The VES Handbook of Virtual Production

The VES Handbook of Virtual Production
Author: Susan Zwerman
Publisher: CRC Press
Total Pages: 493
Release: 2023-10-31
Genre: Art
ISBN: 1000957691

Download The VES Handbook of Virtual Production Book in PDF, Epub and Kindle

Our handbook on Virtual Production is written in conjunction with the Visual Effects Society, guaranteeing the most expert advice in all areas of Virtual Production. It is a first of its kind handbook on this nascent technology, pooling insights from a vast array of different practitioners, to create a truly comprehensive reference book. It covers not only the software, hardware, and workflows, but also the types of jobs training needed for VP – the book starts from the ground up and provides an overview of what you need to learn before you use this technology.

The VES Handbook of Visual Effects

The VES Handbook of Visual Effects
Author: Susan Zwerman
Publisher: CRC Press
Total Pages: 1138
Release: 2014-07-11
Genre: Art
ISBN: 1136136223

Download The VES Handbook of Visual Effects Book in PDF, Epub and Kindle

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1273
Release: 2002-01-01
Genre: Technology & Engineering
ISBN: 0585399107

Download Handbook of Virtual Environments Book in PDF, Epub and Kindle

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

VIRTUAL PRODUCTION MAGAZINE

VIRTUAL PRODUCTION MAGAZINE
Author: Keith Sutliff
Publisher: KS PICTURES LLC
Total Pages: 48
Release: 2023-11-08
Genre: Performing Arts
ISBN:

Download VIRTUAL PRODUCTION MAGAZINE Book in PDF, Epub and Kindle

About the Book Are you ready to dive into the cutting-edge world of virtual production? Look no further than Virtual Production Magazine, your go-to resource for all things relevant to this innovative filmmaking technique. In this magazine, we will explore the latest developments, trends, and innovations in virtual production, which combines the best of conventional filmmaking with state-of-the-art virtual technology. From virtual sets and digital environments to real-time rendering and motion capture, we will explore the secrets behind creating immersive and visually stunning films.

The Visual Effects Producer

The Visual Effects Producer
Author: Charles Finance
Publisher: CRC Press
Total Pages: 404
Release: 2015-02-11
Genre: Art
ISBN: 1136135502

Download The Visual Effects Producer Book in PDF, Epub and Kindle

First published in 2010. Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on:* preproduction planning * scheduling * budgeting* evaluating vendors and the bidding process * effective data management * working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more. Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now. From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization.

Real-Time Video Content for Virtual Production & Live Entertainment

Real-Time Video Content for Virtual Production & Live Entertainment
Author: Laura Frank
Publisher: Focal Press
Total Pages: 0
Release: 2022-12
Genre: Digital video
ISBN: 9781032073446

Download Real-Time Video Content for Virtual Production & Live Entertainment Book in PDF, Epub and Kindle

Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content - the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.

The Complete Guide to Photorealism for Visual Effects, Visualization and Games

The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Author: Eran Dinur
Publisher: Routledge
Total Pages: 268
Release: 2021-11-14
Genre: Art
ISBN: 0429534345

Download The Complete Guide to Photorealism for Visual Effects, Visualization and Games Book in PDF, Epub and Kindle

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1371
Release: 2014-09-10
Genre: Computers
ISBN: 1466511850

Download Handbook of Virtual Environments Book in PDF, Epub and Kindle

A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the

Anthropology, Film Industries, Modularity

Anthropology, Film Industries, Modularity
Author: Ramyar D. Rossoukh
Publisher: Duke University Press
Total Pages: 163
Release: 2021-09-08
Genre: Social Science
ISBN: 1478022191

Download Anthropology, Film Industries, Modularity Book in PDF, Epub and Kindle

From Bangladesh and Hong Kong to Iran and South Africa, film industries around the world are rapidly growing at a time when new digital technologies are fundamentally changing how films are made and viewed. Larger film industries like Bollywood and Nollywood aim to attain Hollywood's audience and profitability, while smaller, less commercial, and often state-funded enterprises support various cultural and political projects. The contributors to Anthropology, Film Industries, Modularity take an ethnographic and comparative approach to capturing the diversity and growth of global film industries. They outline how modularity—the specialized filmmaking tasks that collectively produce a film—operates as a key feature in every film industry, independent of local context. Whether they are examining the process of dubbing Hollywood films into Hindi, virtual reality filmmaking in South Africa, or on-location shooting in Yemen, the contributors' anthropological methodology brings into relief the universal practices and the local contingencies and deeper cultural realities of film production. Contributors. Steven C. Caton, Jessica Dickson, Kevin Dwyer, Tejaswini Ganti, Lotte Hoek, Amrita Ibrahim, Sylvia J. Martin, Ramyar D. Rossoukh

Filming the Fantastic with Virtual Technology

Filming the Fantastic with Virtual Technology
Author: Mark Sawicki
Publisher:
Total Pages: 220
Release: 2020
Genre: Cinematography
ISBN: 9780367354220

Download Filming the Fantastic with Virtual Technology Book in PDF, Epub and Kindle

This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal(R) Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality(TM) software and performance capture equipment such as Qualysis.