A Practical Handbook of Games (1922)

A Practical Handbook of Games (1922)
Author: Emily Warren Elmore
Publisher:
Total Pages: 144
Release: 2008-06-01
Genre:
ISBN: 9781436745239

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This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.

A Practical Hand-book of Games

A Practical Hand-book of Games
Author: Emily Warren Elmore
Publisher:
Total Pages: 119
Release: 1930
Genre: Games
ISBN:

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A Practical Hand-book of Games

A Practical Hand-book of Games
Author: Emily Warren Elmore
Publisher:
Total Pages: 144
Release: 1922
Genre: Games
ISBN:

Download A Practical Hand-book of Games Book in PDF, Epub and Kindle

A Practical Hand-book of Games

A Practical Hand-book of Games
Author: Emily Warren Elmore
Publisher:
Total Pages: 148
Release: 1922
Genre: Games
ISBN:

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A Practical Hand-Book of Games

A Practical Hand-Book of Games
Author: Emily Warren Elmore
Publisher: Forgotten Books
Total Pages: 139
Release: 2015-06-11
Genre: Sports & Recreation
ISBN: 9781330040690

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Excerpt from A Practical Hand-Book of Games This book is planned primarily for the use of teachers and game leaders, and the games are discussed from pedagogical and psychological standpoints. Only games which have been actually taught by the writer are described, and their chief advantages or possible limitations and disadvantages are emphasized. Representative games for each age are given, but not more than one or two of a type, because experience teaches that children thoroughly enjoy games which they know well and like, and prefer to play these again and again rather than to be learning new ones constantly. This lessens the problem of the young teacher, as it is unnecessary for her to be familiar with more than a comparatively small number of games of representative types which can always be available. It has been the experience of the writer that many of the games described in various books do not meet with universal approval on the part of children, because the end and aim are not what they desire. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

Hand-book of Practical Cookery

Hand-book of Practical Cookery
Author: Pierre Blot
Publisher:
Total Pages: 492
Release: 1871
Genre: Cooking, American
ISBN:

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A Practical Hand-Book of Games

A Practical Hand-Book of Games
Author: Emily W. Elmore
Publisher:
Total Pages: 148
Release: 2017-08-30
Genre: History
ISBN: 9781760576097

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Hands-on Rust

Hands-on Rust
Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
Total Pages: 446
Release: 2021-06-30
Genre: Computers
ISBN: 1680508806

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.