Citrix CCA MetaFrame Presentation Server 3.0 and 4.0 Exam Cram"!(Exams 223 and 256)

Citrix CCA MetaFrame Presentation Server 3.0 and 4.0 Exam Cram
Author: Todd Mathers
Publisher:
Total Pages: 672
Release: 2005
Genre: Client/server computing
ISBN:

Download Citrix CCA MetaFrame Presentation Server 3.0 and 4.0 Exam Cram"!(Exams 223 and 256) Book in PDF, Epub and Kindle

If you are studying for the Citrix CCA exam, the Citrix CCA MetaFrame Presentation Server 3.0/4.0 Exams 223/256 Exam Cram is your smartest, most efficient way to study and get certified. Your time to study is limited, so spend it with the best. This study guide provides you with a concise review of the new features for the MetaFrame XP Presentation Server, Feature Release 3, and it clearly maps your exam objectives for easier, more efficient studying. An accompanying CD includes a fully customizable test engine with questions, answer keys and detailed score reports. You'll also receive a Cram Sheet tear-out card that is perfect for last-minute studying. For a concise study guide the strictly focuses on exam objectives, choose Citrix CCA MetaFrame Presentation Server 3.0/4.0 Exams 223/256 Exam Cram.

Citrix CCA MetaFrame Presentation Server 3.0 and 4.0

Citrix CCA MetaFrame Presentation Server 3.0 and 4.0
Author: Todd W. Mathers
Publisher: Que Publishing
Total Pages: 0
Release: 2005
Genre: Citrix MetaFrame
ISBN: 9780789732460

Download Citrix CCA MetaFrame Presentation Server 3.0 and 4.0 Book in PDF, Epub and Kindle

If you are studying for the Citrix CCA exam, theCitrix CCA MetaFrame Presentation Server 3.0/4.0 Exams 223/256 Exam Cram is your smartest, most efficient way to study and get certified. Your time to study is limited, so spend it with the best. This study guide provides you with a concise review of the new features for the MetaFrame XP Presentation Server, Feature Release 3, and it clearly maps your exam objectives for easier, more efficient studying. An accompanying CD includes a fully customizable test engine with questions, answer keys and detailed score reports. You'll also receive a Cram Sheet tear-out card that is perfect for last-minute studying. For a concise study guide the strictly focuses on exam objectives, chooseCitrix CCA MetaFrame Presentation Server 3.0/4.0 Exams 223/256 Exam Cram.

Great Jobs for Computer Science Majors 2nd Ed.

Great Jobs for Computer Science Majors 2nd Ed.
Author: Jan Goldberg
Publisher: McGraw Hill Professional
Total Pages: 241
Release: 2002-10-22
Genre: Business & Economics
ISBN: 0071415556

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Answers the question, "What can I do with a major in . . . ?" Students can explore their career options within their field of study using the Great Jobs series as their guide. From assessing individual talents and skills to taking the necessary steps to land a job, every aspect of identifying and getting started in a career choice is covered. Readers learn to explore their options, target an ideal career, present a major as an asset to a job, perfect a job search, and follow through and get results.

101 Best Tech Resumes

101 Best Tech Resumes
Author: Jay A. Block
Publisher: McGraw Hill Professional
Total Pages: 271
Release: 2002-11-22
Genre: Business & Economics
ISBN: 007141570X

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This resource from the authors of the bestselling 101 Best Resumes is an indispensable tool for anyone looking to secure a great job in the technology industry. 101 Best Tech Resumes features outstanding resumes for every type of jobfrom administrators and marketing professionals to data security managers and computer graphics designers. Cover letters and professional tips on networking are also included.

Acting with Technology

Acting with Technology
Author: Victor Kaptelinin
Publisher: MIT Press
Total Pages: 347
Release: 2009-08-07
Genre: Computers
ISBN: 0262513315

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A systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology. Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

Young People, Creativity and New Technologies

Young People, Creativity and New Technologies
Author: Dr Julian Sefton-Green
Publisher: Routledge
Total Pages: 190
Release: 2002-02-07
Genre: Education
ISBN: 113463059X

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What is the creative potential of the new technologies? How can computers create new possibilities for artistic and creative work in education? Young People, Creativity and New Technologies describes ways in which ICTs (Information Communication Technologies) can produce new possibilities for creative work both within the formal curriculum and in complementary educational arenas. It provides a series of case studies which show how 'digital arts' are currently being used across school and community arts curricula and demonstrates how ICTs can be used in a genuinely inter-disciplinary way. It is aimed at those who are interested in practical ways to develop the creative uses of new technologies at school and in community arts settings.

On Line and on Paper

On Line and on Paper
Author: Kathryn Henderson
Publisher: Mit Press
Total Pages: 237
Release: 1999-01
Genre: Art
ISBN: 9780262082693

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The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.

Digital Art History

Digital Art History
Author: Anna Bentkowska-Kafel
Publisher: Intellect Books
Total Pages: 142
Release: 2005
Genre: Art
ISBN:

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This book looks at the transformation that Art and Art history is undergoing through engagement with the digital revolution. Since its initiation in 1985, CHArt (Computers and the History of Art) has set out to promote interaction between the rapidly developing new Information Technology and the study and practice of Art. It has become increasingly clear in recent years that this interaction has led, not just to the provision of new tools for the carrying out of existing practices, but to the evolution of unprecedented activities and modes of thought. This collection of papers represents the variety, innovation and richness of significant presentations made at the CHArt Conferences of 2001 and 2002. Some show new methods of teaching being employed, making clear in particular the huge advantages that IT can provide for engaging students in learning and interactive discussion. It also shows how much is to be gained from the flexibility of the digital image 'Äì or could be gained if the road block of copyright is finally overcome. Others look at the impact on collections and archives, showing exciting ways of using computers to make available information about collections and archives and to provide new accessibility to archives. The way such material can now be accessed via the internet has revolutionized the search methods of scholars, but it has also made information available to all. However the internet is not only about access. Some papers here show how it also offers the opportunity of exploring the structure of images and dealing with the fascinating possibilities offered by digitisation for visual analysis, searching and reconstruction. Another challenging aspect covered here are the possibilities offered by digital media for new art forms. One point that emerges is that digital art is not some discreet practice, separated from other art forms. It is rather an approach that can involve all manner of association with both other art practices and with other forms of presentation and enquiry, demonstrating that we are witnessing a revolution that affects all our activities and not one that simply leads to the establishment of a new discipline to set alongside others.

World War 3.0

World War 3.0
Author: Ken Auletta
Publisher: Random House
Total Pages: 464
Release: 2001-02-15
Genre: Business & Economics
ISBN: 0375506799

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The Internet Revolution, like all great industrial changes, has made the world's elephantine media companies tremble that their competitors-whether small and nimble mice or fellow elephants-will get to new terrain first and seize its commanding heights. In a climate in which fear and insecurity are considered healthy emotions, corporate violence becomes commonplace. In the blink of an eye-or the time it has taken slogans such as "The Internet changes everything" to go from hyperbole to banality-"creative destruction" has wracked the global economy on an epic scale. No one has been more powerful or felt more fear or reacted more violently than Bill Gates and Microsoft. Afraid that any number of competitors might outflank them-whether Netscape or Sony or AOL Time Warner or Sun or AT&T or Linux-based companies that champion the open-source movement or some college student hacking in his dorm room-Microsoft has waged holy war on all foes, leveraging its imposing strengths. In World War 3.0, Ken Auletta chronicles this fierce conflict from the vantage of its most important theater of operations: the devastating second front opened up against Bill Gates's empire by the United States government. The book's narrative spine is United States v. Microsoft, the government's massive civil suit against Microsoft for allegedly stifling competition and innovation on a broad scale. With his superb writerly gifts and extraordinary access to all the principal parties, Ken Auletta crafts this landmark confrontation into a tight, character- and incident-filled courtroom drama featuring the best legal minds of our time, including David Boies and Judge Richard Posner. And with the wisdom gleaned from covering the converging media, software, and communications industries for The New Yorker for the better part of a decade, Auletta uses this pivotal battle to shape a magisterial reckoning with the larger war and the agendas, personalities, and prospects of its many combatants.