Creating Adventure Games on Your Computer
Author | : Tim Hartnell |
Publisher | : |
Total Pages | : 212 |
Release | : 1984 |
Genre | : Games & Activities |
ISBN | : 9780345318831 |
Download Creating Adventure Games on Your Computer Book in PDF, Epub and Kindle
Download Creating Adventure Games On Your Computer full books in PDF, epub, and Kindle. Read online free Creating Adventure Games On Your Computer ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Tim Hartnell |
Publisher | : |
Total Pages | : 212 |
Release | : 1984 |
Genre | : Games & Activities |
ISBN | : 9780345318831 |
Author | : Tim Hartnell |
Publisher | : |
Total Pages | : 196 |
Release | : 1984 |
Genre | : BASIC (Computer program language) |
ISBN | : |
Author | : Jason Darby |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computer adventure games |
ISBN | : 9781133728023 |
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Author | : Richard C. Vile |
Publisher | : |
Total Pages | : 328 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
Author | : Christopher Lampton |
Publisher | : Franklin Watts |
Total Pages | : 102 |
Release | : 1986 |
Genre | : BASIC (Computer program language) |
ISBN | : 9780531101193 |
Provides instructions for writing a computer program for an adventure game using BASIC.
Author | : Al Sweigart |
Publisher | : No Starch Press |
Total Pages | : 377 |
Release | : 2016-12-16 |
Genre | : Computers |
ISBN | : 1593277954 |
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Author | : Anna Anthropy |
Publisher | : No Starch Press |
Total Pages | : 105 |
Release | : 2019-03-26 |
Genre | : Juvenile Nonfiction |
ISBN | : 1593279396 |
Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2
Author | : Al Sweigart |
Publisher | : No Starch Press |
Total Pages | : 226 |
Release | : 2021-01-19 |
Genre | : Juvenile Nonfiction |
ISBN | : 171850022X |
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Author | : David H. Ahl |
Publisher | : |
Total Pages | : 185 |
Release | : 1981 |
Genre | : BASIC (Computer program language) |
ISBN | : |
Author | : The LEAD Project |
Publisher | : No Starch Press |
Total Pages | : 162 |
Release | : 2013-10-13 |
Genre | : Juvenile Nonfiction |
ISBN | : 1593275315 |
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up