Rexus

Rexus
Author: Dakota Krout
Publisher: Mountaindale Press
Total Pages: 0
Release: 2022-09-17
Genre:
ISBN: 9781637661437

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Vengeful assassins. A treacherous companion. T-Rex Head Hands. After the Wolfman nation is shattered, Jaxon has enough spare time to advance his skills and specialize into a better class. Since Joe and his other teammates are either incapacitated or on a mission Jaxon does not believe in, the misunderstood chiropractor turned gamer strikes out on his own. The issue with creating your own path is that you have no idea what awaits you, especially when low charisma guarantees legendary misunderstandings. For Jaxon, that's half the fun. Rexus is a Completionist Chronicles side quest focused on Jaxon and is meant to be read following Regicide.

The Super Side-Quest Test!

The Super Side-Quest Test!
Author: Thomas Flintham
Publisher:
Total Pages: 78
Release: 2018-12-26
Genre:
ISBN: 9781536451160

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King Viking has a new giant robot to help him take over the Animal Town. Super Rabbit Boy must stop him, but he needs a secret item. And to get the item, he has to defeat a dragon, escape a dungeon, and avoid lots and lots of robots. Can Super Rabbit

Dark Side of the Moon

Dark Side of the Moon
Author: Gerard Degroot
Publisher: NYU Press
Total Pages: 337
Release: 2006-11-01
Genre: History
ISBN: 0814721133

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A selection of the History, Scientific American, and Quality Paperback Book Clubs For a very brief moment during the 1960s, America was moonstruck. Boys dreamt of being an astronaut; girls dreamed of marrying one. Americans drank Tang, bought “space pens” that wrote upside down, wore clothes made of space age Mylar, and took imaginary rockets to the moon from theme parks scattered around the country. But despite the best efforts of a generation of scientists, the almost foolhardy heroics of the astronauts, and 35 billion dollars, the moon turned out to be a place of “magnificent desolation,” to use Buzz Aldrin’s words: a sterile rock of no purpose to anyone. In Dark Side of the Moon, Gerard J. DeGroot reveals how NASA cashed in on the Americans’ thirst for heroes in an age of discontent and became obsessed with putting men in space. The moon mission was sold as a race which America could not afford to lose. Landing on the moon, it was argued, would be good for the economy, for politics, and for the soul. It could even win the Cold War. The great tragedy is that so much effort and expense was devoted to a small step that did virtually nothing for mankind. Drawing on meticulous archival research, DeGroot cuts through the myths constructed by the Eisenhower, Kennedy, and Johnson administrations and sustained by NASA ever since. He finds a gang of cynics, demagogues, scheming politicians, and corporations who amassed enormous power and profits by exploiting the fear of what the Russians might do in space. Exposing the truth behind one of the most revered fictions of American history, Dark Side of the Moon explains why the American space program has been caught in a state of purposeless wandering ever since Neil Armstrong descended from Apollo 11 and stepped onto the moon. The effort devoted to the space program was indeed magnificent and its cultural impact was profound, but the purpose of the program was as desolate and dry as lunar dust.

Final Fantasy XVI - Strategy Guide

Final Fantasy XVI - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
Total Pages: 1029
Release: 2023-07-07
Genre: Games & Activities
ISBN: 1631027417

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An epic dark fantasy world where the fate of the land is decided by the mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, who is sworn to protect his younger brother Joshua, the dominant of the Phoenix. The guide for Final Fantasy XVI features everything you need to know to explore Valisthea. Learn how to utilize all of Clive's abilities, take down the toughest bosses, and forge the ultimate equipment! A look at all of the games mechanics - Expert Tips and Tricks such as How to Farm AP Quickly - A Walkthrough for all of the game’s Main Quests - Coverage of every Side quest - Details on the best Eikon Abilities - Complete coverage of all of the Hunts - Information on all of the Weapons and Accessories - How to obtain the Platinum Trophy

Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1)

Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1)
Author: Thomas Flintham
Publisher: Scholastic Inc.
Total Pages: 88
Release: 2016-12-27
Genre: Juvenile Fiction
ISBN: 1338035258

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Super Rabbit Boy is the strongest, bravest, fastest animal in all the land...and he's also the star in a video game! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?With full-color art by Thomas Flintham!

Quests

Quests
Author: Jeff Howard
Publisher: CRC Press
Total Pages: 316
Release: 2022-04-24
Genre: Art
ISBN: 1000576450

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Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Storyplaying

Storyplaying
Author: Sebastian Domsch
Publisher: Walter de Gruyter
Total Pages: 196
Release: 2013-08-28
Genre: Literary Criticism
ISBN: 3110272458

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Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

Assassin's Quest

Assassin's Quest
Author: Robin Hobb
Publisher: Spectra
Total Pages: 769
Release: 1998-01-05
Genre: Fiction
ISBN: 0553565699

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“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn

Second Quest

Second Quest
Author: David Hellman
Publisher:
Total Pages: 120
Release: 2014-11-12
Genre:
ISBN: 9780984503247

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Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true.

Banner in the Sky

Banner in the Sky
Author: James Ramsey Ullman
Publisher: Harper Collins
Total Pages: 293
Release: 1988-04-15
Genre: Juvenile Fiction
ISBN: 0064470482

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The Citadel It stands unconquered, the last great summit of the Alps. Only one man has ever dared to approach the top, and that man died in his pursuit. He was Josef Matt, Rudi Matt's father. At sixteen, Rudi is determined to pay tribute to the man he never knew, and complete the quest that claimed his father's life. And so, taking his father's red shirt as a flag, he heads off to face the earth's most challenging peak. But before Rudi can reach the top, he must pass through the forbidden Fortress, the gaping chasm in the high reaches of teh Citadel where his father met his end. Rudi has followed Josef's footsteps as far as they will take him. Now he must search deep within himself to find the strength for the final ascent to the summit -- to plant his banner in the sky. His father died while trying to climb Switzerland's greatest mountain -- the Citadel -- and young Rudi knows he must make the assault himself.