Hands-On Game Development Without Coding

Hands-On Game Development Without Coding
Author: Lucas Bertolini
Publisher:
Total Pages: 430
Release: 2018-11-30
Genre: Computers
ISBN: 9781789538335

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Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key Features Build your first ever video game using Unity 2D/3D Game kit Learn how to create game levels, adding props, giving behaviours to objects and working on gameplay Step by step instructions on creating your own AI enemy and interacting with it Book Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don't need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It's Alive! What you will learn Understanding the Interface and kit flow. Comprehend the virtual space and its rules. Learning the behaviours and roles each component must have in order to make a videogame. Learn about videogame development Creating a videogame without the need of learning any programming language Create your own gameplay HUD to display player and Enemy information Who this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
Total Pages: 144
Release: 2021-10-08
Genre: Computers
ISBN: 1000451011

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The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Dark Souls

Dark Souls
Author: Barry Porter
Publisher: Zebra Books
Total Pages: 354
Release: 1989-05
Genre: Fiction
ISBN: 9780821726518

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In an isolated cabin in the Colorado mountains, five people gather for a reunion. But an evil beast lurks among them--a shapeless entity intent upon recruiting them into its foul army. And one woman realizes that only her tormented dreams can save the earth from evil.

Getting Started with Dwarf Fortress

Getting Started with Dwarf Fortress
Author: Peter Tyson
Publisher: "O'Reilly Media, Inc."
Total Pages: 241
Release: 2012-05-25
Genre: Games & Activities
ISBN: 1449339816

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Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction

The Darkening Dream

The Darkening Dream
Author: Andy Gavin
Publisher: Mascherato
Total Pages: 438
Release: 2011-12-23
Genre: Fiction
ISBN: 1937945022

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An ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source, never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel. Relying on the wisdom of an elderly vampire hunter, Sarah's rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself.

The Art of Ghost of Tsushima

The Art of Ghost of Tsushima
Author: Sucker Punch Productions
Publisher: Dark Horse Comics
Total Pages: 222
Release: 2020-09-01
Genre: Art
ISBN: 1506713556

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A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.

Undaunted Courage

Undaunted Courage
Author: Stephen E. Ambrose
Publisher: PREMIER DIGITAL PUBLISHING
Total Pages: 457
Release: 2011-11
Genre: History
ISBN: 1937624447

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In this sweeping adventure story, Stephen E. Ambrose, the bestselling author of D-Day, presents the definitive account of one of the most momentous journeys in American history. Ambrose follows the Lewis and Clark Expedition from Thomas Jefferson's hope of finding a waterway to the Pacific, through the heart-stopping moments of the actual trip, to Lewis' lonely demise on the Natchez Trace. Along the way, Ambrose shows us the American West as Lewis saw it -- wild, awsome, and pristinely beautiful. Undaunted Courage is a stunningly told action tale that will delight readers for generations. In 1803 President Thomas Jefferson selected his personal secretary, Captain Meriwether Lewis, to lead a voyage up the Missouri River to the Rockies, over the mountains, down the Columbia River to the Pacific Ocean, and back. Lewis was the perfect choice. He endured incredible hardships and saw incredible sights, including vast herds of buffalo and Indian tribes that had had no previous contact with white men. He and his partner, Captain William Clark, made the first map of the trans-Mississippi West, provided invaluable scientific data on the flora and fauna of the Louisiana Purchase territory, and established the American claim to Oregon, Washington, and Idaho. Ambrose has pieced together previously unknown information about weather, terrain, and medical knowledge at the time to provide a colorful and realistic backdrop for the expedition. Lewis saw the North American continent before any other white man; Ambrose describes in detail native peoples, weather, landscape, science, everything the expedition encountered along the way, through Lewis's eyes. Lewis is supported by a rich variety of colorful characters, first of all Jefferson himself, whose interest in exploring and acquiring the American West went back thirty years. Next comes Clark, a rugged frontiersman whose love for Lewis matched Jefferson's. There are numerous Indian chiefs, and Sacagawea, the Indian girl who accompanied the expedition, along with the French-Indian hunter Drouillard, the great naturalists of Philadelphia, the French and Spanish fur traders of St. Louis, John Quincy Adams, and many more leading political, scientific, and military figures of the turn of the century. This is a book about a hero. This is a book about national unity. But it is also a tragedy. When Lewis returned to Washington in the fall of 1806, he was a national hero. But for Lewis, the expedition was a failure. Jefferson had hoped to find an all-water route to the Pacific with a short hop over the Rockies-Lewis discovered there was no such passage. Jefferson hoped the Louisiana Purchase would provide endless land to support farming-but Lewis discovered that the Great Plains were too dry. Jefferson hoped there was a river flowing from Canada into the Missouri-but Lewis reported there was no such river, and thus no U.S. claim to the Canadian prairie. Lewis discovered the Plains Indians were hostile and would block settlement and trade up the Missouri. Lewis took to drink, engaged in land speculation, piled up debts he could not pay, made jealous political enemies, and suffered severe depression. High adventure, high politics, suspense, drama, and diplomacy combine with high romance and personal tragedy to make this outstanding work of scholarship as readable as a novel.

Final Fantasy XIV: A Realm Reborn -- The Art of Eorzea -Another Dawn-

Final Fantasy XIV: A Realm Reborn -- The Art of Eorzea -Another Dawn-
Author: Square Enix
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-02-22
Genre: Art
ISBN: 1646091329

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A new edition of the first official art book for Final Fantasy XIV, boasting over 1,000 pieces of full-color artwork, along with comments from the developers and an exclusive bonus item code! (NOTE: E-book edition does not include bonus item code.) Featuring artwork from character designer Akihiko Yoshida and the Final Fantasy XIV art team, A Realm Reborn: The Art of Eorzea –Another Dawn– collects the illustrations created throughout the process of developing the groundbreaking online game. This 300-page, full-color volume showcases beautiful concept designs, environment artwork, sketches and more, accompanied by production notes and comments from the artists. Includes an exclusive bonus item code for an in-game Wind-up Enterprise minion! The first volume in the line of Final Fantasy XIV official art books.

Spelunky

Spelunky
Author: Derek Yu
Publisher: Boss Fight Books
Total Pages: 224
Release: 2016-03-29
Genre: Computers
ISBN: 1940535115

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A game's creation as told by its creator, perhaps the best rpimer on game design.

Deus Ex

Deus Ex
Author:
Publisher: Future Press
Total Pages: 0
Release: 2011
Genre: Computer games
ISBN: 9780744012897

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BradyGames along with Future Press' " Deus Ex: Human Revolution Signature Series Guide " includes the following: This comprehensive guide is designed with a single goal: to unlock every Achievement/Trophy in a single play through. - MULTI-ROUTE WALKTHROUGH - The walkthrough features a unique multi-route structure. Whether you play stealthily, hack your way through, or simply shoot everyone down, there's a route to follow that suits your play style. - AUGMENTATIONS EXPOSED - Understanding and combining the Augmentations is where the real fun lies in Deus Ex: Human Revolution. This dedicated chapter covers each Augmentation in exhaustive detail. - QUICK-LOOK ITEM MAPS - For each section in the game we provide highly detailed maps. The Optional Exploration sections of the guide ensure you'll never miss an item or secret. - SIDE QUEST MASTERY -Ensure that you don't miss a single Side Quest and experience the complete Deus Ex: Human Revolution story. We provide a separate walkthrough for each Side Quest and all rewards are outlined.