The Japanese Power Game
Author | : William J. Holstein |
Publisher | : |
Total Pages | : 0 |
Release | : 1991 |
Genre | : Japan |
ISBN | : |
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Author | : William J. Holstein |
Publisher | : |
Total Pages | : 0 |
Release | : 1991 |
Genre | : Japan |
ISBN | : |
Author | : William J. Holstein |
Publisher | : Plume Books |
Total Pages | : 372 |
Release | : 1991 |
Genre | : Business & Economics |
ISBN | : 9780452266865 |
In 1998 the Japanese government was rocked by a series of scandals that seemed to threaten the entire postwar order. This book focuses on what these scandals meant for the Japanese system -- and for the rest of the world. The largest scandal centered on Hiromasa Ezoe, the founder of the Recruit group of magazines, who spread millions of his unlisted shares among Japan's powerful elite to gain influence. Holstein shows how hopes for political and social change in Japan in the wake of the Recruit scandal were dramatically overblown. Drawing on exclusive interviews with participants, Holstein provides an incisive analysis of U.S.-Japanese relations.
Author | : Chris Kohler |
Publisher | : Courier Dover Publications |
Total Pages | : 337 |
Release | : 2016-10-10 |
Genre | : Games & Activities |
ISBN | : 0486816427 |
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Author | : Works Corporation |
Publisher | : Collins Design |
Total Pages | : 176 |
Release | : 2004-07-01 |
Genre | : Computers |
ISBN | : 9780060567729 |
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.
Author | : Kenneth Pyle |
Publisher | : PublicAffairs |
Total Pages | : 536 |
Release | : 2009-04-27 |
Genre | : History |
ISBN | : 0786732024 |
Japan is on the verge of a sea change. After more than fifty years of national pacifism and isolation including the "lost decade" of the 1990s, Japan is quietly, stealthily awakening. As Japan prepares to become a major player in the strategic struggles of the 21st century, critical questions arise about its motivations. What are the driving forces that influence how Japan will act in the international system? Are there recurrent patterns that will help explain how Japan will respond to the emerging environment of world politics? American understanding of Japanese character and purpose has been tenuous at best. We have repeatedly underestimated Japan in the realm of foreign policy. Now as Japan shows signs of vitality and international engagement, it is more important than ever that we understand the forces that drive Japan. In Japan Rising, renowned expert Kenneth Pyle identities the common threads that bind the divergent strategies of modern Japan, providing essential reading for anyone seeking to understand how Japan arrived at this moment -- and what to expect in the future.
Author | : Rachael Hutchinson |
Publisher | : Rowman & Littlefield |
Total Pages | : 337 |
Release | : 2022-04-11 |
Genre | : Social Science |
ISBN | : 1793643555 |
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Author | : Rachael Hutchinson |
Publisher | : Routledge |
Total Pages | : 534 |
Release | : 2019-05-28 |
Genre | : Games & Activities |
ISBN | : 0429655940 |
Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.
Author | : John Szczepaniak |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2015-11-04 |
Genre | : Computer games |
ISBN | : 9781518655319 |
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Author | : Hedrick Smith |
Publisher | : Ballantine Books |
Total Pages | : 817 |
Release | : 1996-09-29 |
Genre | : History |
ISBN | : 0345410483 |
Pulitzer Prize winner Hedrick Smith goes inside America's power center in Washington, DC to reveal how the game of governing was played in the 1980s.
Author | : Bitmap Books |
Publisher | : |
Total Pages | : 0 |
Release | : 2021-10-25 |
Genre | : |
ISBN | : 9781838019143 |