A First Course on Zero-Sum Repeated Games

A First Course on Zero-Sum Repeated Games
Author: Sylvain Sorin
Publisher: Springer Science & Business Media
Total Pages: 228
Release: 2002-03-07
Genre: Business & Economics
ISBN: 9783540430285

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This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.

Repeated Games with Incomplete Information

Repeated Games with Incomplete Information
Author: Robert J. Aumann
Publisher: MIT Press
Total Pages: 372
Release: 1995
Genre: Business & Economics
ISBN: 9780262011471

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The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.

Issues in Contemporary Macroeconomics and Distribution

Issues in Contemporary Macroeconomics and Distribution
Author: George R. Feiwel
Publisher: SUNY Press
Total Pages: 512
Release: 1985-01-01
Genre: Business & Economics
ISBN: 9780873959421

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This important book and its companion volume, Issues in Contemporary Microeconomics and Welfare, capture and convey the spirit, fundamental issues, underlying tensions, rich variety, accomplishments, and failures in contemporary economics. It presents economics as a dynamic subject, showing its strengths and limitations, exploring alternative approaches, and tracing the sources of differences. The essays include original contributions by the theorists themselves; major interpretations, reflections, and assessments by leading economists, and evaluations of particular areas by rising young scholars.

Two-person Zero-sum Games

Two-person Zero-sum Games
Author: Alan R. Washburn
Publisher: INFORMS
Total Pages: 137
Release: 2003
Genre: Game theory
ISBN: 1877640190

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Game Theory, Alive

Game Theory, Alive
Author: Anna R. Karlin
Publisher: American Mathematical Soc.
Total Pages: 400
Release: 2017-04-27
Genre: Mathematics
ISBN: 1470419823

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We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.

Game Theory

Game Theory
Author: Hans Peters
Publisher: Springer
Total Pages: 493
Release: 2015-06-04
Genre: Mathematics
ISBN: 3662469502

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This textbook presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It is the second, revised version of the successful 2008 edition. The book covers most topics of interest in game theory, including cooperative game theory. Part I presents introductions to all these topics on a basic yet formally precise level. It includes chapters on repeated games, social choice theory, and selected topics such as bargaining theory, exchange economies, and matching. Part II goes deeper into noncooperative theory and treats the theory of zerosum games, refinements of Nash equilibrium in strategic as well as extensive form games, and evolutionary games. Part III covers basic concepts in the theory of transferable utility games, such as core and balancedness, Shapley value and variations, and nucleolus. Some mathematical tools on duality and convexity are collected in Part IV. Every chapter in the book contains a problem section. Hints, answers and solutions are included.

Non-zero-sum Two-person Repeated Games with Incomplete Information

Non-zero-sum Two-person Repeated Games with Incomplete Information
Author: Sergiu Hart
Publisher:
Total Pages: 92
Release: 1982
Genre: Equilibrium (Economics)
ISBN:

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An incomplete information environment is one where at least some of the participants do not possess all the relevant data. Much interest has been devoted in recent years to the analysis of such situations. In the economic theory literature, for example: the principal-agent problem; the theory of auctions; signalling (e.g., in insurance markets); rational expectations equilibria; and so on. What are the main difficulties in such problems? First, consider the informed persons--those who know more than others. On one hand, it is to their advantage to make use of their additional information (in order to improve their own final outcome). On the other hand, by doing so they actually reveal this information--and their relative advantage vanishes. Thus--what is the good of being more informed, if one cannot profit from it? This type of conflict is an essential issue in the analysis of incomplete information environments. (Author).