Making Comics

Making Comics
Author: Scott McCloud
Publisher: William Morrow Paperbacks
Total Pages: 264
Release: 2006-09-05
Genre: Art
ISBN: 9780060780944

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Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.

The Breakaways

The Breakaways
Author: Cathy G. Johnson
Publisher: First Second
Total Pages: 226
Release: 2019-03-05
Genre: Juvenile Fiction
ISBN: 1626723575

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Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.

The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics
Author: Dennis O'Neil
Publisher: Watson-Guptill
Total Pages: 175
Release: 2013-07-09
Genre: Language Arts & Disciplines
ISBN: 077043455X

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For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.

The Complete Guide to Self-Publishing Comics

The Complete Guide to Self-Publishing Comics
Author: Comfort Love
Publisher: Watson-Guptill
Total Pages: 244
Release: 2015-05-19
Genre: Art
ISBN: 0804137811

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Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!

The Story Grid

The Story Grid
Author: Shawn Coyne
Publisher: Black Irish Entertainment LLC
Total Pages: 459
Release: 2015-05-02
Genre: Reference
ISBN: 1936891360

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WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.

Medieval Spawn/Witchblade Volume 1

Medieval Spawn/Witchblade Volume 1
Author: Brian Haberlin
Publisher:
Total Pages: 0
Release: 2018
Genre: Antiquities
ISBN: 9781534308435

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"Spawn created by Todd McFarlane; Witchblade created by Marc Silvestri, David Wohl, Michael Turner, Brian Haberlin."

Creating Comics from Start to Finish

Creating Comics from Start to Finish
Author: Buddy Scalera
Publisher: Penguin
Total Pages: 176
Release: 2011-02-24
Genre: Business & Economics
ISBN: 1440315175

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You Can Work Professionally in Comics! Jump-start your comic book career! Creating Comics From Start to Finish tells you everything about how today's mainstream comic books are produced and published. Top working professionals detail how comics are created from concept to completion. Dig deep into every step of the process including writing, editing, penciling, inking, coloring, lettering and even publishing. Working professionals talk candidly about breaking into (and staying in) this exciting industry. Interviews and advice from: • Mike Marts, Editor—Batman • Mark Waid, Writer—Kingdom Come, Flash, Irredeemable • Darick Robertson, Penciler—Wolverine, The Boys, Transmetropolitan • Rodney Ramos, Inker—Green Lantern, Punisher • Brian Haberlin, Colorist—Witchblade, Spawn • Chris Eliopoulos, Letterer—Pet Avengers, Spider-Man, X-Men • Joe Quesada, Chief Creative Officer—Marvel Comics • Stan Lee, Former President, Chairman—Marvel Comics

How to Draw

How to Draw
Author: Bruce Blitz
Publisher: Walter Foster Publishing
Total Pages: 52
Release: 1991
Genre: Art
ISBN: 9781560100997

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The Insider's Guide To Creating Comics And Graphic Novels

The Insider's Guide To Creating Comics And Graphic Novels
Author: Andy Schmidt
Publisher: IMPACT
Total Pages: 0
Release: 2009-02-13
Genre: Art
ISBN: 9781600610226

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From the creative minds behind your favorite modern-day comics ... In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine-tuning a script to the nuances of camera angles, costume design and lettering. You'll learn not only how to emulate a camera pan, hit 'em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact. The real-world guide to creating great comics! Profiles and insights from John Romita, Jr., Neal Adams, Gene Ha, David Finch and John Byrne Professional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco; inkers Klaus Janson, Karl Kesel and Mike Perkins; colorist Chris Sotomayor; and letterer Chris Eliopoulos Expert instruction on every element of the creative process - writing, drawing, inking, coloring, page layout and scene design - and how they all work together

Comics Experience Guide to Writing Comics

Comics Experience Guide to Writing Comics
Author: Andy Schmidt
Publisher: National Geographic Books
Total Pages: 0
Release: 2018-06-19
Genre: Art
ISBN: 1440351848

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Unlock the secrets to comic-writing success! "You have a story tell. It's your story... These are ways to help you get your story out, to help you become the writer inside of yourself." This is the book on writing you've been waiting for, a nuts-and-bolts guide to writing fiction for comics. While it is true that there is no set way to write a comic book script, no set format, no industry standard, it is equally true that someone learning to write comics needs structure. That's where Comics Experience© Guide to Writing Comics can help. Comics veteran Andy Schmidt offers sage advice and practical instruction for everything from writing realistic dialogue to communicating your ideas to other comics professionals. Inside you'll find: • 23 exercises to help you put fundamental writing principles into practice • Sample script formats, page-by-page outlines, scene-by-scene outlines and short pitches that show you exactly how to create these important components of the writing process • Diagrams and pages from published comics to illustrate key concepts • Tips on professional development, networking and navigating the comics industry These pages include all the tools you need to write great comics, but where do you begin? Begin with yourself. You have to know--not believe--know: You can do this, and this guide will help. Now, begin with Chapter 1...