The Board Game Book
Author | : |
Publisher | : |
Total Pages | : 256 |
Release | : 2020-10-22 |
Genre | : |
ISBN | : 9781916456228 |
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Author | : |
Publisher | : |
Total Pages | : 256 |
Release | : 2020-10-22 |
Genre | : |
ISBN | : 9781916456228 |
Author | : Robert Charles Bell |
Publisher | : |
Total Pages | : 160 |
Release | : 1979 |
Genre | : Board games |
ISBN | : 9780895350077 |
Author | : Tristan Donovan |
Publisher | : Macmillan |
Total Pages | : 296 |
Release | : 2017-05-30 |
Genre | : Games & Activities |
ISBN | : 1250082730 |
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.
Author | : Shereen Gertel Rutman |
Publisher | : 젬키드 |
Total Pages | : 0 |
Release | : 2000-04 |
Genre | : Board games |
ISBN | : 9781584760207 |
More than 50 games and activities, including mazes, tangrams, superstar hangman, reusable fortune-teller, cosmic science games, optical illusions, brain teasers, write-on/wipe-off drawing board, and much more!
Author | : Ellie Dix |
Publisher | : Crown House Publishing Ltd |
Total Pages | : 158 |
Release | : 2019-07-19 |
Genre | : Family & Relationships |
ISBN | : 1785834452 |
A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.
Author | : William R. Mott |
Publisher | : William R. Mott PH.D. |
Total Pages | : 208 |
Release | : 2012-01-01 |
Genre | : Boards of directors |
ISBN | : 9781467551014 |
About the book This is the compelling, fictional account of David Andrews - a man unprepared for the complexity of the relationship he has with his Board of Trustees. He discovers he is no match for some of the misguided and mean-spirited individuals he encounters. David, through a difficult period of self-awareness, ultimately realizes that his ability to connect with the Board, and specifically, the Chair of the Board, is what differentiates triumph over chaos. He shares this journey in the hope that his experiences will help others. Features & Benefits o Gain the tools and vital skills to discern what constitutes constructive behavior. o Creates a roadmap that enables you to clearly see where this relationship is headed. o Recognize those with the best interest of the organization in mind, and those with personal agendas. o Clearly discern those persons with genuine leadership ability, from those who do not possess the skills to advance the organization. o Highly engaging format is perfect for individual and group use. Special sections allow for fast access of important concepts and tools.
Author | : Bebo |
Publisher | : Everything |
Total Pages | : 320 |
Release | : 2019-07-16 |
Genre | : Games & Activities |
ISBN | : 1507210620 |
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Author | : David Parlett |
Publisher | : Oxford University Press, USA |
Total Pages | : 410 |
Release | : 1999 |
Genre | : Games & Activities |
ISBN | : |
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.
Author | : Paul Booth |
Publisher | : Bloomsbury Academic |
Total Pages | : 297 |
Release | : 2021-01-14 |
Genre | : Games & Activities |
ISBN | : 1501357174 |
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.