San Francisco robotics company with world-changing ambitions. She codes all day and collapses at night, her human contact limited to the two brothers who run the neighborhood hole-in-the-wall from which she orders dinner every evening. Then, disaster! Visa issues. The brothers quickly close up shop. But they have one last delivery for Lois: their culture, the sourdough starter used to bake their bread. She must keep it alive, they tell her—feed it daily, play it music, and learn to bake with it. Lois is no baker, but she could use a roommate, even if it is a needy colony of microorganisms. Soon, not only is she eating her own homemade bread, she’s providing loaves to the General Dexterity cafeteria every day. Then the company chef urges her to take her product to the farmer’s market—and a whole new world opens up.

Making Music with Sounds

Making Music with Sounds
Author: Leigh Landy
Publisher: Routledge
Total Pages: 226
Release: 2012
Genre: Juvenile Nonfiction
ISBN: 041580678X

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Making Music with Sounds offers a creative introduction to the art of making sound-based music. It introduces the elements of making compositions with sounds and facilitates creativity in school age children, with the activities primarily for 11-14 year old students. It can also be used by people of all ages becoming acquainted with this music for the first time. Sound-based music is defined as the art form in which the sound, rather than the musical note, is the basic unit and is closely related to electronic music and the sonic arts. The art of sound organisation can be found in a number of forms of music--in film, television, theatre, dance, and new media. Despite this, there are few materials available currently for young people to discover how to make sound-based music. This book offers a programme of development starting from aural awareness, through the discovery and organisation of potential sounds, to the means of generating and manipulating sounds to create sequences and entire works. The book's holistic pedagogical approach to composition also involves aspects related to musical understanding and appreciation, reinforced by the author's online pedagogical ElectroAcoustic Resource Site (EARS II).

Auditory Scene Analysis

Auditory Scene Analysis
Author: Albert S. Bregman
Publisher: MIT Press
Total Pages: 800
Release: 1994-09-29
Genre: Psychology
ISBN: 9780262521956

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Auditory Scene Analysis addresses the problem of hearing complex auditory environments, using a series of creative analogies to describe the process required of the human auditory system as it analyzes mixtures of sounds to recover descriptions of individual sounds. In a unified and comprehensive way, Bregman establishes a theoretical framework that integrates his findings with an unusually wide range of previous research in psychoacoustics, speech perception, music theory and composition, and computer modeling.