Applied Geometry for Computer Graphics and CAD

Applied Geometry for Computer Graphics and CAD
Author: Duncan Marsh
Publisher: Springer
Total Pages: 361
Release: 2006-03-30
Genre: Computers
ISBN: 1846281091

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Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
Author: Daniel Cohen-Or
Publisher: CRC Press
Total Pages: 238
Release: 2015-05-21
Genre: Computers
ISBN: 1498706304

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A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry and linear algebra. It covers a wide range of topics

Linear Geometry with Computer Graphics

Linear Geometry with Computer Graphics
Author: John Loustau
Publisher: CRC Press
Total Pages: 466
Release: 1992-12-16
Genre: Mathematics
ISBN: 9780824788988

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Stressing the interplay between theory and its practice, this text presents the construction of linear models that satisfy geometric postulate systems and develops geometric topics in computer graphics. It includes a computer graphics utility library of specialized subroutines on a 3.5 disk, designed for use with Turbo PASCAL 4.0 (or later version) - an effective means of computer-aided instruction for writing graphics problems.;Providing instructors with maximum flexibility that allows for the mathematics or computer graphics sections to be taught independently, this book: reviews linear algebra and notation, focusing on ideas of geometric significance that are often omitted in general purpose linear algebra courses; develops symmetric bilinear forms through classical results, including the inertia theorem, Witt's cancellation theorem and the unitary diagonalization of symmetric matrices; examines the Klein Erlanger programm, constructing models of geometries, and studying associated transformation groups; clarifies how to construct geometries from groups, encompassing topological notions; and introduces topics in computer graphics, including geometric modeling, surface rendering and transformation groups.

ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics

ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics
Author: Liang-Yee Cheng
Publisher: Springer Nature
Total Pages: 966
Release: 2020-12-01
Genre: Technology & Engineering
ISBN: 3030634035

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This book covers various aspects of Geometry and Graphics, from recent achievements on theoretical researches to a wide range of innovative applications, as well as new teaching methodologies and experiences, and reinterpretations and findings about the masterpieces of the past. It is from the 19th International Conference on Geometry and Graphics, which was held in São Paulo, Brazil. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. Organized five topics, which are Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education and Geometry; Graphics in History, the book is intended for the professionals, academics and researchers in architecture, engineering, industrial design, mathematics and arts involved in the multidisciplinary field.

ICGG 2018 - Proceedings of the 18th International Conference on Geometry and Graphics

ICGG 2018 - Proceedings of the 18th International Conference on Geometry and Graphics
Author: Luigi Cocchiarella
Publisher: Springer
Total Pages: 2334
Release: 2018-07-06
Genre: Technology & Engineering
ISBN: 3319955888

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This book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers ranges from theoretical research to applications, including education, in several fields of science, technology and the arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simulation in Urban and Territorial Studies), Engineering Computer Graphics (Computer Aided Design and Drafting, Computational Geometry, Geometric and Solid Modeling, Image Synthesis, Pattern Recognition, Digital Image Processing) and Graphics Education (Education Technology Research, Multimedia Educational Software Development, E-learning, Virtual Reality, Educational Systems, Educational Software Development Tools, MOOCs). Given its breadth of coverage, the book introduces engineers, architects and designers interested in computer applications, graphics and geometry to the latest advances in the field, with a particular focus on science, the arts and mathematics education.

Mathematics for Computer Graphics Applications

Mathematics for Computer Graphics Applications
Author: Michael E. Mortenson
Publisher: Industrial Press Inc.
Total Pages: 372
Release: 1999
Genre: Computers
ISBN: 9780831131111

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"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.

Mathematics for Computer Graphics

Mathematics for Computer Graphics
Author: John Vince
Publisher: Springer Science & Business Media
Total Pages: 251
Release: 2005-12-19
Genre: Computers
ISBN: 1846282837

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This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Advances in Computer Graphics IV

Advances in Computer Graphics IV
Author: W.T. Hewitt
Publisher: Springer Science & Business Media
Total Pages: 265
Release: 2012-12-06
Genre: Computers
ISBN: 3642840604

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This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.

Conformal Geometry

Conformal Geometry
Author: Miao Jin
Publisher: Springer
Total Pages: 318
Release: 2018-04-10
Genre: Computers
ISBN: 3319753320

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This book offers an essential overview of computational conformal geometry applied to fundamental problems in specific engineering fields. It introduces readers to conformal geometry theory and discusses implementation issues from an engineering perspective. The respective chapters explore fundamental problems in specific fields of application, and detail how computational conformal geometric methods can be used to solve them in a theoretically elegant and computationally efficient way. The fields covered include computer graphics, computer vision, geometric modeling, medical imaging, and wireless sensor networks. Each chapter concludes with a summary of the material covered and suggestions for further reading, and numerous illustrations and computational algorithms complement the text. The book draws on courses given by the authors at the University of Louisiana at Lafayette, the State University of New York at Stony Brook, and Tsinghua University, and will be of interest to senior undergraduates, graduates and researchers in computer science, applied mathematics, and engineering.

Geometric Programming for Computer Aided Design

Geometric Programming for Computer Aided Design
Author: Alberto Paoluzzi
Publisher: Wiley
Total Pages: 800
Release: 2003-05-07
Genre: Computers
ISBN: 9780471899426

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Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. * Combines excellent coverage of the theory with well-developed examples * Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality * Worked exercises for each topic * Uses PLaSM language (supplied) throughout to illustrate techniques * Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.