The Effects of Immersive Virtual Reality Displays on Oculomotor Function

The Effects of Immersive Virtual Reality Displays on Oculomotor Function
Author: Robert Mosher (Graduate student)
Publisher:
Total Pages: 19
Release: 2021
Genre:
ISBN:

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Stereoscopic displays used in current immersive virtual reality (VR) platforms impose unique demands on visual systems that are rarely encountered in natural circumstances. Under normal viewing conditions the visual systems responsible for adjusting focal power and maintaining binocular alignment operate in parallel; however, focal and binocular depth cues experienced in VR are uncoupled due to the fixed focal distance of the display. Subsequently, the accommodative system, which adapts the lens of the eye to meet focal demands, receives static depth feedback, while the vergence system receives continuous binocular cues at varying depths that are frequently incongruent with the display's focal distance. As these conflicting cues have been found to be associated with subjective reports of visual discomfort, we assessed changes in oculomotor function after VR exposure to better understand the underlying processes that may be driving this symptomology. After 30 minutes in immersive VR, participants showed significantly decreased ability to maintain focus on a fixed target over a 2-minute duration using an open field autorefractor when compared to baseline measures.

Contemporary Studies of Risks in Emerging Technology

Contemporary Studies of Risks in Emerging Technology
Author: Simon Grima
Publisher: Emerald Group Publishing
Total Pages: 297
Release: 2023-05-15
Genre: Business & Economics
ISBN: 1804555681

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With the rapid development of technologies, it becomes increasingly important for us to remain up-to-date on new and emerging technologies. This series, therefore, aims to deliver content on current and future technologies and how the young generation benefits from this.

Virtual Reality in Neuro-psycho-physiology

Virtual Reality in Neuro-psycho-physiology
Author: Giuseppe Riva
Publisher: IOS Press
Total Pages: 226
Release: 1997
Genre: Medical
ISBN: 9789051993646

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Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index

Quality of Experience

Quality of Experience
Author: Sebastian Möller
Publisher: Springer
Total Pages: 431
Release: 2014-07-08
Genre: Technology & Engineering
ISBN: 331902681X

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This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.

Virtual Reality Technology

Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
Total Pages: 741
Release: 2024-08-21
Genre: Computers
ISBN: 1394306946

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Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.