Blender 2.6 Cycles

Blender 2.6 Cycles
Author: Enrico Valenza
Publisher: Packt Publishing Ltd
Total Pages: 363
Release: 2013-01-01
Genre: Computers
ISBN: 1782161317

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Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics
Author: John M. Blain
Publisher: CRC Press
Total Pages: 1334
Release: 2017-09-27
Genre: Computers
ISBN: 135162282X

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Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is comprehensive. The interface is extensive. The creative experience is fantastic. The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples. In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples. Key Features: Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters. Describes the basic operations of the interface and the majority of its functions with visual references and practical examples Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.

Blender 3D Cookbook

Blender 3D Cookbook
Author: Enrico Valenza
Publisher: Packt Publishing Ltd
Total Pages: 609
Release: 2015-07-30
Genre: Computers
ISBN: 1783984899

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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

Blender Master Class

Blender Master Class
Author: Ben Simonds
Publisher: No Starch Press
Total Pages: 292
Release: 2013
Genre: Computers
ISBN: 1593274777

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Presents a guide to the 3D design tool which uses three representative models to demonstrate such techniques as object manipulation, texture mapping, lighting, rendering, sculpting, and compositing.

Introducing Character Animation with Blender

Introducing Character Animation with Blender
Author: Tony Mullen
Publisher: John Wiley & Sons
Total Pages: 840
Release: 2011-06-09
Genre: Computers
ISBN: 1118058569

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Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Blender 3D Basics

Blender 3D Basics
Author: Gordon Fisher
Publisher: Packt Publishing Ltd
Total Pages: 715
Release: 2012-06-22
Genre: Computers
ISBN: 184951691X

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The complete novice's guide to 3D modeling and animation.

Blender 3D Basics Beginner's Guide

Blender 3D Basics Beginner's Guide
Author: Gordon Fisher
Publisher: Packt Publishing Ltd
Total Pages: 858
Release: 2014-08-26
Genre: Computers
ISBN: 1783984910

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The complete novice's guide to 3D modeling and animation with step-by-step tutorials Key FeaturesExplore Blender's unique user interface and unlock Blender's powerful suite of modeling and animation toolsLearn how to use Blender, and also the principles that make animation, lighting, and camera work come aliveStart with the basics and build your skills through a coordinated series of projects to create a complex worldBook Description This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What you will learnUse the Blender user interface for building and animating projectsBuild objects using Box Modeling, Subdivision Surfaces, and NURBS CurvesCreate landscapes and trees with Blender's powerful procedural modeling pluginsUse movie lighting theory to make your images popManipulate cameras for dramatic effectMake entertaining animations with keyframes and motion curvesConnect graphics nodes to create stereo 3D animation from two separate image streamsWho this book is for This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.

Nanomaterials

Nanomaterials
Author: Deborah M. Kane
Publisher: CRC Press
Total Pages: 413
Release: 2016-02-22
Genre: Medical
ISBN: 9814669733

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Nanomaterials: Science and Applications reports up-to-the-minute research on nanoparticles for drug delivery and applications in nanomedicine, nanoelectronics, and microelectromechanical systems (MEMS) for biosensors; melanin as a nano-based future material; nanostructured materials for solar cell applications; the world of quantum dots illustrated

BLENDER - THE ULTIMATE GUIDE - VOLUME 2

BLENDER - THE ULTIMATE GUIDE - VOLUME 2
Author: Andrea Coppola
Publisher: Lulu.com
Total Pages: 488
Release: 2017-05-09
Genre: Computers
ISBN: 024460648X

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This is the second volume of BLENDER - THE ULTIMATE GUIDE, the most complete guide on the famous open source 3D software.

The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics
Author: John M. Blain
Publisher: CRC Press
Total Pages: 561
Release: 2019-04-15
Genre: Computers
ISBN: 0429589832

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BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.