Alex and the Game of the Century

Alex and the Game of the Century
Author: Gilles Tibo
Publisher: Capstone
Total Pages: 44
Release: 2005
Genre: Juvenile Nonfiction
ISBN: 9781404810792

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Alex loves hockey. In fact, Alex thinks he is the best hockey player of all time. Everyone agrees with him, except Peter. What happens when Peter challenges Alex to a game?

They Create Worlds

They Create Worlds
Author: Alexander Smith
Publisher: CRC Press
Total Pages: 575
Release: 2019-11-19
Genre: Computers
ISBN: 042975261X

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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

The Answer Is . . .

The Answer Is . . .
Author: Alex Trebek
Publisher: Simon & Schuster
Total Pages: 304
Release: 2020-07-21
Genre: Biography & Autobiography
ISBN: 1982157992

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A RECOMMENDED SUMMER READ BY THE NEW YORK TIMES, USA TODAY, TIME, AND NEWSWEEK Longtime Jeopardy! host and television icon Alex Trebek reflects on his life and career. Since debuting as the host of Jeopardy! in 1984, Alex Trebek has been something like a family member to millions of television viewers, bringing entertainment and education into their homes five nights a week. Last year, he made the stunning announcement that he had been diagnosed with stage four pancreatic cancer. What followed was an incredible outpouring of love and kindness. Social media was flooded with messages of support, and the Jeopardy! studio received boxes of cards and letters offering guidance, encouragement, and prayers. For over three decades, Trebek had resisted countless appeals to write a book about his life. Yet he was moved so much by all the goodwill, he felt compelled to finally share his story. “I want people to know a little more about the person they have been cheering on for the past year,” he writes in The Answer Is…: Reflections on My Life. The book combines illuminating personal anecdotes with Trebek’s thoughts on a range of topics, including marriage, parenthood, education, success, spirituality, and philanthropy. Trebek also addresses the questions he gets asked most often by Jeopardy! fans, such as what prompted him to shave his signature mustache, his insights on legendary players like Ken Jennings and James Holzhauer, and his opinion of Will Ferrell’s Saturday Night Live impersonation. The book uses a novel structure inspired by Jeopardy!, with each chapter title in the form of a question, and features dozens of never-before-seen photos that candidly capture Trebek over the years. This wise, charming, and inspiring book is further evidence why Trebek has long been considered one of the most beloved and respected figures in entertainment.

The Rest Is Noise

The Rest Is Noise
Author: Alex Ross
Publisher: Farrar, Straus and Giroux
Total Pages: 706
Release: 2007-10-16
Genre: Music
ISBN: 1429932880

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Winner of the 2007 National Book Critics Circle Award for Criticism A New York Times Book Review Top Ten Book of the Year Time magazine Top Ten Nonfiction Book of 2007 Newsweek Favorite Books of 2007 A Washington Post Book World Best Book of 2007 In this sweeping and dramatic narrative, Alex Ross, music critic for The New Yorker, weaves together the histories of the twentieth century and its music, from Vienna before the First World War to Paris in the twenties; from Hitler's Germany and Stalin's Russia to downtown New York in the sixties and seventies up to the present. Taking readers into the labyrinth of modern style, Ross draws revelatory connections between the century's most influential composers and the wider culture. The Rest Is Noise is an astonishing history of the twentieth century as told through its music.

The Ancestor Game

The Ancestor Game
Author: Alex Miller
Publisher: Allen & Unwin
Total Pages: 316
Release: 2003-09-01
Genre: Fiction
ISBN: 1742697224

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Steven Muir, August Spiess and his daughter Gertrude, and Lang Tzu all acknowledge a restless sense of cultural displacement, an ambivalence in their relations with the culture of European Australia. Steven left England for Australia as a young man and his one attempt at returning is unsuccessful. August Spiess, although he speaks frequently of returning to his native Hamburg, fails to make the journey, as does his daughter Gertrude. Lang Tzu's very name defines his fate: 'two characters which in Mandarin signify the son who goes away.' The 'game', however, does have winners. For despite their yearnings for the home of their ancestral dreams, a desire to belong somewhere that is truly their own, none of Miller's characters leaves Australia, and each in their own way comes to see that to be at home in exile may be a defining paradox of the European Australian condition: the paradox of belonging and estrangement that perhaps lies uneasily at the heart of all European cultures. The Ancestor Game, which Robert Dessaix described as 'one of the most engrossing books I've read in a long time', is an enthralling journey into the ancestral dreams and present dilemmas of a rich cast of characters. 'A wonderful novel of stunning intricacy and great beauty.' - Michael Ondaatje 'Takes the historical novel to new frontiers. It is fabulous in every sense of the word.' - Commonwealth Writers Prize judges 'Extraordinary fictional portraits of China and Australia.' - New York Times Book Review 'A major new novel of grand design and rich texture, a vast canvas of time and space, its gaze outward yet its vision intimate and intellectually abundant.' - The Age

The Century

The Century
Author:
Publisher:
Total Pages: 1004
Release: 1901
Genre:
ISBN:

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There Are No Children Here

There Are No Children Here
Author: Alex Kotlowitz
Publisher: Anchor
Total Pages: 336
Release: 2011-11-30
Genre: Social Science
ISBN: 0307814289

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This is the moving and powerful account of two remarkable boys struggling to survive in Chicago's Henry Horner Homes, a public housing complex disfigured by crime and neglect.

Twentieth Century

Twentieth Century
Author:
Publisher:
Total Pages: 68
Release: 1897
Genre: Social problems
ISBN:

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Big Game, Small World

Big Game, Small World
Author: Alexander Wolff
Publisher: Grand Central Publishing
Total Pages: 341
Release: 2010-05-30
Genre: Sports & Recreation
ISBN: 0446561312

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Alex Wolff canvasses the globe and travels to 16 different countries (and 10 states in the U.S.) to find out exactly why basketball has become a worldwide phenomenon. Whether it's in a pick-up game on the Royal court in Bhutan, in the heart of a former female college player of the year turned cloistered nun, in the tragedy of the legendary junior national team in war torn Yugoslavia, or in the life's work of one of the greatest players to ever play in the NBA, Alex Wolff discovers that basketball can define an individual, a race, a culture, and in some instances even a country. Fusing John Feinstein's talent for finding the human drama behind sport with Bill Bryson's travelogue style, Wolff shows how the power and love of basketball extends to the four corners of the earth and engages people of all cultures, races, genders, and generations.