Avatar, Assembled

Avatar, Assembled
Author: Jaime Banks
Publisher: Digital Formations
Total Pages: 0
Release: 2018
Genre: Avatars (Virtual reality)
ISBN: 9781433135606

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Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"--60 in total--altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.

Avatar and Nature Spirituality

Avatar and Nature Spirituality
Author: Bron Taylor
Publisher: Wilfrid Laurier Univ. Press
Total Pages: 379
Release: 2013-09-30
Genre: Religion
ISBN: 1554588804

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Avatar and Nature Spirituality explores the cultural and religious significance of James Cameron’s film Avatar (2010), one of the most commercially successful motion pictures of all time. Its success was due in no small measure to the beauty of the Pandora landscape and the dramatic, heart-wrenching plight of its nature-venerating inhabitants. To some audience members, the film was inspirational, leading them to express affinity with the film’s message of ecological interdependence and animistic spirituality. Some were moved to support the efforts of indigenous peoples, who were metaphorically and sympathetically depicted in the film, to protect their cultures and environments. To others, the film was politically, ethically, or spiritually dangerous. Indeed, the global reception to the film was intense, contested, and often confusing. To illuminate the film and its reception, this book draws on an interdisciplinary team of scholars, experts in indigenous traditions, religious studies, anthropology, literature and film, and post-colonial studies. Readers will learn about the cultural and religious trends that gave rise to the film and the reasons these trends are feared, resisted, and criticized, enabling them to wrestle with their own views, not only about the film but about the controversy surrounding it. Like the film itself, Avatar and Nature Spirituality provides an opportunity for considering afresh the ongoing struggle to determine how we should live on our home planet, and what sorts of political, economic, and spiritual values and practices would best guide us.

The Art of 64-Bit Assembly, Volume 1

The Art of 64-Bit Assembly, Volume 1
Author: Randall Hyde
Publisher: No Starch Press
Total Pages: 1034
Release: 2021-11-30
Genre: Computers
ISBN: 1718501080

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A new assembly language programming book from a well-loved master. Art of 64-bit Assembly Language capitalizes on the long-lived success of Hyde's seminal The Art of Assembly Language. Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text. This book guides you through the maze of assembly language programming by showing how to write assembly code that mimics operations in High-Level Languages. This leverages your HLL knowledge to rapidly understand x86-64 assembly language. This new work uses the Microsoft Macro Assembler (MASM), the most popular x86-64 assembler today. Hyde covers the standard integer set, as well as the x87 FPU, SIMD parallel instructions, SIMD scalar instructions (including high-performance floating-point instructions), and MASM's very powerful macro facilities. You'll learn in detail: how to implement high-level language data and control structures in assembly language; how to write parallel algorithms using the SIMD (single-instruction, multiple-data) instructions on the x86-64; and how to write stand alone assembly programs and assembly code to link with HLL code. You'll also learn how to optimize certain algorithms in assembly to produce faster code.

The Enterprise

The Enterprise
Author: Donald L. Schilling
Publisher: Fulton Books, Inc.
Total Pages: 438
Release: 2022-12-05
Genre: Fiction
ISBN:

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The Enterprise is a fictional City-State formed by a few of the many members of the US Military, Engineers, and Scientists who participated in World War II (WWII), as well as the wars and 'Police Actions' that followed. At first, the Enterprise was merely a privately held company that designed electronic equipment, robot-warriors, and weapons which they sold to the US Armed Services. In order to help pay the bills, one of the Founders of the Company, who was extremely well versed in buying and selling Securities, used his talent for the Company's benefit. After a short time, the Enterprise bought an Island near the Bahama Islands, in the Atlantic Ocean, and declared itself a Country, the Enterprise Isle. The Island was protected from attack by the use of the weapons it had developed. (These weapons may well be the weapons used by the US, its Allies, and its Enemies by 2035). After repeated attacks, these enemy countries, having lost planes and ships, as well as countless members of their armed forces decided not to annoy this new Country. Thus, the Enterprise grew in wealth and gained the respect of the Nations of the world. During the intervening years, it developed an Engineering and a Medical School that were the among the best in the world and employed equipment found nowhere else. By 2020, the Enterprise was one of the 5 wealthiest countries in the world. Its GDP was $10T in 2020, and its philosophy was to trade with any country that would trade fairly with them. Any company, or country, that dealt unfairly, suffered severe consequences. Indeed, it had already become known that the Enterprise had weapons that could destroy any country in the world with little damage to itself. The Enterprise's primary objectives were to provide for its 4 million Citizens, and to try not to interfere in other countries' business. This second item was not always easy to accomplish. After all, we all have friends!

The Scale Model

The Scale Model
Author: Andy Clayton
Publisher: Taylor & Francis
Total Pages: 345
Release: 2023-12-12
Genre: Business & Economics
ISBN: 100381428X

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The Scale Model does one thing: makes it easy for business entrepreneurs to grow their businesses. Using a proven methodology that is easy to understand and implement, business teams can learn how to diagnose and solve barriers to growth. The Scale Model equips CEOs and senior leaders with a framework to assess where the pain points lie in their business, and easy-to-use templates to help them work out the solutions to enable continued growth. The Model has been used by high-growth companies around the world to achieve industry-beating growth in sales and profits, with engaged and aligned teams. In a complicated business environment, the straightforward advice and practical structure of the Scale Model provides for business planning. When you're busy running your business, you want just one place to go to fix it. This is that place. Pick up The Scale Model today, work through the tools inside, and watch your business grow. That's how easy it is.

Games and Play in HCI

Games and Play in HCI
Author: Kathrin Gerling
Publisher: Frontiers Media SA
Total Pages: 193
Release: 2021-08-03
Genre: Science
ISBN: 2889711447

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Builder

Builder
Author:
Publisher:
Total Pages: 920
Release: 2001
Genre: Construction industry
ISBN:

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VR Developer Gems

VR Developer Gems
Author: William R. Sherman
Publisher: CRC Press
Total Pages: 676
Release: 2019-06-07
Genre: Computers
ISBN: 1351654616

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This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Video Games

Video Games
Author: Nicholas David Bowman
Publisher: Routledge
Total Pages: 318
Release: 2018-07-16
Genre: Language Arts & Disciplines
ISBN: 1351235249

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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.