The Language Complexity Game

The Language Complexity Game
Author: Eric Sven Ristad
Publisher: MIT Press
Total Pages: 188
Release: 1993
Genre: Computers
ISBN: 9780262181471

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This work elucidates the structure and complexity of human language in terms of the mathematics of information and computation. It strengthens Chomsky's early work on the mathematics of language, with the advantages of a better understanding of language and a more precise theory of structural complexity. Ristad argues that language is the process of constructing linguistic representations from the forms produced by other cognitive modules and that this process is NP-complete. This NP-completeness is defended with a phalanx of elegant and revealing proofs that rely only on the empirical facts of linguistic knowledge and on the uncontroverted assumption that these facts generalize in a reasonable manner. For this reason, these complexity results apply to all adequate linguistic theories and are the first to do so. Eric Sven Ristad is Assistant Professor of Computer Science at Princeton University. He is the coauthor of Computational Complexity and Natural Language. Contents:Foundation of the Investigation. Anaphora. Ellipsis. Phonology. Syntactic Agreement and Lexical Ambiguity. Philosophical Issues.

The Language Complexity Game

The Language Complexity Game
Author: Eric Sven Ristad
Publisher: Mit Press
Total Pages: 172
Release: 1993-03
Genre: Computers
ISBN: 9780262519373

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This work elucidates the structure and complexity of human language in terms of the mathematics of information and computation. It strengthens Chomsky's early work on the mathematics of language, with the advantages of a better understanding of language and a more precise theory of structural complexity.Ristad argues that language is the process of constructing linguistic representations from the forms produced by other cognitive modules and that this process is NP-complete.This NP-completeness is defended with a phalanx of elegant and revealing proofs that rely only on the empirical facts of linguistic knowledge and on the uncontroverted assumption that these facts generalize in a reasonable manner. For this reason, these complexity results apply to all adequate linguistic theories and are the first to do so.Eric Sven Ristad is Assistant Professor of Computer Science at Princeton University. He is the coauthor of "Computational Complexity and Natural Language."Contents: Foundation of the Investigation. Anaphora. Ellipsis. Phonology. Syntactic Agreement and Lexical Ambiguity. Philosophical Issues.

The Language Game

The Language Game
Author: Morten H. Christiansen
Publisher: Basic Books
Total Pages: 268
Release: 2022-02-22
Genre: Language Arts & Disciplines
ISBN: 1541674979

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Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.

Artificial Intelligence for Games

Artificial Intelligence for Games
Author: Ian Millington
Publisher: CRC Press
Total Pages: 898
Release: 2018-12-14
Genre: Computers
ISBN: 1315360578

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Hands-on Rust

Hands-on Rust
Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
Total Pages: 446
Release: 2021-06-30
Genre: Computers
ISBN: 1680508806

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Programming Linux Games

Programming Linux Games
Author: Loki Software, Inc
Publisher: No Starch Press
Total Pages: 435
Release: 2001
Genre: Computers
ISBN: 1886411492

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Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

The Philosophy and Science of Language

The Philosophy and Science of Language
Author: Ryan M. Nefdt
Publisher: Springer Nature
Total Pages: 444
Release: 2021-03-30
Genre: Philosophy
ISBN: 3030554384

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This volume brings together a diverse range of scholars to address important philosophical and interdisciplinary questions in the study of language. Linguistics throughout history has been a conduit to the study of the mind, brain, societal structure, literature and history itself. The epistemic and methodological transfer between the sciences and humanities in regards to linguistics has often been documented, but the underlying philosophical issues have not always been adequately addressed. With 15 original and interdisciplinary chapters, this volume therefore tackles vital questions relating to the philosophy, history, and theoretical interplay between the study of language and fields as varied as logic, physics, biology, classical philology and neuroscience. With a four part structure, questions of the mathematical foundations of linguistics, links to the natural sciences, cognitive implications and historical connections, take centre stage throughout the volume. The final chapters present research related to the linguistic connections between history, philosophy and the humanities more broadly. Advancing new avenues of research, this volume is exemplary in its treatment of diachronic and cross-disciplinary interaction, and will be of interest to all scholars interested in the study of language.

Quantifiers and Cognition: Logical and Computational Perspectives

Quantifiers and Cognition: Logical and Computational Perspectives
Author: Jakub Szymanik
Publisher: Springer
Total Pages: 213
Release: 2016-02-19
Genre: Language Arts & Disciplines
ISBN: 3319287494

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This volume on the semantic complexity of natural language explores the question why some sentences are more difficult than others. While doing so, it lays the groundwork for extending semantic theory with computational and cognitive aspects by combining linguistics and logic with computations and cognition. Quantifier expressions occur whenever we describe the world and communicate about it. Generalized quantifier theory is therefore one of the basic tools of linguistics today, studying the possible meanings and the inferential power of quantifier expressions by logical means. The classic version was developed in the 1980s, at the interface of linguistics, mathematics and philosophy. Before this volume, advances in "classic" generalized quantifier theory mainly focused on logical questions and their applications to linguistics, this volume adds a computational component, the third pillar of language use and logical activity. This book is essential reading for researchers in linguistics, philosophy, cognitive science, logic, AI, and computer science.

Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching
Author: Hayo Reinders
Publisher: Springer
Total Pages: 250
Release: 2012-06-12
Genre: Language Arts & Disciplines
ISBN: 1137005262

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.

Descriptional Complexity of Formal Systems

Descriptional Complexity of Formal Systems
Author: Henning Bordihn
Publisher: Springer Nature
Total Pages: 211
Release: 2023-06-23
Genre: Computers
ISBN: 3031343263

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This book constitutes the proceedings of the 25th International Conference on Descriptional Complexity of Format Systems, DCFS 2023, which took place in Potsdam, Germany, in July 2023. The 14 full papers, including one invited presentation as a full paper, presented in this volume were carefully reviewed and selected from 16 submissions. The conference focus on all aspects of descriptional complexity, including automata, grammars, languages, and other formal systems; various modes of operations and complexity measures.