Best of Dragon Games
Author | : Kim Mohan |
Publisher | : |
Total Pages | : |
Release | : 1990-04-01 |
Genre | : |
ISBN | : 9780880388337 |
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Author | : Kim Mohan |
Publisher | : |
Total Pages | : |
Release | : 1990-04-01 |
Genre | : |
ISBN | : 9780880388337 |
Author | : |
Publisher | : Simon and Schuster |
Total Pages | : 28 |
Release | : 2015-05-19 |
Genre | : Juvenile Fiction |
ISBN | : 1481432893 |
Join Hiccup, Toothless, and their friends as they compete in the annual Berk Thawfest Games in this 8x8 storybook based on a popular episode of DreamWorks Dragons: Riders of Berk! Every year, Hiccup competes with his friends in the Berk Thawfest Games, and every year Snotlout wins—and Hiccup comes in last place. But this year, everything is going to change: the Games now involve dragons, so Hiccup is finally going to have a fighting chance! But as the competition gets fierce, and it becomes clear how much Snotlout’s father really wants him to win, Hiccup begins to wonder if winning is really worth it when a friendship is at stake. DreamWorks Dragons: Riders of Berk © 2015 DreamWorks Animation LLC. All Rights Reserved.
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 1980 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : |
Author | : |
Publisher | : Simon and Schuster |
Total Pages | : 24 |
Release | : 2015-05-19 |
Genre | : Juvenile Fiction |
ISBN | : 1481432885 |
Every year, Hiccup competes with his friends in the Berk Thawfest Games, and every year Snotlout wins -- and Hiccup comes in last place. But this year, everything is going to change: the Games now involve dragons, so Hiccup is finally going to have a fighting chance!
Author | : Gawain Jones |
Publisher | : Grandmaster Repertoire |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Games & Activities |
ISBN | : 9781784830076 |
The Dragon is one of the most thrilling chess openings and a favorite of attacking players. But can this sharp and provocative system still be played in the modern era? GM Gawain Jones says "Yes!" In this two-volume work, the world's strongest Dragon specialist guides you through the Black repertoire he has played successfully against world-class opposition. Drawing on his deep understanding as a lifelong Dragon exponent, Jones explains the key concepts and supports his recommendations with cutting-edge analysis. This volume deals with the 9.Bc4 and 9.g4 variations of the Yugoslav Attack.
Author | : David Gaider |
Publisher | : Macmillan |
Total Pages | : 346 |
Release | : 2011-12-20 |
Genre | : Fiction |
ISBN | : 1429994967 |
Return to the dark fantasy world created for the award-winning, triple platinum game, Dragon AgeTM: Origins in this third tie-in novel! A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : Carol L. Dennis |
Publisher | : Wildside Press LLC |
Total Pages | : 594 |
Release | : 2004-08-01 |
Genre | : Fiction |
ISBN | : 1592242138 |
In this trilogy, you are transported to the magical world of Realm and the Dragon's Games that must take place to save their world.
Author | : Stacia Deutsch |
Publisher | : Little, Brown Books for Young Readers |
Total Pages | : 115 |
Release | : 2016-02-02 |
Genre | : Juvenile Fiction |
ISBN | : 0316301833 |
After being set free from her mirror prison, the Evil Queen comes up with a wickedly hexcellent plan to infiltrate Ever After High. Can she finally convince her daughter, Raven Queen, to accept her fairytale destiny and join her in being evil? Meanwhile a new litter of baby dragons is born and before long the Dragon Games are back at Ever After High, but the reinstatement of the games is all part of the Evil Queen's master plan. Can Raven, Apple, Darling, and the rest of the gang stand up to the Evil Queen? One thing is for sure...Ever After High will never be the same! Let the Dragon Games begin! ©2016 Mattel. All Rights Reserved.
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 2021-10-28 |
Genre | : |
ISBN | : 9788854417953 |
Author | : Bill Slavicsek |
Publisher | : John Wiley & Sons |
Total Pages | : 434 |
Release | : 2005-04-08 |
Genre | : Games & Activities |
ISBN | : 0764599240 |
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.