Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books
Author: Steven Philip Jones
Publisher: Caliber Comics
Total Pages: 156
Release: 2019-07-25
Genre: Comics & Graphic Novels
ISBN:

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Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different styles of comic book scripts; the tools of cartoon communications like panels, borders, and speech balloons; how to write a story as a comics script; the collaborative process between writer and artists; how to find and develop ideas for your comics stories; tips on creating characters; how to avoid common mistakes new comics writers often make; and other tips of the trade. If you're a writer wanting to find out how to write comic books, or if you are any kind of communicator wanting to learn the basics of communicating by using the comics medium Comics Writing can be a valuable tool. A Caliber Comics release.

Comics Writing

Comics Writing
Author: Steven Philip Jones
Publisher: CreateSpace
Total Pages: 186
Release: 2013-05-30
Genre: Reference
ISBN: 9781484947395

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Want to Write Comics?Of Course You Do! Who Doesn't?Discover the basics in Comics Writing from Steven Philip Jones, a comics writer and comic book writing instructor.Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page.With the help of examples and comic book illustrations this book will introduce you to:• The different styles of comic book scripts!• The “tools” of cartoon communication like panels,borders, speech balloons!• How to write a story as a comics script!• The collaborative process between writer and artists!• How to find and develop ideas for your comics stories!• Tips on creating characters!• How to avoid common mistakes new comics writers make!• And tips of the trade!If you are a writer wanting to find out how to write comics stories … or if you are any kind of communicator wanting to learn the basics of communicating using the comics medium … this book is for you!Get your copy of Comics Writing and get started today!

The Color of Earth

The Color of Earth
Author: Tong-hwa Kim
Publisher: Macmillan
Total Pages: 320
Release: 2009-03-31
Genre: Comics & Graphic Novels
ISBN: 1596434589

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Contains graphic sexual topics.

See What I Mean

See What I Mean
Author: Kevin Cheng
Publisher: Rosenfeld Media
Total Pages: 218
Release: 2012-11-15
Genre: Design
ISBN: 1933820853

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If you're an executive, designer, product manager, marketer, or engineer, communication is part of your work. Using images and text in unique ways, comics can engage readers in ways traditional methods can't. In See What I Mean, you'll learn how to create comics about your products and processes without an illustrator—just like Google, eBay, and Adobe do.

Comics Experience Guide to Writing Comics

Comics Experience Guide to Writing Comics
Author: Andy Schmidt
Publisher: Penguin
Total Pages: 176
Release: 2018-06-19
Genre: Art
ISBN: 1440351880

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Unlock the secrets to comic-writing success! "You have a story tell. It's your story... These are ways to help you get your story out, to help you become the writer inside of yourself." This is the book on writing you've been waiting for, a nuts-and-bolts guide to writing fiction for comics. While it is true that there is no set way to write a comic book script, no set format, no industry standard, it is equally true that someone learning to write comics needs structure. That's where Comics Experience© Guide to Writing Comics can help. Comics veteran Andy Schmidt offers sage advice and practical instruction for everything from writing realistic dialogue to communicating your ideas to other comics professionals. Inside you'll find: • 23 exercises to help you put fundamental writing principles into practice • Sample script formats, page-by-page outlines, scene-by-scene outlines and short pitches that show you exactly how to create these important components of the writing process • Diagrams and pages from published comics to illustrate key concepts • Tips on professional development, networking and navigating the comics industry These pages include all the tools you need to write great comics, but where do you begin? Begin with yourself. You have to know--not believe--know: You can do this, and this guide will help. Now, begin with Chapter 1...

Comic Nurse

Comic Nurse
Author: MaryKay Czerwiec
Publisher: Lulu.com
Total Pages: 51
Release: 2006
Genre: Nurses
ISBN: 1411697146

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Words for Pictures

Words for Pictures
Author: Brian Michael Bendis
Publisher: Watson-Guptill
Total Pages: 226
Release: 2014-07-22
Genre: Art
ISBN: 0770434363

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Best-selling Marvel Comics writer Brian Michael Bendis reveals the comic book writing secrets behind his work on The Avengers, Ultimate Spider-Man, All-New X-Men, and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis's step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis's fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.

Creating Comics as Journalism, Memoir and Nonfiction

Creating Comics as Journalism, Memoir and Nonfiction
Author: Randy Duncan
Publisher: Routledge
Total Pages: 277
Release: 2015-10-08
Genre: Language Arts & Disciplines
ISBN: 1317913191

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This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.

Why Comics?

Why Comics?
Author: Hillary Chute
Publisher: HarperCollins
Total Pages: 472
Release: 2017-12-05
Genre: Literary Criticism
ISBN: 0062476815

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A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.

The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics
Author: Dennis O'Neil
Publisher: Watson-Guptill
Total Pages: 175
Release: 2013-07-09
Genre: Language Arts & Disciplines
ISBN: 077043455X

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For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.