Learning in Metaverses: Co-Existing in Real Virtuality

Learning in Metaverses: Co-Existing in Real Virtuality
Author: Schlemmer, Eliane
Publisher: IGI Global
Total Pages: 374
Release: 2014-08-31
Genre: Education
ISBN: 1466663529

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The potential of virtual world technologies to improve teaching and learning has been recognized in recent years, creating new possibilities for teaching and learning processes, with virtual environments impacting the achievement of student learning and collaboration. Learning in Metaverses: Co-Existing in Real Virtuality discusses a better way to understand this new learning universe, exploring the possibilities of new social organization through the use of avatars in virtual worlds. Examining platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education, this reference book will be of use to academics, educators, students, researchers, gamers, and professionals.

Learning in Metaverses

Learning in Metaverses
Author: Eliane Schlemmer
Publisher:
Total Pages: 356
Release: 2015
Genre:
ISBN: 9781466663541

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Learning in Metaverses

Learning in Metaverses
Author: Eliane Schlemmer
Publisher: Information Science Reference
Total Pages: 356
Release: 2014
Genre: Information technology
ISBN: 9781466663534

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"This book discusses a better way to understand this new learning universe, exploring the possibilities of new social organization through the use of avatars in virtual worlds"--

The Metaverse for Learning and Education

The Metaverse for Learning and Education
Author: Maggi Savin-Baden
Publisher: CRC Press
Total Pages: 130
Release: 2024-09-11
Genre: Computers
ISBN: 1040112064

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Accompanying The Metaverse: A Critical Introduction in CRC Press’ new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, whilst students can access a wider range of material, learn within appropriate settings and create content to support their own and others’ learning. Key Features: • Provides practical advice from the authors’ collective three decades of work and experience in VR and Metaverse learning and education. • Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy. • Suggests different approaches to learning that might be used and explores learning in practice in the metaverse – from early versions such as computer-supported collaborative learning and action learning through to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds. • Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation. This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers and lay readers.

Learning and the Metaverse

Learning and the Metaverse
Author: Donald Clark
Publisher: Kogan Page Publishers
Total Pages: 281
Release: 2023-09-03
Genre: Business & Economics
ISBN: 1398612111

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What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional. It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.

Transforming Education with Virtual Reality

Transforming Education with Virtual Reality
Author: Reena Malik
Publisher: John Wiley & Sons
Total Pages: 436
Release: 2024-03-06
Genre: Education
ISBN: 1394199996

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TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Research Anthology on Virtual Environments and Building the Metaverse

Research Anthology on Virtual Environments and Building the Metaverse
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 797
Release: 2022-12-19
Genre: Computers
ISBN: 1668475987

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With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.

Real Virtuality

Real Virtuality
Author: Ulrich Gehmann
Publisher: transcript Verlag
Total Pages: 471
Release: 2014-06-30
Genre: Social Science
ISBN: 3839426081

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Increasingly, the virtual became reality by a hybridization of the world as we knew it: the process that went on in recent years is one of a technically assisted hybridization of both space and self, the »old« world is becoming virtualized and functionalized to a degree never experienced before. For the first time in human history, we have reached a threshold where we have not only to re-assert but to redefine ourselves, as regards our fundamental terms of understanding what world means for us, our base of existence and now an assemblage of mixed realities; and connected, what being human means. With a Preface by Gerd Stern.

Virtual, Augmented and Mixed Reality: Design and Development

Virtual, Augmented and Mixed Reality: Design and Development
Author: Jessie Y. C. Chen
Publisher: Springer Nature
Total Pages: 537
Release: 2022-06-16
Genre: Computers
ISBN: 3031059395

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This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

Innovations in Data Analytics

Innovations in Data Analytics
Author: Abhishek Bhattacharya
Publisher: Springer Nature
Total Pages: 633
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 9819905508

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This book features research papers presented at the 1st International Conference on Innovations in Data Analytics (ICIDA 2022), held at Eminent College of Management and Technology (ECMT), West Bengal, India, during November 29–30, 2022. The book presents original research work in the areas of computational intelligence, advance computing, network security and telecommunication, data science and data analytics, and pattern recognition. The book is beneficial for readers from both academia and industry.