Computer Simulation Using Particles

Computer Simulation Using Particles
Author: R.W Hockney
Publisher: CRC Press
Total Pages: 566
Release: 2021-03-24
Genre: Science
ISBN: 9781439822050

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Computer simulation of systems has become an important tool in scientific research and engineering design, including the simulation of systems through the motion of their constituent particles. Important examples of this are the motion of stars in galaxies, ions in hot gas plasmas, electrons in semiconductor devices, and atoms in solids and liquids. The behavior of the system is studied by programming into the computer a model of the system and then performing experiments with this model. New scientific insight is obtained by observing such computer experiments, often for controlled conditions that are not accessible in the laboratory. Computer Simulation using Particles deals with the simulation of systems by following the motion of their constituent particles. This book provides an introduction to simulation using particles based on the NGP, CIC, and P3M algorithms and the programming principles that assist with the preparations of large simulation programs based on the OLYMPUS methodology. It also includes case study examples in the fields of astrophysics, plasmas, semiconductors, and ionic solids as well as more detailed mathematical treatment of the models, such as their errors, dispersion, and optimization. This resource will help you understand how engineering design can be assisted by the ability to predict performance using the computer model before embarking on costly and time-consuming manufacture.

Computer Simulation Study of Collective Phenomena in Dense Suspensions of Red Blood Cells under Shear

Computer Simulation Study of Collective Phenomena in Dense Suspensions of Red Blood Cells under Shear
Author: Timm Krüger
Publisher: Springer Science & Business Media
Total Pages: 169
Release: 2012-10-02
Genre: Science
ISBN: 3834823767

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The rheology of dense red blood cell suspensions is investigated via computer simulations based on the lattice Boltzmann, the immersed boundary, and the finite element methods. The red blood cells are treated as extended and deformable particles immersed in the ambient fluid. In the first part of the work, the numerical model and strategies for stress evaluation are discussed. In the second part, the behavior of the suspensions in simple shear flow is studied for different volume fractions, particle deformabilities, and shear rates. Shear thinning behavior is recovered. The existence of a shear-induced transition from a tumbling to a tank-treading motion is demonstrated. The transition can be parameterized by a single quantity, namely the effective capillary number. It is the ratio of the suspension stress and the characteristic particle membrane stress. At the transition point, a strong increase in the orientational order of the red blood cells and a significant decrease of the particle diffusivity are observed. However, the average cell deformation shows no signature of the transition.

Space Plasma Simulation

Space Plasma Simulation
Author: Jörg Büchner
Publisher: Springer
Total Pages: 363
Release: 2008-01-11
Genre: Science
ISBN: 3540365303

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The aim of this book is twofold: to provide an introduction for newcomers to state of the art computer simulation techniques in space plasma physics and an overview of current developments. Computer simulation has reached a stage where it can be a highly useful tool for guiding theory and for making predictions of space plasma phenomena, ranging from microscopic to global scales. The various articles are arranged, as much as possible, according to the - derlying simulation technique, starting with the technique that makes the least number of assumptions: a fully kinetic approach which solves the coupled set of Maxwell’s equations for the electromagnetic ?eld and the equations of motion for a very large number of charged particles (electrons and ions) in this ?eld. Clearly, this is also the computationally most demanding model. Therefore, even with present day high performance computers, it is the most restrictive in terms of the space and time domain and the range of particle parameters that can be covered by the simulation experiments. It still makes sense, therefore, to also use models, which due to their simp- fying assumptions, seem less realistic, although the e?ect of these assumptions on the outcome of the simulation experiments needs to be carefully assessed.

Computer Simulation of Ion-Solid Interactions

Computer Simulation of Ion-Solid Interactions
Author: Wolfgang Eckstein
Publisher: Springer Science & Business Media
Total Pages: 303
Release: 2013-03-12
Genre: Science
ISBN: 3642735134

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In this book the author discusses the investigation of ion bombardment of solids by computer simulation, with the aim of demonstrating the usefulness of this approach to the problem of interactions of ions with solids. The various chapters present the basic physics behind the simulation programs, their structure and many applications to different topics. The two main streams, the binary collision model and the classical dynamics model, are discussed, as are interaction potentials and electronic energy losses. The main topics investigated are backscattering, sputtering and implantation for incident atomic particles with energies from the eV to the MeV range. An extensive overview of the literature is given, making this book of interest to the active reseacher as well to students entering the field.

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
Total Pages: 402
Release: 2012-10-08
Genre: Computers
ISBN: 1447144171

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This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Computer Simulation of Liquids

Computer Simulation of Liquids
Author: M. P. Allen
Publisher: Oxford University Press
Total Pages: 412
Release: 1989
Genre: Computers
ISBN: 9780198556459

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Computer simulation is an essential tool in studying the chemistry and physics of liquids. Simulations allow us to develop models and to test them against experimental data. This book is an introduction and practical guide to the molecular dynamics and Monte Carlo methods.

Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics
Author: Robert Bridson
Publisher: CRC Press
Total Pages: 269
Release: 2015-09-18
Genre: Computers
ISBN: 1482232847

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.