250 Indie Games You Must Play
Author | : Mike Rose |
Publisher | : |
Total Pages | : 275 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 9780429088681 |
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Author | : Mike Rose |
Publisher | : |
Total Pages | : 275 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 9780429088681 |
Author | : Mike Rose |
Publisher | : CRC Press |
Total Pages | : 282 |
Release | : 2011-06-15 |
Genre | : Computers |
ISBN | : 1439875758 |
With a surge in popularity recently and an increase in great downloadable games, there has never been a better time to learn about independent "indie" games. 250 Indie Games You Must Play is a guide to the exciting and expanding world of indie gaming. Whether you are a veteran of the indie game scene or have never played an indie game before, this book helps you experience the best in indie gaming and further your understanding of why indie games are so important in the entertainment industry. The wide range of games highlighted in the text encompasses concepts and ideas that will change your perspective of what video games can be. The book covers puzzlers, platformers, beat ‘em ups, shoot ‘em ups, role-playing, and strategy. Apart from being fun, indie games can be experimental, emotional, nostalgic, and occasionally just plain bizarre. Some make you sit back in awe, while others have you thinking, "Why have I never played a game like this before?" Better still, the majority of these games are completely free to play and even the commercial releases are incredibly cheap. Once you start playing indie games, you may not be able to look at your big-budget blockbusters the same way ever again.
Author | : Mike Rose |
Publisher | : CRC Press |
Total Pages | : 280 |
Release | : 2011-05-02 |
Genre | : Computers |
ISBN | : 1466503173 |
This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.
Author | : Vernon Egger |
Publisher | : Routledge |
Total Pages | : |
Release | : 2017-08-15 |
Genre | : Islamic civilization |
ISBN | : 9781138465268 |
The history of the predominantly Muslim world is examined within the context of world history. It examines political, economic, and broad cultural developments, as well as specifically religious ones. The themes of the book are tradition and adaptation: it examines the tensions between the desire of Muslims to maintain continuity with their legacy and their recognition of the need to adapt to changing conditions.
Author | : Ryan Rigney |
Publisher | : CRC Press |
Total Pages | : 246 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1040055354 |
This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.
Author | : Jason Schreier |
Publisher | : HarperCollins |
Total Pages | : 312 |
Release | : 2017-09-05 |
Genre | : Business & Economics |
ISBN | : 0062651242 |
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Author | : Matt Sainsbury |
Publisher | : No Starch Press |
Total Pages | : 278 |
Release | : 2015-09-01 |
Genre | : Games & Activities |
ISBN | : 1593276656 |
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Author | : Jane McGonigal |
Publisher | : Penguin |
Total Pages | : 334 |
Release | : 2011-01-20 |
Genre | : Psychology |
ISBN | : 1101475498 |
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Author | : Kurt Kalata |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer adventure games |
ISBN | : 9781460955796 |
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Author | : Dylan Holmes |
Publisher | : Dylan Holmes |
Total Pages | : 248 |
Release | : 2012 |
Genre | : Games & Activities |
ISBN | : 1480005754 |
...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.