Human Interface Guidelines
Author | : Apple Computer, Inc |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 164 |
Release | : 1987 |
Genre | : Computers |
ISBN | : |
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Author | : Apple Computer, Inc |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 164 |
Release | : 1987 |
Genre | : Computers |
ISBN | : |
Author | : Apple Computer, Inc |
Publisher | : Addison-Wesley Professional |
Total Pages | : 420 |
Release | : 1992 |
Genre | : Computers |
ISBN | : 9780201622164 |
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.
Author | : |
Publisher | : |
Total Pages | : 144 |
Release | : 1987 |
Genre | : Apple computer |
ISBN | : |
Author | : Nicole Hennig |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 176 |
Release | : 2014-09-24 |
Genre | : Language Arts & Disciplines |
ISBN | : |
How can your libraryand your patronsbenefit from mobile apps? This guidebook offers a solid foundation in "app-literacy," supplying librarians with the knowledge to review and recommend apps, offer workshops, and become the app expert for their communities. Smartphones and other mobile devices that support downloadable applicationsuniversally referred to as "apps"can be used to foster productivity, conduct research, or read and study. Additionally, savvy librarians can better serve their communities by gaining expertise in mobile technologies and being qualified to make app recommendations to patrons. This book introduces you to the apps that can help you save time and increase your own productivity as well as serve as a curator and reviewer of apps and resident expert to benefit your patrons. Apps for Librarians: Using the Best Mobile Technology to Educate, Create, and Engage will save you from wading through and learning about the millions of apps available today and direct you to the very best apps in areas important to education, the workplace, and professional development. Organized by functionreading, writing, reference, multi-media, and productivityapps are profiled with the following information: title, developer, price, platforms, general description, examples of use, and key features that make it worthwhile for learning and creative work.
Author | : Apple Computer, Inc |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 164 |
Release | : 1987 |
Genre | : Computers |
ISBN | : |
Author | : Cameron Banga |
Publisher | : Addison-Wesley Professional |
Total Pages | : 302 |
Release | : 2014-03-21 |
Genre | : Computers |
ISBN | : 0133563472 |
Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.
Author | : Dan Saffer |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 171 |
Release | : 2013-04-30 |
Genre | : Computers |
ISBN | : 1449342809 |
It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”
Author | : John Edson |
Publisher | : John Wiley & Sons |
Total Pages | : 201 |
Release | : 2012-06-12 |
Genre | : Business & Economics |
ISBN | : 1118331761 |
Implement the same principles that shaped Apple's approach to design Apple sees design as a tool for creating beautiful experiences that convey a point of view down to the smallest detail--îfrom the tactile feedback of keyboard to the out-of-the-box experience of an iPhone package. And all of these capabilities are founded in a deep and rich embrace of what it means to be a designer. Design Like Apple uncovers the lessons from Apple's unique approach to product creation, manufacturing, delivery, and customer experience. Offers behind-the-scenes stories from current and recent Apple insiders Draws on case studies from other companies that have mastered the creative application of design to create outrageous business results Delivers how-to lessons across design, marketing, and business strategy Bridging creativity and commerce, this book will show you to how to truly Design Like Apple.
Author | : Jef Raskin |
Publisher | : Addison-Wesley Professional |
Total Pages | : 278 |
Release | : 2000 |
Genre | : Computers |
ISBN | : 9780201379372 |
Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.
Author | : Alethea Blackler |
Publisher | : CRC Press |
Total Pages | : 304 |
Release | : 2018-07-03 |
Genre | : Computers |
ISBN | : 1351682091 |
This book explores recent research in intuitive interaction worldwide by a range of leading academics and practitioners in the field. It builds on past work as it ventures into new areas, such as how users perceive intuitiveness of an interface, how people experience intuitive interaction subjectively, and how we can use such understanding to design more engaging experiences. The book addresses how intuitive interaction is understood in different academic disciplines and how it has been researched in various parts of the world over the last 18 years. It covers how intuitive interaction can be applied in different contexts, like large scale urban installations, the developing world, in older populations, and in various industry applications. Features: Presents varied approaches to intuitive interaction research and application Illustrates how to understand and apply intuitive interaction to interfaces Provides a mix of academic and industry perspectives Explores a variety of contexts for application of intuitive interaction Encompasses design, IT, business, and psychological approaches