A Killer by Design

A Killer by Design
Author: Ann Wolbert Burgess
Publisher: Hachette Books
Total Pages: 330
Release: 2021-12-07
Genre: True Crime
ISBN: 0306924889

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A vivid behind-the-scenes look into the creation of the FBI's Behavioral Science Unit and the evolution of criminal profiling, written by the pioneering forensic nurse who transformed the way the FBI studies, profiles, and catches serial killers. Lurking beneath the progressive activism and sex positivity in the 1970-80s, a dark undercurrent of violence rippled across the American landscape. With reported cases of sexual assault and homicide on the rise, the FBI created a specialized team—the "Mindhunters" better known as the Behavioral Science Unit—to track down the country's most dangerous criminals. And yet narrowing down a seemingly infinite list of potential suspects seemed daunting at best and impossible at worst—until Dr. Ann Wolbert Burgess stepped on the scene. In A Killer By Design, Burgess reveals how her pioneering research on sexual assault and trauma caught the attention of the FBI, and steered her right into the middle of a chilling serial murder investigation in Nebraska. Over the course of the next two decades, she helped the budding unit identify, interview, and track down dozens of notoriously violent offenders, including Ed Kemper ("The Co-Ed Killer"), Dennis Rader ("("BTK"), Henry Wallace ("The Taco Bell Strangler"), Jon Barry Simonis ("The Ski-Mask Rapist"), and many others. As one of the first women trailblazers within the FBI's hallowed halls, Burgess knew many were expecting her to crack under pressure and recoil in horror—but she was determined to protect future victims at any cost. This book pulls us directly into the investigations as she experienced them, interweaving never-before-seen interview transcripts and crime scene drawings alongside her own vivid recollections to provide unprecedented insight into the minds of deranged criminals and the victims they left behind. Along the way, Burgess also paints a revealing portrait of a formidable institution on the brink of a seismic scientific and cultural reckoning—and the men forced to reconsider everything they thought they knew about crime. Haunting, heartfelt, and deeply human, A Killer By Design forces us to confront the age-old question that has long plagued our criminal justice system: "What drives someone to kill, and how can we stop them?" As Featured on ABC 20/20 One of Amazon's "Best True Crime" Books A "Best Book of the Month" Pick for Amazon (December 2021) An Apple Audio "Must-Listen" (December 2021)

Summary of Ann Burgess's A Killer by Design

Summary of Ann Burgess's A Killer by Design
Author: Everest Media,
Publisher: Everest Media LLC
Total Pages: 47
Release: 2022-05-26T22:59:00Z
Genre: True Crime
ISBN:

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Please note: This is a companion version & not the original book. Sample Book Insights: #1 I was drawn to the psychiatric units at Spring Grove State Hospital, because I realized that the majority of the women there had been victims of sexual assault. They had been attacked, and then forced to manage the trauma on their own, silently, or face the likely consequence of being blamed for instigating their own assault. #2 I began interviewing patients in the psychiatric ward, focusing on the male patients who had committed serious offenses such as sexual assault or rape. I wanted to know how they thought about their crimes and their victims. #3 I was interested in studying the psychology of rape, sexual assault, and sexual violence, and I wanted to change the cultural perception that served to enable their proliferation. I quit my job to start a new career in academics. #4 The importance of control was shown to me by my male patients at Spring Grove State Hospital. Control caused stigma, and stigma kept the problem strictly buttoned up.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Series B

Series B
Author: Instituttet for sammenlignende kulturforskning
Publisher:
Total Pages: 424
Release: 1927
Genre: Civilization
ISBN:

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PRIMITIVE ART

PRIMITIVE ART
Author: FRANZ BOAS
Publisher:
Total Pages: 414
Release: 1927
Genre:
ISBN:

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Instructional-design Theories and Models: A new paradigm of instructional theory

Instructional-design Theories and Models: A new paradigm of instructional theory
Author: Charles M. Reigeluth
Publisher: Psychology Press
Total Pages: 730
Release: 1983
Genre: Education
ISBN: 0805828591

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This second edition focuses on the new generations of instructional theories and models. The theme of this volume is diversity, it includes the role of values and different kinds of learning, and how they influence instructional theory and design.

Narrative Design

Narrative Design
Author: Michael Breault
Publisher: CRC Press
Total Pages: 210
Release: 2020-05-15
Genre: Computers
ISBN: 0429575351

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Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Artifice and Design

Artifice and Design
Author: Barry Allen
Publisher: Cornell University Press
Total Pages: 227
Release: 2011-03-15
Genre: Technology & Engineering
ISBN: 0801457025

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"As familiar and widely appreciated works of modern technology, bridges are a good place to study the relationship between the aesthetic and the technical. Fully engaged technical design is at once aesthetic and structural. In the best work (the best design, the most well made), the look and feel of a device (its aesthetic, perceptual interface) is as important a part of the design problem as its mechanism (the interface of parts and systems). We have no idea how to make something that is merely efficient, a rational instrument blindly indifferent to how it appears. No engineer can design such a thing and none has ever been built."—from Artifice and Design In an intriguing book about the aesthetics of technological objects and the relationship between technical and artistic accomplishment, Barry Allen develops the philosophical implications of a series of interrelated concepts-knowledge, artifact, design, tool, art, and technology-and uses them to explore parallel questions about artistry in technology and technics in art. This may be seen at the heart of Artifice and Design in Allen's discussion of seven bridges: he focuses at length on two New York bridges—the Hell Gate Bridge and the Bayonne Bridge—and makes use of original sources for insight into the designers' ideas about the aesthetic dimensions of their work. Allen starts from the conviction that art and technology must be treated together, as two aspects of a common, technical human nature. The topics covered in Artifice and Design are wide-ranging and interdisciplinary, drawing from evolutionary biology, cognitive psychology, and the history and anthropology of art and technology. The book concludes that it is a mistake to think of art as something subjective, or as an arbitrary social representation, and of Technology as an instrumental form of purposive rationality. "By segregating art and technology," Allen writes, "we divide ourselves against ourselves, casting up self-made obstacles to the ingenuity of art and technology."

Advances in Design and Digital Communication

Advances in Design and Digital Communication
Author: Nuno Martins
Publisher: Springer Nature
Total Pages: 624
Release: 2020-10-22
Genre: Architecture
ISBN: 3030616711

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This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of the 4th International Conference on Digital Design and Communication, Digicom 2020, held virtually on November 5-6, 2020, the book describes cutting-edge perspectives on and analysis of and solutions to challenges digital communication is currently presenting to society, institutions and brands. It offers a timely guide and a source of inspiration for designers of all kinds, including graphic, digital and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and entrepreneurs, as well as brand or corporate communication managers.

Design Technology in Contemporary Architectural Practice

Design Technology in Contemporary Architectural Practice
Author: Dominik Holzer
Publisher: Taylor & Francis
Total Pages: 223
Release: 2023-06-19
Genre: Architecture
ISBN: 0429864566

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Design Technology in Contemporary Architectural Practice lifts the curtain to unveil how eleven world-leading design studios integrate technology (such as computational design, BIM, and digital fabrication) as part of their day-to-day design exploration and delivery. Via first-hand accounts, the book offers rare insights about how these firms apply technology to purposefully disrupt and support their creative design processes in order to then explore how technology can be integrated on an organisational level. The resulting practice stories are loosely tied to four chapters that discuss how Design Technology corresponds to studio culture, collaboration and delivery protocols, business opportunities, knowledge sharing, staff empowerment, and more. The author is less interested in presenting the latest and greatest tools than in focusing on cultural and organisational challenges and opportunities. This book benefits both the professional market (such as design firms reflecting on their technology use), as well as the academic context (with its critical reflection on the interface between design process and technology support). Stories from the following design firms are included: Coop Himmelb(l)au Foster + Partners Bjarke Ingels Group (BIG) Zaha Hadid Architects Diller Scofidio + Renfo Heatherwick Studio Morphosis Architects SO-IL Woods Bagot Herzog & de Meuron LASSA