New Digital Cinema

New Digital Cinema
Author: Holly Willis
Publisher: Columbia University Press
Total Pages: 147
Release: 2019-06-11
Genre: Performing Arts
ISBN: 023150277X

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This introduction to contemporary digital cinema tracks its intersection with video art, music video, animation, print design and live club events to create an avant-garde for the new millennium. It begins by investigating digital cinema and its contribution to innovations in the feature-film format, examining animation and live-action hybrids, the gritty aesthetic of the Dogme 95 filmmakers, the explosions of frames within frames and the evolution of the ‘ambient narrative’ film. This study then looks at the creation of new genres and moving-image experiences as what we know as ‘cinema’ enters new venues and formats.

Unruly Media

Unruly Media
Author: Carol Vernallis
Publisher: Oxford University Press, USA
Total Pages: 366
Release: 2013-11
Genre: Business & Economics
ISBN: 0199767009

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Unruly Media is the first book to account for the current audiovisual landscape across media and platform. It includes new theoretical models and close readings of current media as well as the oeuvre of popular and influential directors.

Cinema in the Digital Age

Cinema in the Digital Age
Author: Nicholas Rombes
Publisher: Columbia University Press
Total Pages: 250
Release: 2017-12-19
Genre: Performing Arts
ISBN: 0231851189

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Have digital technologies transformed cinema into a new art, or do they simply replicate and mimic analogue, film-based cinema? Newly revised and expanded to take the latest developments into account, Cinema in the Digital Age examines the fate of cinema in the wake of the digital revolution. Nicholas Rombes considers Festen (1998), The Blair Witch Project (1999), Timecode (2000), Russian Ark (2002), and The Ring (2002), among others. Haunted by their analogue pasts, these films are interested not in digital purity but rather in imperfection and mistakes—blurry or pixilated images, shaky camera work, and other elements that remind viewers of the human behind the camera. With a new introduction and new material, this updated edition takes a fresh look at the historical and contemporary state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image, as well as how recent films such as The Social Network (2010) and The Girl with the Dragon Tattoo (2011)—both shot digitally—have disguised and erased their digital foundations. The book also explores new possibilities for writing about and theorizing film, such as randomization.

Color and Mastering for Digital Cinema

Color and Mastering for Digital Cinema
Author: Glenn Kennel
Publisher: CRC Press
Total Pages: 208
Release: 2012-07-26
Genre: Language Arts & Disciplines
ISBN: 1136033386

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Color and Mastering for Digital Cinema explores the implications for motion picture post production processes and changes required to the supporting equipment and software. While a new concept to the motion picture community, the selection of the wide gamut, output-referred XYZ color space for digital cinema distribution is based on decades of color science and experience in other industries. The rationale for choosing XYZ and the other color encoding parameters is explained and the book also provides a full case study of the development of DLP Cinema® projectors by Texas Instruments. Finally, this book explores how the XYZ color encoding concept can be extended to support enhanced display technologies in the future. This book contains: * Brilliant 4-color illustrations that compliment the color science explanations * Never before published industry information from author Glenn Kennel, a world leader in digital cinema color technology * Descriptions of key issues and background on decisions that were made in the standardization process By Glenn Kennel, Glenn Kennel is VP/GM of Feature Film Services at Laser Pacific Media Corporation, a leading provider of a full range of post production services for television and feature film. Recently, he worked for the DLP Cinema group of Texas Instruments in a role that included technology and business development. Previously, in a twenty year career with Kodak, he led the development of the Cineon digital film scanners and laser recorders and the prototype HDTV telecine that became the Spirit Datacine. As a consultant, he helped DCI draft the technical specifications for digital cinema. Kennel also chairs the SMPTE DC28 Color ad hoc group and the DC28.20 Distribution working group. He is a SMPTE Fellow and has received the SMPTE Journal Award. He is also a member of the Academy of Motion Picture Arts and Sciences.

Understanding Digital Cinema

Understanding Digital Cinema
Author: Charles S. Swartz
Publisher: Taylor & Francis
Total Pages: 354
Release: 2005
Genre: Language Arts & Disciplines
ISBN: 0240806174

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The definitive work on digital cinema by all the Hollywood insiders!

The EDCF Guide to Digital Cinema Production

The EDCF Guide to Digital Cinema Production
Author: Lasse Svanberg
Publisher: Taylor & Francis
Total Pages: 180
Release: 2004
Genre: Language Arts & Disciplines
ISBN: 0240806638

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First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.

Japanese Cinema in the Digital Age

Japanese Cinema in the Digital Age
Author: Mitsuyo Wada-Marciano
Publisher:
Total Pages: 200
Release: 2012-05-31
Genre: Art
ISBN:

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This book deliberates on the role of the transnational in bringing to the mainstream what were formerly marginal Japanese B movie genres.

Digital Imaging in Popular Cinema

Digital Imaging in Popular Cinema
Author: Lisa Purse
Publisher: Edinburgh University Press
Total Pages: 208
Release: 2013-01-07
Genre: Performing Arts
ISBN: 0748675620

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Explores how film analysis can take account of the presence of digital images in cinema. Not just for digital effects enthusiasts, this book is essential for anyone interested in how to approach film critically: it is a toolbox for contemporary film analy

Digital Cinema

Digital Cinema
Author: Brian McKernan
Publisher: McGraw Hill Professional
Total Pages: 226
Release: 2005-04-21
Genre: Technology & Engineering
ISBN: 0071467009

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With its huge cost-saving potential, digital cinema is the biggest thing to happen to the movies since sound -- this book details how each phase of the digital movie-making process, shooting, postproduction, delivery, and exhibition -- differs from film and provides clear answers to the cost vs. quality controversy. * Nonlinear editing -- software, basic technique, cost savings * Digital video color correction * CGI -- changing the shot after the shoot * Digital composition for film * Universal mastering (film, DVD, TV, Internet) * Digital distribution and exhibition

Spectacular Digital Effects

Spectacular Digital Effects
Author: Kristen Whissel
Publisher: Duke University Press
Total Pages: 224
Release: 2014-02-05
Genre: Performing Arts
ISBN: 0822377144

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By developing the concept of the "digital effects emblem," Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms," photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.