Art Jam: The Card Game
Author | : Lilian van Dongen Torman |
Publisher | : |
Total Pages | : 0 |
Release | : 2024 |
Genre | : |
ISBN | : 9789063697341 |
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Author | : Lilian van Dongen Torman |
Publisher | : |
Total Pages | : 0 |
Release | : 2024 |
Genre | : |
ISBN | : 9789063697341 |
Author | : Thomas W. Cushing |
Publisher | : Clarkson Potter |
Total Pages | : 38 |
Release | : 2020-06-16 |
Genre | : Art |
ISBN | : 1984824295 |
Collect the greatest masterpieces of all time with the high-stakes game party game for art lovers that gives new meaning to the term "art dealer." Build the most valuable art collection by trading and collecting famous works by fourteen of the greatest artists of all time, from Leonardo da Vinci and Rembrandt to Vermeer and Frida Kahlo. This card-based party game combines masterpieces and money--sure to be a hit at any game night, family gathering, or even as an ice breaker for your new book club. After all the cards are drawn, the player with the highest-value collections takes the prize. May the canniest--and luckiest--dealer win!
Author | : Cat Gund |
Publisher | : Clarkson Potter |
Total Pages | : 98 |
Release | : 2021-04-13 |
Genre | : Art |
ISBN | : 0593231678 |
"Combine the classic party game Apples to Apples with a visit to the fabulous home of a wealthy collector and what do you get? Words of Art."--ARTnews A creative, collaborative card game for art lovers featuring 150 works from renowned collector and philanthropist Agnes Gund's never-before-published private art collection. - Perfect for Family Game Nights: Players feast their eyes and exercise their brains as they challenge friends and family to come up with the art card that best expresses the verbal prompt given by the designated Storyteller. - Expert authors: Created by daughter of famed art collector Agnes Gund and world-class design team Pentagram to excite everybody about contemporary art. - For fans of visually stunning games like Azul and Wingspan: Open your eyes to an astonishing collection of contemporary art by a diverse group of artists from around the globe. The cards feature art from a wide range of artists, from world famous (Jasper Johns, Romare Bearden, Warhol, Louise Bourgeois) to newer stars (Sarah Sze, Nick Cave, Teresita Fernandez). Over half the works are made by women artists and over a third by artists of color. - A different experience in each game: 150 different works of art to draw from creates new collections to explore every time you play. - Fun + Educational: Reinforces language and vocabulary development as well as creativity and imagination. - 4 or more players - Playing time 30 minutes to 1 hour - Contains 150 cards, sample prompt card, 16 tokens and rule book - Ages 8 and up
Author | : Susie Hodge |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-09-16 |
Genre | : Juvenile Nonfiction |
ISBN | : 050065039X |
An exciting educational card game in which children interact with art history from the perspective of a gallery curator My Big Art Show is a thrilling game in which children curate their own art shows. Each card represents a work of art as well as key information, such as artist and date. The cards also use symbols and colors to indicate which movement and theme the work represents. There are twelve movements: Renaissance, Baroque, Neoclassicism, Romanticism, Realism, Impressionism, Post-Impressionism, Expressionism, Cubism, Futurism, Surrealism, and Pop Art, and six themes: People, Places, Objects, Animals, Story, and Religion. The aim of the main card game is to be the first to “put on a show,” or collect three and four of a kind. The game encourages children to become familiar with great art works and movements from the last five centuries, and helps them recognize the styles and themes that paintings share. The cards show reproductions of over fifty major works of art—by Michelangelo, Velázquez, Degas, Van Gogh, Kandinsky, Picasso, Dalí, Warhol, and others. An informative book supports the game by providing further information on the artworks and artists, answers to questions on the cards and alternative games to play.
Author | : Jennifer Orkin Lewis |
Publisher | : |
Total Pages | : |
Release | : 2013 |
Genre | : |
ISBN | : |
Author | : Cleveland Museum of Art |
Publisher | : U S Games Systems |
Total Pages | : |
Release | : 1993-01-15 |
Genre | : Games |
ISBN | : 9780880796460 |
An educational card game in which players learn about paintings, artists, and styles. The 55 cards feature 52 full-color reproductions of paintings housed in The Cleveland Museum of Art.
Author | : Rebecca Clarke |
Publisher | : |
Total Pages | : 0 |
Release | : 2018-08-21 |
Genre | : |
ISBN | : 9781786270146 |
Author | : Trisha Callella |
Publisher | : Creative Teaching Press |
Total Pages | : 49 |
Release | : 2010 |
Genre | : |
ISBN | : 1606899570 |
Author | : Kathy Ceceri |
Publisher | : Nomad Press |
Total Pages | : 130 |
Release | : 2015-09-21 |
Genre | : Juvenile Nonfiction |
ISBN | : 1619302926 |
Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.