Avatar Emergency

Avatar Emergency
Author: Gregory L. Ulmer
Publisher: Parlor Press LLC
Total Pages: 317
Release: 2012-08-15
Genre: Computers
ISBN: 1602353425

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A new experience of identity is emerging within the digital apparatus under the rubric of “avatar.” This study develops “concept avatar” as an opportunity to invent a practice of citizenship native to the Internet that simulates the functionality of measure dramatized in the traditions of “descent” (“avatar”) or “incarnation,” including the original usage in the Bhagavad Gita, and the Western evolution of the virtue of prudence from the Ancient daimon, through genius and character, to the contemporary sinthome.

KONSULT

KONSULT
Author: Gregory L. Ulmer
Publisher: Parlor Press LLC
Total Pages: 307
Release: 2019-02-02
Genre: Philosophy
ISBN: 1643170694

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A motto guiding Gregory L. Ulmer's career is from the poet Basho: not to follow in the footsteps of the masters, but to seek what they sought. The responsibility of humanities disciplines today is to do for the digital apparatus (social machine) what the classical Greeks did for alphabetic writing. Ulmer frames online learning as a mode of invention (heuretics), beginning with the invention of konsult itself. Konsult: Theopraxesis describes the invention of a genre of learning that is to digital media what Plato's dialogue was to alphabetic writing. The Greeks invented the practices of writing (rhetoric and logic) native to the new institution of school (the Academy), fostering a new behavior of selfhood (Socrates). Ulmer adopts this historical precedent as a relay, an inventory for what must be invented again today: a genre of learning, an educational institution, identity behavior. The insight of electracy is that each apparatus augments and institutionalizes one of the primary faculties of human intelligence: theoria in literacy; praxis in orality; poiesis in electracy. Needed today are not practices of writing, but "theopraxesis" of media. The analytical information economy of literacy required separation and isolation (siloing) of institutionalized intelligence. The multimodality of electracy enables syncretism of faculties into holistic performance: thinking-doing-making; knowledge-purpose-affect. The interface metaphor of Plato's dialogue was an oral conversation during which the illiterate interlocutor is introduced to dialectical reason as Idea. The interface metaphor of konsult is scientific consulting during which anelectrate students encounter plasmatic desire as simulacrum. This new learning is organized around an updating of Justice native to electracy.

Preparing Early Childhood Teachers for Managing Emergencies

Preparing Early Childhood Teachers for Managing Emergencies
Author: Ajayi, Hannah O.
Publisher: IGI Global
Total Pages: 280
Release: 2022-04-08
Genre: Education
ISBN: 1799870219

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The COVID-19 pandemic has revealed the reality of life in all aspects of human endeavors. The education sector was not spared—the school system was uprooted and procedures had to be made quickly for the safety of students and faculty. As a result, educators struggled with keeping students engaged academically during online learning and the stress of a health crisis on society. Preparing Early Childhood Teachers for Managing Emergencies explores international and cross-cultural perspectives on teacher effectiveness in handling education and learning in emergency periods as well as preparedness for post-COVID-19 experiences. This book identifies, shares, and explores the predominant theoretical and conceptual understandings of teacher preparedness toward emergencies and the aftermath. Covering topics such as first aid measures, teacher effectiveness, and technology usage, this book is an essential resource for global K-12 educators, pre-service teachers, K-12 administrators, policymakers, researchers, and academicians.

Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications
Author: A. Augusto de Sousa
Publisher: Springer Nature
Total Pages: 382
Release: 2023-02-01
Genre: Computers
ISBN: 3031254775

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This book constitutes the refereed proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2021, held as a virtual event, February 8–10, 2021. The 16 full papers presented in this volume were carefully reviewed and selected from 371 submissions. The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of four co-located conferences, each specialized in at least one of the aforementioned main knowledge areas, namely GRAPP, IVAPP, HUCAPP and VISAPP. The contributions were organized in topical sections as follows: Computer Graphics Theory and Applications; Human Computer Interaction Theory and Applications; Information Visualization Theory and Applications; Computer Vision Theory and Applications.

Inter/vention

Inter/vention
Author: Jan Rune Holmevik
Publisher: MIT Press
Total Pages: 229
Release: 2012-03-23
Genre: Computers
ISBN: 0262300907

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A proposal that electracy—the special skills needed to navigate and understand our digital world—can be developed through play. In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of “writing” that can be understood and analyzed as “texts” but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, “egents” who seek to express themselves in digital media need to be—to use a term coined by cybertheorist Gregory Ulmer—electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape—informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality—and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically; and in game studies, between ludology and narratology. Games studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: play invented the field of ludology. Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy.

Exquisite Corpse

Exquisite Corpse
Author: Kate Haanzalik
Publisher: Parlor Press LLC
Total Pages: 281
Release: 2019-02-11
Genre: Art
ISBN: 1643170732

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Out of the 1920s Surrealist art studios emerged the exquisite corpse, a collaboratively drawn body made whole through a series of disjointed parts whose relevance today is the subject of Exquisite Corpse: Studio Art-Based Writing in the Academy. This collection draws from the processes and pedagogies of artists and designers to reconcile disparate discourses in rhetoric and composition pertaining to 3Ms (multimodal, multimedia, multigenre), multiliteracies, translingualism, and electracy. With contributions from a diverse range of scholars, artists, and designers, the chapters in this collection expand the conversation to a broader notion of writing and composing in the 21st century that builds upon traditional notions of composing but also embraces newer and nontraditional forms. In the section devoted to process, readers will find connections between art, design, and academic writing that may encourage them to incorporate nontraditional strategies and styles into their own writing. In the section devoted to pedagogy, readers will encounter art-based writing projects and activities that highlight the importance of interdisciplinary work as students continue to compose in ways that are more than solely alphabetic. Both sections provide insight into experimental process, inquiry-based work, play, and risk-taking. They also reveal what failure and success mean today in the composition classroom. Throughout the collection, readers will encounter a variety of stylized critical essays, poetic vignettes, lavish contemporary visual art, 20th-century Surrealist exquisite corpse drawings, and candid snapshots from the artists’ own studios. Contributors include John Dunnigan, Brian Gaines, Felix Burgos, Meghan Nolan, Derek Owens, Jason Palmeri, Christopher Rico, Jody Shipka, S. Andrew Stowe, Vittoria S. Rubino, Tara Roeder, Gregory L. Ulmer, and K. A. Wisniewski.

Simulation and Game-Based Learning in Emergency and Disaster Management

Simulation and Game-Based Learning in Emergency and Disaster Management
Author: Drumhiller, Nicole K.
Publisher: IGI Global
Total Pages: 290
Release: 2021-04-02
Genre: Technology & Engineering
ISBN: 1799840883

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Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Critical Digital Studies

Critical Digital Studies
Author: Arthur Kroker
Publisher: University of Toronto Press
Total Pages: 624
Release: 2013-12-11
Genre: Social Science
ISBN: 1442666714

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Since its initial publication, Critical Digital Studies has proven an indispensable guide to understanding digitally mediated culture. Bringing together the leading scholars in this growing field, internationally renowned scholars Arthur and Marilouise Kroker present an innovative and interdisciplinary survey of the relationship between humanity and technology. The reader offers a study of our digital future, a means of understanding the world with new analytic tools and means of communication that are defining the twenty-first century. The second edition includes new essays on the impact of social networking technologies and new media. A new section – “New Digital Media” – presents important, new articles on topics including hacktivism in the age of digital power and the relationship between gaming and capitalism. The extraordinary range and depth of the first edition has been maintained in this new edition. Critical Digital Studies will continue to provide the leading edge to readers wanting to understand the complex intersection of digital culture and human knowledge.

My Life as an Artificial Creative Intelligence

My Life as an Artificial Creative Intelligence
Author: Mark Amerika
Publisher: Stanford University Press
Total Pages: 316
Release: 2022-05-10
Genre: Social Science
ISBN: 1503631710

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A series of intellectual provocations that investigate the creative process across the human-nonhuman spectrum. Is it possible that creative artists have more in common with machines than we might think? Employing an improvisational call-and-response writing performance coauthored with an AI text generator, remix artist and scholar Mark Amerika, interrogates how his own "psychic automatism" is itself a nonhuman function strategically designed to reveal the poetic attributes of programmable worlds still unimagined. Through a series of intellectual provocations that investigate the creative process across the human-nonhuman spectrum, Amerika critically reflects on whether creativity itself is, at root, a nonhuman information behavior that emerges from an onto-operational presence experiencing an otherworldly aesthetic sensibility. Amerika engages with his cyberpunk imagination to simultaneously embrace and problematize human-machine collaborations. He draws from jazz performance, beatnik poetry, Buddhist thought, and surrealism to suggest that his own artificial creative intelligence operates as a finely tuned remix engine continuously training itself to build on the history of avant-garde art and writing. Playful and provocative, My Life as an Artificial Creative Intelligence flips the script on contemporary AI research that attempts to build systems that perform more like humans, instead self-reflexively making a very nontraditional argument about AI's impact on society and its relationship to the cosmos.

Cosmopolitan English and Transliteracy

Cosmopolitan English and Transliteracy
Author: Xiaoye You
Publisher: SIU Press
Total Pages: 301
Release: 2016-08-31
Genre: Language Arts & Disciplines
ISBN: 0809335255

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Winner, CCCC Research Impact Award, 2018 Despite the vast number of multilingual speakers in the United States and the pervasive influence of globalization, writing studies in this country is still inextricably linked to a nationalistic, monolingual English ideology. In Cosmopolitan English and Transliteracy, Xiaoye You addresses this issue by proposing that writing studies programs adopt a cosmopolitan perspective. Emphasizing local and global forms of citizenship and identification, You merges a humanistic vision with the rigor of social science, arguing that linguistic and cultural differences can be explored to recover human connections normally severed by geographical and semiotic borders. You examines several areas of writing affected by globalization. He then turns to the composition classroom, highlighting the challenges and possibilities of crossing cultural boundaries in academic discourse before introducing a pedagogy aimed at fostering American students’ translingual and transcultural sensibilities. Included is a model for training writing teachers in the context of globalization, which aims to help instructors gain practical knowledge about the needs and resources of multilingual writers through communication technologies and cross-cultural partnerships. By introducing cosmopolitan perspectives into the composition classroom, You challenges traditional assumptions about language, identity, and literacy as they relate to writing studies. Innovative and provocative, Cosmopolitan English and Transliteracy charts a new way forward for writing programs, with a call to focus on global rather than national identity.