Better Late Than Never: Andy Green Pixel Art

Better Late Than Never: Andy Green Pixel Art
Author: Richard Langford
Publisher: AG Books
Total Pages: 140
Release: 2019-09-05
Genre: Art
ISBN: 9781789821529

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Thirty-five years after the birth of the UK's most successful home computer, Andy Green arrived onto the booming retro computer scene. Gathered here are the complete pixel artworks of Andy Green to date.

Mothers, Tell Your Daughters: Stories

Mothers, Tell Your Daughters: Stories
Author: Bonnie Jo Campbell
Publisher: W. W. Norton & Company
Total Pages: 255
Release: 2015-10-05
Genre: Fiction
ISBN: 0393248461

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"Bonnie Jo Campbell is a master of rural America’s postindustrial landscape." —Boston Globe Named by the Guardian as one of our top ten writers of rural noir, Bonnie Jo Campbell is a keen observer of life and trouble in rural America, and her working-class protagonists can be at once vulnerable, wise, cruel, and funny. The strong but flawed women of Mothers, Tell Your Daughters must negotiate a sexually charged atmosphere as they love, honor, and betray one another against the backdrop of all the men in their world. Such richly fraught mother-daughter relationships can be lifelines, anchors, or they can sink a woman like a stone. In "My Dog Roscoe," a new bride becomes obsessed with the notion that her dead ex-boyfriend has returned to her in the form of a mongrel. In "Blood Work, 1999," a phlebotomist's desire to give away everything to the needy awakens her own sensuality. In "Home to Die," an abused woman takes revenge on her bedridden husband. In these fearless and darkly funny tales about women and those they love, Campbell’s spirited American voice is at its most powerful.

Mostly Codeless Game Development

Mostly Codeless Game Development
Author: Robert Ciesla
Publisher: Apress
Total Pages: 233
Release: 2017-07-19
Genre: Computers
ISBN: 1484229703

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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

Beach Houses

Beach Houses
Author: Alastair Gordon
Publisher: Princeton Architectural Press
Total Pages: 132
Release: 2003-04
Genre: Architecture
ISBN: 1568983212

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For clients in the Hamptons, the Jersey shore, and in New England, Andrew Geller built dozens of houses, most of wood, and most on modest budgets. These spirited houses, many shown here for the first time through vintage photos and drawings, still delight today and will inspire anyone interested in beach house living. 85 photos, 25 in color.

Siriously Delicious

Siriously Delicious
Author: Daly, Siri
Publisher: Time Inc. Books
Total Pages: 549
Release: 2018-04-17
Genre: Cooking
ISBN: 0848757270

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Popular food blogger and TODAY food contributor Siri Daly shares her collection of cooking triumphs and mistakes, and delicious recipes for people who love food. Like many of us trying to feed our families, Siri Daly is a very busy cook. As a mother of three under the age of 10, TODAY food contributor, and wife of a bicoastal traveling man, Carson Daly ("The Voice" host and TODAY show co-host), Siri often doesnÕt know which end is up. Siri is not a serious cook, but she is serious about her foodÑand what she serves her family, friends and loved ones. Siriously Delicious is organized by how a busy mom gets through her dayÑbreakfast, lunch, happy hour (her favorite!), dinner with sides, and dessert. SiriÕs recipes are created with three goals in mind: to create food that is delicious and satisfying for both kids and adults, to prepare dishes packed with traditionally comforting flavors and ingredients (think cheese, avocado, chocolate!), and to make each recipe approachable for even a novice cookÑno trips to specialty food stores are required. Whether youÕre looking for easy-to-cook recipes your kids will devour, such as mouth-watering Bacon Pizzadillas, or youÕre dying to relax with a Spicy Grapefruit Cocktail when the days feel too long, this cookbook has a recipe for every occasion. Siri also includes extra tips to make your time in the kitchen easier: Siriously Simple offers a hack or time-saving tip, Siriously Sinful details how to make something even more indulgent, Siriously Nutritious explains how to make something healthier, and Siriously Mini advises how to satisfy the kiddos. Filled with SiriÕs often hilarious anecdotes, Siriously Delicious will not only feed your familyÕs bellies but hopefully deliver a belly laugh along the way.

Stealing Rembrandts

Stealing Rembrandts
Author: Anthony M. Amore
Publisher: St. Martin's Press
Total Pages: 272
Release: 2011-07-05
Genre: Art
ISBN: 0230337422

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Anthony M. Amore and Tom Mashberg's Stealing Rembrandts is a spellbinding journey into the high-stakes world of art theft Today, art theft is one of the most profitable criminal enterprises in the world, exceeding $6 billion in losses to galleries and art collectors annually. And the masterpieces of Rembrandt van Rijn are some of the most frequently targeted. In Stealing Rembrandts, art security expert Anthony M. Amore and award-winning investigative reporter Tom Mashberg reveal the actors behind the major Rembrandt heists in the last century. Through thefts around the world - from Stockholm to Boston, Worcester to Ohio - the authors track daring entries and escapes from the world's most renowned museums. There are robbers who coolly walk off with multimillion dollar paintings; self-styled art experts who fall in love with the Dutch master and desire to own his art at all costs; and international criminal masterminds who don't hesitate to resort to violence. They also show how museums are thwarted in their ability to pursue the thieves - even going so far as to conduct investigations on their own, far away from the maddening crowd of police intervention, sparing no expense to save the priceless masterpieces. Stealing Rembrandts is an exhilarating, one-of-a-kind look at the black market of art theft, and how it compromises some of the greatest treasures the world has ever known.

Follow for Now

Follow for Now
Author: Roy Christopher
Publisher: Roy Christopher
Total Pages: 393
Release: 2007
Genre: Communication and culture
ISBN: 0977697703

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Book Description: Follow for Now: Interviews with Friends and Heroes is an anthology of forty-three interviews with minds of all kinds. Spanning over seven years, Follow for Now includes interviews with such luminaries as Bruce Sterling, Douglas Rushkoff, DJ Spooky, Philip K. Dick, Aesop Rock, Erik Davis, Howard Bloom, David X. Cohen, Richard Saul Wurman, N. Katherine Hayles, Manuel De Landa, Rudy Rucker, Milemarker, Steve Aylett, Doug Stanhope, Paul Roberts, Shepard Fairey, Tod Swank, dalek, Eric Zimmerman, Steven Johnson, Mark Dery, Geert Lovink, Brenda Laurel, and many, many more. Follow for Now is an eclectic, independently-minded snapshot of the intellectual landscape at the beginning of the twenty-first century. It also includes an extensive bibliography, a full index, and weighs in at nearly 400 pages.

Generative Art

Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 1638352437

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Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

FORCE: Drawing Human Anatomy

FORCE: Drawing Human Anatomy
Author: Mike Mattesi
Publisher: CRC Press
Total Pages: 334
Release: 2017-01-06
Genre: Computers
ISBN: 1315295520

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The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion. Key Features Detailed visual instruction includes colourful, step-by-step diagrams that allow you to easily follow the construction of an anatomically correct figure. Clearly organized and color coded per regions of the body's anatomy, a clarity of design for better reader understanding. Learn how anatomy is drawn and defined by the function of a pose. Visit the companion website for drawing demonstrations and further resources on anatomy.

Duty Free Art

Duty Free Art
Author: Hito Steyerl
Publisher: Verso Books
Total Pages: 251
Release: 2017-11-21
Genre: Art
ISBN: 1786632462

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What is the function of art in the era of digital globalization? How can one think of art institutions in an age defined by planetary civil war, growing inequality, and proprietary digital technology? The boundaries of such institutions have grown fuzzy. They extend from a region where the audience is pumped for tweets to a future of “neurocurating,” in which paintings surveil their audience via facial recognition and eye tracking to assess their popularity and to scan for suspicious activity. In Duty Free Art, filmmaker and writer Hito Steyerl wonders how we can appreciate, or even make art, in the present age. What can we do when arms manufacturers sponsor museums, and some of the world’s most valuable artworks are used as currency in a global futures market detached from productive work? Can we distinguish between information, fake news, and the digital white noise that bombards our everyday lives? Exploring subjects as diverse as video games, WikiLeaks files, the proliferation of freeports, and political actions, she exposes the paradoxes within globalization, political economies, visual culture, and the status of art production.