Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity
Author: Chris Totten
Publisher: Sybex
Total Pages: 0
Release: 2012-07-10
Genre: Computers
ISBN: 9781118172728

Download Game Character Creation with Blender and Unity Book in PDF, Epub and Kindle

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Blender Character Creation for Games and Animation

Blender Character Creation for Games and Animation
Author: Darrin Lile
Publisher:
Total Pages:
Release: 2019
Genre:
ISBN: 9781838988265

Download Blender Character Creation for Games and Animation Book in PDF, Epub and Kindle

Learn to use Blender to create your own 3D characters for animation and video games. About This Video Build a 3D character model in Blender Bake a normal map in Blender In Detail Ever wanted to create your own 3D characters for games and animations, from the first polygon through to the final rigged character? This is the opportunity to build your skills by learning through an interactive and engaging course. In this course, you'll explore all about 3D modeling in Blender. You'll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You'll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model. In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal. By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-Character-Creation-for-Games-and-Animation . If you require support please email: [email protected].

Learning Blender

Learning Blender
Author: Oliver Villar
Publisher: Addison-Wesley Professional
Total Pages: 368
Release: 2017-04-07
Genre: Computers
ISBN: 0134665155

Download Learning Blender Book in PDF, Epub and Kindle

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

A Complete Guide to Character Rigging for Games Using Blender

A Complete Guide to Character Rigging for Games Using Blender
Author: Armin Halač
Publisher: CRC Press
Total Pages: 400
Release: 2023-09-19
Genre: Art
ISBN: 1000934780

Download A Complete Guide to Character Rigging for Games Using Blender Book in PDF, Epub and Kindle

This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

Blender 2.8 Game Character Creation

Blender 2.8 Game Character Creation
Author: Darrin Lile
Publisher:
Total Pages:
Release: 2019
Genre:
ISBN: 9781838982119

Download Blender 2.8 Game Character Creation Book in PDF, Epub and Kindle

Learn to create game characters with Blender 2.8 and Unity About This Video Animate a 2D face with Grease Pencil Create animation cycles for a video game Export characters and animations from Blender 2.8 to Unity Develop C# script in Unity to control a game character In Detail Creating game characters and bringing them to life is made easier with Blender 2.8. Explore the full spectrum of features, along with useful tips and techniques through this interactive course. You'll learn to create a game character, export it to Unity, and configure it so you can control it in the game engine. Beginning with modeling, you'll use Blender 2.8 to build all the individual pieces of a Lego character. Next, you'll understand how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender's texture painting tools to create the character's clothes and the Sculpt tools to create high-resolution details of the hair. You'll then explore how to bake a normal map in Blender and apply textures to the character model. As you progress, you'll work on rigging the character. You'll begin with a single bone, and create the rig manually, building the character rig from the ground up. You'll then create a Foot Roll Rig and discover how to use Blender 2.8's new process for creating custom shapes to control the character. Once the rig is complete, the course will introduce you to an exciting technique - using Blender 2.8's new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, you'll be able to develop the character's Idle, Run, and Jump animations, ready for use in a game engine. From exporting the character, animations, and textures out of Blender through to bringing them into the Unity game engine, you'll be able to learn systematically. In addition to this, you will get to grips with setting up the character in the game and retargeting third-party animations on to your character, using Unity's Humanoid Rig system. Finally, you will write C# script to incorporate your 2D and 3D animations, and get the character running around the level. By the end of this course, you will have developed the skills you need to create interesting game characters with Blender 2.8. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-2.8-Game-Character-Creat...

Creating a Game Character in Blender

Creating a Game Character in Blender
Author:
Publisher:
Total Pages:
Release: 2015
Genre:
ISBN:

Download Creating a Game Character in Blender Book in PDF, Epub and Kindle

Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender's Texture Paint mode.

Blender 2.8 Character Creation

Blender 2.8 Character Creation
Author: Darrin Lile
Publisher:
Total Pages:
Release: 2019
Genre:
ISBN: 9781838989453

Download Blender 2.8 Character Creation Book in PDF, Epub and Kindle

Learn to use Blender 2.8 to create your own 3D characters About This Video Develop your skills in modeling, rigging, texturing, UV mapping, and rendering Get started with animation using Blender 2.8 and Krita In Detail Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters. In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you'll be adding life to the character step-by-step. When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation. By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.

Creating a Game Character in Blender

Creating a Game Character in Blender
Author:
Publisher:
Total Pages:
Release: 2015
Genre:
ISBN:

Download Creating a Game Character in Blender Book in PDF, Epub and Kindle

Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.

Create a Game Character

Create a Game Character
Author: Darrin Lile
Publisher:
Total Pages:
Release: 2019
Genre:
ISBN: 9781838983901

Download Create a Game Character Book in PDF, Epub and Kindle

Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters. About This Video Learn from the author's clear and concise instructions and straightforward approach Navigate Blender and gain a basic understanding of its modeling tools In Detail In this course, you'll learn how to create a game character using Blender, Substance Painter, Krita, and Unity. Creating a game character in Blender can be a daunting task, but this course provides an organized and well-structured explanation of each topic, delving into not only the how, but also the why of every step of the process. You'll begin by creating a low-poly version of your game character in Blender, which is suitable for game engines, and then use the Blender model to create a high-resolution version for baking texture maps. You'll UV map the character in Blender and import the models into Substance Painter, where you'll create PBR textures for the character's skin and costume. This course will also cover how to best organize and prepare the character in Blender so that you can texture efficiently in Substance Painter. As you advance, you'll work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character. Moving on, you'll learn how to rig your character in Blender based on Unity's requirements for setting up its humanoid rig system. This will make it possible to use hundreds of animations available for free and for purchase on the Unity Asset store. Finally, you'll be able to bring your character and textures into Unity and use the animations that come free with Unity's Standard Assets.

Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity
Author: Chris Totten
Publisher: John Wiley & Sons
Total Pages: 466
Release: 2012-06-01
Genre: Computers
ISBN: 1118237714

Download Game Character Creation with Blender and Unity Book in PDF, Epub and Kindle

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.