Breaking Into the Game Industry

Breaking Into the Game Industry
Author: Brenda Brathwaite
Publisher: Course Technology
Total Pages: 0
Release: 2012
Genre: Computer games industry
ISBN: 9781435458048

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Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

Women in Game Development

Women in Game Development
Author: Jennifer Brandes Hepler
Publisher: CRC Press
Total Pages: 317
Release: 2019-04-24
Genre: Computers
ISBN: 1000007774

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Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.

Break Into The Game Industry: How to Get A Job Making Video Games

Break Into The Game Industry: How to Get A Job Making Video Games
Author: Ernest Adams
Publisher: McGraw Hill Professional
Total Pages: 353
Release: 2003-06-09
Genre: Computers
ISBN: 0072252669

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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

The Video Game Industry

The Video Game Industry
Author: Peter Zackariasson
Publisher: Routledge
Total Pages: 272
Release: 2012-08-21
Genre: Games & Activities
ISBN: 1136258248

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The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Get in the Game!

Get in the Game!
Author: Marc Mencher
Publisher: New Riders Publishing
Total Pages: 324
Release: 2003
Genre: Business & Economics
ISBN: 9780735713079

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Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.

Game Plan

Game Plan
Author: Charles Wilson
Publisher: Macmillan + ORM
Total Pages: 342
Release: 2016-06-21
Genre: Fiction
ISBN: 1250126940

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National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?

How to Become a Video Game Artist

How to Become a Video Game Artist
Author: Sam R. Kennedy
Publisher: Watson-Guptill
Total Pages: 162
Release: 2013-05-14
Genre: Art
ISBN: 0823008096

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Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Jobs of the Gaming Industry

Jobs of the Gaming Industry
Author: Kyle Terry
Publisher: Independently Published
Total Pages: 0
Release: 2023-06-18
Genre:
ISBN:

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Delve into the diverse array of careers within the gaming industry and gain invaluable insights on your way to finding your dream job. This captivating resource explores the various roles available, ranging from game design and programming to art, sound design and professional gaming. This book equips aspiring professionals with the essential knowledge and strategies needed to break into the industry. From tips on building a strong portfolio to networking effectively and navigating the competitive landscape readers will discover the key steps to turn their passion for gaming into a rewarding career. Whether you're an aspiring game developer, artist, or gamer, this indispensable guide will empower you to make informed decisions and seize the countless opportunities that the gaming industry has to offer. Get ready to level up your future and become a part of this exciting world!

Professional HTML5 Mobile Game Development

Professional HTML5 Mobile Game Development
Author: Pascal Rettig
Publisher: John Wiley & Sons
Total Pages: 554
Release: 2012-08-29
Genre: Computers
ISBN: 1118421442

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Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

Future Gaming

Future Gaming
Author: Paolo Ruffino
Publisher: MIT Press
Total Pages: 162
Release: 2018-05-04
Genre: Games & Activities
ISBN: 1906897557

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A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.