Artificial Intelligence and Simulation

Artificial Intelligence and Simulation
Author: Tag G. Kim
Publisher: Springer
Total Pages: 725
Release: 2005-02-07
Genre: Computers
ISBN: 3540305831

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This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.

Discrete Event Modeling and Simulation Technologies

Discrete Event Modeling and Simulation Technologies
Author: Hessam S. Sarjoughian
Publisher: Springer Science & Business Media
Total Pages: 420
Release: 2013-03-09
Genre: Computers
ISBN: 1475735545

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During the 1990s the computing industry has witnessed many advances in mobile and enterprise computing. Many of these advances have been made possible by developments in the areas such as modeling, simulation, and artificial intelligence. Within the different areas of enterprise computing - such as manufacturing, health organisation, and commerce - the need for a disciplined, multifaceted, and unified approach to modeling and simulation has become essential. This new book provides a forum for scientists, academics, and professionals to present their latest research findings from the various fields: artificial intelligence, collaborative/distributed computing, modeling, and simulation.

Artificial Intelligence: A Systems Approach

Artificial Intelligence: A Systems Approach
Author: M. Tim Jones
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2008-12-26
Genre: Computers
ISBN: 9781449631154

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This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm usage). Because traditional AI concepts such as pattern recognition, numerical optimization and data mining are now simply types of algorithms, a different approach is needed. This “sensor / algorithm / effecter” approach grounds the algorithms with an environment, helps students and AI practitioners to better understand them, and subsequently, how to apply them. The book has numerous up to date applications in game programming, intelligent agents, neural networks, artificial immune systems, and more. A CD-ROM with simulations, code, and figures accompanies the book.

Simulation and AI, 1989

Simulation and AI, 1989
Author: Wade Webster
Publisher:
Total Pages: 182
Release: 1989
Genre: Artificial intelligence
ISBN:

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Physical Reasoning for Intelligent Agents in Simulated Environments

Physical Reasoning for Intelligent Agents in Simulated Environments
Author: Xiaoyu Ge
Publisher:
Total Pages: 0
Release: 2017
Genre:
ISBN:

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Developing Artificial Intelligence (AI) that is capable of understanding and interacting with the real world in a sophisticated way has long been a grand vision of AI. There is an increasing number of AI agents coming into our daily lives and assisting us with various daily tasks ranging from house cleaning to serving food in restaurants. While different tasks have different goals, the domains of the tasks all obey the physical rules (classic Newtonian physics) of the real world. To successfully interact with the physical world, an agent needs to be able to ̀ùnderstand" its surrounding environment, to predict the consequences of its actions and to draw plans that can achieve a goal without causing any unintended outcomes. Much of AI research over the past decades has been dedicated to specific sub-problems such as machine learning and computer vision, etc. Simply plugging in techniques from these subfields is far from creating a comprehensive AI agent that can work well in a physical environment. Instead, it requires an integration of methods from different AI areas that considers specific conditions and requirements of the physical environment.In this thesis, we identified several capabilities that are essential for AI to interact with the physcial world, namely, visual perception, object detection, object tracking, action selection, and structure planning. As the real world is a highly complex environment, we started with developing these capabilities in virtual environments with realistic physics simulations. The central part of our methods is the combination of qualitative reasoning and standard techniques from different AI areas. For the visual perception capability, we developed a method that can infer spatial properties of rectangular objects from their minimum bounding rectangles. For the object detection capability, we developed a method that can detect unknown objects in a structure by reasoning about the stability of the structure. For the object tracking capability, we developed a method that can match perceptually indistinguishable objects in visual observations made before and after a physical impact. This method can identify spatial changes of objects in the physical event, and the result of matching can be used for learning the consequence of the impact. For the action selection capability, we developed a method that solves a hole-in-one problem that requires selecting an action out of an infinite number of actions with unknown consequences. For the structure planning capability, we developed a method that can arrange objects to form a stable and robust structure by reasoning about structural stability and robustness.

AI and Simulation

AI and Simulation
Author: Wade Webster
Publisher: Society for Computer Simulation International
Total Pages: 348
Release: 1990
Genre: Computers
ISBN:

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Intelligent Decision Making: An AI-Based Approach

Intelligent Decision Making: An AI-Based Approach
Author: Gloria Phillips-Wren
Publisher: Springer Science & Business Media
Total Pages: 414
Release: 2008-03-04
Genre: Mathematics
ISBN: 3540768289

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Intelligent Decision Support Systems have the potential to transform human decision making by combining research in artificial intelligence, information technology, and systems engineering. The field of intelligent decision making is expanding rapidly due, in part, to advances in artificial intelligence and network-centric environments that can deliver the technology. Communication and coordination between dispersed systems can deliver just-in-time information, real-time processing, collaborative environments, and globally up-to-date information to a human decision maker. At the same time, artificial intelligence techniques have demonstrated that they have matured sufficiently to provide computational assistance to humans in practical applications. This book includes contributions from leading researchers in the field beginning with the foundations of human decision making and the complexity of the human cognitive system. Researchers contrast human and artificial intelligence, survey computational intelligence, present pragmatic systems, and discuss future trends. This book will be an invaluable resource to anyone interested in the current state of knowledge and key research gaps in the rapidly developing field of intelligent decision support.

Reinforcement Learning for Adaptive Dialogue Systems

Reinforcement Learning for Adaptive Dialogue Systems
Author: Verena Rieser
Publisher: Springer Science & Business Media
Total Pages: 261
Release: 2011-11-23
Genre: Computers
ISBN: 3642249426

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The past decade has seen a revolution in the field of spoken dialogue systems. As in other areas of Computer Science and Artificial Intelligence, data-driven methods are now being used to drive new methodologies for system development and evaluation. This book is a unique contribution to that ongoing change. A new methodology for developing spoken dialogue systems is described in detail. The journey starts and ends with human behaviour in interaction, and explores methods for learning from the data, for building simulation environments for training and testing systems, and for evaluating the results. The detailed material covers: Spoken and Multimodal dialogue systems, Wizard-of-Oz data collection, User Simulation methods, Reinforcement Learning, and Evaluation methodologies. The book is a research guide for students and researchers with a background in Computer Science, AI, or Machine Learning. It navigates through a detailed case study in data-driven methods for development and evaluation of spoken dialogue systems. Common challenges associated with this approach are discussed and example solutions are provided. This work provides insights, lessons, and inspiration for future research and development – not only for spoken dialogue systems in particular, but for data-driven approaches to human-machine interaction in general.