The Internet Hero

The Internet Hero
Author: Bt Slader
Publisher: iUniverse
Total Pages: 162
Release: 2001-11
Genre: Business & Economics
ISBN: 0595203744

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"The Internet Hero" not only tells a good Internet adventure story, but also gives examples of good and bad leadership, principles of teamwork, and tries to make technical Internet terms easy to understand. In addition, there is some Darc psychology and sociology splattered amongst the pages. If you're a novice to the Internet, check out the glossary for a reference to the meaning of technical terms. The glossary may also be read for the sheer enjoyment of it, but watch out for "Brain Overload". So "Bit Down" with Darc Fyber the iHero and you too will be screaming: "Bytes for Rights!"

Imagining the Internet

Imagining the Internet
Author: Janna Quitney Anderson
Publisher: Rowman & Littlefield
Total Pages: 324
Release: 2005
Genre: Computers
ISBN: 9780742539372

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In the early 1990s, people predicted the death of privacy, an end to the current concept of 'property, ' a paperless society, 500 channels of high-definition interactive television, world peace, and the extinction of the human race after a takeover engineered by intelligent machines. Imagining the Internet zeroes in on predictions about the Internet's future and revisits past predictions--and how they turned out. It gives the history of communications in a nutshell, illustrating the serious impact of pervasive networks and how they will change our lives over the next century.

Serious Games

Serious Games
Author: Ralf Dörner
Publisher: Springer
Total Pages: 429
Release: 2016-08-25
Genre: Computers
ISBN: 3319406124

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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

DC Super Hero Math and Tech

DC Super Hero Math and Tech
Author: Jennifer Hackett
Publisher: Simon and Schuster
Total Pages: 114
Release: 2020-11-24
Genre: Juvenile Nonfiction
ISBN: 195058707X

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"The world of math and tech has never been more thrilling! / Master operations with Superman. / Write code with Green Lantern. / Compare fractions with Starfire. / Analyze data with Batgirl. / Tackle word problems with Wonder Woman. / Solve tech challenges with cyborg. / Fun exercises and activities boost brain power"--Back cover

Web Analytics Action Hero

Web Analytics Action Hero
Author: Brent Dykes
Publisher: Adobe Press
Total Pages: 476
Release: 2011-11-12
Genre: Business & Economics
ISBN: 0132837943

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Companies need more than just web analysts and data-savvy marketers to be successful–they need action heroes! While most of us never battle evil scientists or defuse nuclear warheads, successful web analysts benefit from the same attributes that fictional action heroes embody. As a web analyst, your main goal is to improve your organization’s online performance. You can become an “action hero” by translating analysis insights into action that generates significant returns for your company. How you approach analysis is critical to your overall success. In this book, web analytics expert Brent Dykes addresses the unique challenges facing analysts and online marketers working within small and large companies, teaching you how to move beyond reporting and toward analysis to drive action and change. Taking a principle-based rather than a tool-specific approach, Brent introduces you to the Action Hero Framework that breaks down the analysis process into three key stages: Prioritize (what to analyze), Analyze (how to analyze), and Mobilize (how to drive action). And he reinforces these topics with real-world examples and practical tips from seasoned analysts at leading companies. Defines the type of environment in which action heroes thrive–not just survive–as well as how to defeat the villains of web analytics that stand in the way Arms web professionals with a strategic framework for executing online analysis, as well as an arsenal of analysis techniques Reveals how companies need to be both data-driven and action-agile to drive business value from web analytics For more action hero resources and information, check out the book’s companion site at www.Analyticshero.com. "The ideas in this book will take you days (or even weeks) to work your way through, and they fly in the face of the emotional approach to marketing. The question is: would you rather have your competition lead the way with data and science when it comes to reaching your market, or are you going to go first? That's how it is with action heroes--no guts, no glory." - Seth Godin Author We Are All Weird "Don't let the jaunty, breezy style of this book throw you off. Brent successfully - and entertainingly - packs years of experience into these pages along with case studies and insightful help on getting the most out of web analytics, adding value to your company and boosting your career trajectory." - Jim Sterne Founder of eMetrics Marketing Optimization Summit, author of "Social Media Metrics" and Chairman of the Digital Analytics Association

The Internet and Instruction

The Internet and Instruction
Author: Ann E. Barron
Publisher: Bloomsbury Publishing USA
Total Pages: 257
Release: 1998-06-15
Genre: Education
ISBN: 0313022607

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Students can explore a variety of subjects with these cross-curricular Internet activities. Designed for educators and students, this guide to telecommunications and the Internet demystifies the technology and provides relevant, feasible, and easy-to-implement ideas and activities for the classroom. Expanded coverage of Web resources and cross-curricular activities are available in this new edition. Projects (arranged by subject area), encourage students to explore the Internet and help them learn in a variety of areas. All activities are presented in reproducible format and are readily integrated into the curriculum. The authors also give a basic overview of Internet access and navigation. A glossary, index, Internet resource list, and illustrations complete the work.

Windows Movie Maker 2 Zero to Hero

Windows Movie Maker 2 Zero to Hero
Author: John Buechler
Publisher: Apress
Total Pages: 283
Release: 2013-11-11
Genre: Computers
ISBN: 1430252235

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Windows Movie Maker 2 Zero to Hero takes you from filming your movie (with useful tips to improve the quality) through editing and adding effects, to premiering your masterpiece to your friends and family.

From zero to hero

From zero to hero
Author: Wanda Montanelli
Publisher: Tektime
Total Pages: 182
Release: 2023-12-13
Genre: Psychology
ISBN: 8835459591

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In daily encounters on TV, press editorials and news reports, the only reason seeming to compel insiders is their circulation or audience. Everyone else turns a blind eye to it. Nobody cares about knowing that the higher the audience, the more links to Twitter there’ll be or that the more likes on Facebook there’ll be, the seeds of gratuitous violence are more effectively sown. This is called emulation or, in the psychopathology of communication, the “Werther effect”. Our society is full of frustrated individuals who ascribe their own failings to the world around them and it may be the case that some marginalised people regard themselves as being rather low on the social scale and therefore choose to give themselves hero status, worthy of the newspaper front pages. Consequently, they may happen to take action by seizing a firearm in search of verification of them transforming their empty existence into stuff of legend, giving enough to take about for days, months and years to come. Such a breakthrough, from zero to hero! Translator: Rhys Llwyd PUBLISHER: TEKTIME

Citizen Publications in China Before the Internet

Citizen Publications in China Before the Internet
Author: S. Jiang
Publisher: Springer
Total Pages: 384
Release: 2015-06-16
Genre: Social Science
ISBN: 1137492082

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This book presents the first panoramic study of minkan (citizen publications) in China before the Internet. This recent history of citizen publications contributes to the reclamation of a lost past of resistance. It is an exercise in remembering a past that has been marginalized by official history and recovering ideas obliterated by state power.