Laughing at Architecture

Laughing at Architecture
Author: Michela Rosso
Publisher: Bloomsbury Publishing
Total Pages: 288
Release: 2018-11-29
Genre: Architecture
ISBN: 1350022756

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In a media-saturated world, humour stands out as a form of social communication that is especially effective in re-appropriating and questioning architectural and urban culture. Whether illuminating the ambivalences of metropolitan life or exposing the shock of modernisation, cartoons, caricature, and parody have long been potent agents of architectural criticism, protest and opposition. In a novel contribution to the field of architectural history, this book outlines a survey of visual and textual humour as applied to architecture, its artefacts and leading professionals. Employing a wide variety of visual and literary sources (prints, the illustrated press, advertisements, theatrical representations, cinema and TV), thirteen essays explore an array of historical subjects concerning the critical reception of projects, buildings and cities through the means of caricature and parody. Subjects range from 1750 to the present, and from Europe and the USA to contemporary China. From William Hogarth and George Cruikshank to Osbert Lancaster, Adolf Loos' satire, and Saul Steinberg's celebrated cartoons of New York City, graphic and descriptive humour is shown to be an enormously fruitful, yet largely unexplored terrain of investigation for the architectural and urban historian.

Confabulations : Storytelling in Architecture

Confabulations : Storytelling in Architecture
Author: Paul Emmons
Publisher: Taylor & Francis
Total Pages: 302
Release: 2016-12-19
Genre: Architecture
ISBN: 1317162285

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Confabulation is a drawing together through storytelling. Fundamental to our perception, memory, and thought is the way we join fractured experiences to construct a narrative. Confabulations: Storytelling in Architecture weaves together poetic ideas, objects, and events and returns you to everyday experiences of life through juxtapositions with dreams, fantasies, and hypotheticals. It follows the intellectual and creative framework of architectural cosmopoesis developed and practiced by the distinguished thinker, architect, and professor Dr. Marco Frascari, who thought deeply about the role of storytelling in architecture. Bringing together a collection of 24 essays from a diverse and respected group of scholars, this book presents the convergence of architecture and storytelling across a broad temporal, geographic, and cultural range. Beginning with an introduction framing the topic, the book is organized along a continuous thread structured around four key areas: architecture of stories, stories of architecture, stories of theory and practice of stories. Beautifully illustrated throughout and including a 64-page full colour section, Confabulations is an insightful investigation into architectural narratives.

Drawing for Architecture

Drawing for Architecture
Author: Leon Krier
Publisher: MIT Press
Total Pages: 247
Release: 2009-07-10
Genre: Architecture
ISBN: 0262512939

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Drawings, doodles, and ideograms argue with ferocity and wit for traditional urbanism and architecture. Architect Léon Krier's doodles, drawings, and ideograms make arguments in images, without the circumlocutions of prose. Drawn with wit and grace, these clever sketches do not try to please or flatter the architectural establishment. Rather, they make an impassioned argument against what Krier sees as the unquestioned doctrines and unacknowledged absurdities of contemporary architecture. Thus he shows us a building bearing a suspicious resemblance to Norman Foster's famous London “gherkin” as an example of “priapus hubris” (threatened by detumescence and “priapus nemesis”); he charts “Random Uniformity” (“fake simplicity”) and “Uniform Randomness” (“fake complexity”); he draws bloated “bulimic” and disproportionately scrawny “anorexic” columns flanking a graceful “classical” one; and he compares “private virtue” (modernist architects' homes and offices) to “public vice” (modernist architects' “creations”). Krier wants these witty images to be tools for re-founding traditional urbanism and architecture. He argues for mixed-use cities, of “architectural speech” rather than “architectural stutter,” and pointedly plots the man-vehicle-landneed ratio of “sub-urban man” versus that of a city dweller. In an age of energy crisis, he writes (and his drawings show), we “build in the wrong places, in the wrong patterns, materials, densities, and heights, and for the wrong number of dwellers”; a return to traditional architectures and building and settlement techniques can be the means of ecological reconstruction. Each of Krier's provocative and entertaining images is worth more than a thousand words of theoretical abstraction.

Tokyoids

Tokyoids
Author: Francois Blanciak
Publisher: MIT Press
Total Pages: 217
Release: 2022-09-13
Genre: Architecture
ISBN: 0262544237

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A photographic survey of the robotic face of Tokyo buildings and an argument that robot aesthetics plays a central role in architectural history. In Tokyoids, architect François Blanciak surveys the robotic faces omnipresent in Tokyo buildings, offering an architectural taxonomy based not on the usual variables—size, material, historical style—but on the observable expressions of buildings. Are the eyes (windows) twinkling, the mouth (door) laughing? Is that balcony a howl of distress? Investigating robot aesthetics through his photographs of fifty buildings, Blanciak argues that the robot face originated in architecture—before the birth of robotics—and has played a central role in architectural history. Blanciak first puts the robot face into historical perspective, examining the importance of the face in architectural theory and demonstrating that the construction of architecture’s emblematic portraits triggered the emergence of a robot aesthetics. He then explores the emotions conveyed by the photographed buildings’ robot faces, in chapters titled “Awe,” “Wrath,” “Mirth,” “Pain,” “Angst,” and “Hunger.” As he does so he considers, among other things, the architectural relevance of Tokyo’s ordinary buildings; the repression of the figural in contemporary architecture; an aesthetic of dismemberment, linked to the structure of the Japanese language and local building design; and the influence of automation technology upon human interaction. Part photographic survey, part theoretical inquiry, Tokyoids upends the usual approach to robotics in architecture by considering not the automation of architectural output but the aesthetic properties of the robot.

Four Walls and a Roof

Four Walls and a Roof
Author: Reinier de Graaf
Publisher: Harvard University Press
Total Pages: 529
Release: 2017-09-25
Genre: Architecture
ISBN: 0674982762

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A Financial Times Best Book of the Year A Guardian Best Architecture Book of the Year “Sharp, revealing, funny.” —The Guardian “An original and even occasionally hilarious book about losing ideals and finding them again... [De Graaf] deftly shows that architecture cannot be better or more pure than the flawed humans who make it.” —The Economist Architecture, we like to believe, is an elevated art form that shapes the world as it pleases. Four Walls and a Roof turns this fiction on its head, offering a candid account of what it’s really like to work as an architect. Drawing on his own tragicomic experiences in the field, Reinier de Graaf reveals the world of contemporary architecture in vivid snapshots: from the corridors of wealth in London, Moscow, and Dubai to the demolished hopes of postwar social housing in New York and St. Louis. We meet ambitious oligarchs, developers for whom architecture is nothing more than an investment, and layers of bureaucrats, consultants, and mysterious hangers-on who lie between any architect’s idea and the chance of its execution. “This is a book about power, money and influence, and architecture’s complete lack of any of them... Witty, insightful and funny, it is a (sometimes painful) dissection of a profession that thinks it is still in control.” —Financial Times “This is the most stimulating book on architecture and its practice that I have read for years.” —Architects’ Journal

Confabulations : Storytelling in Architecture

Confabulations : Storytelling in Architecture
Author: Paul Emmons
Publisher: Routledge
Total Pages: 334
Release: 2016-12-19
Genre: Architecture
ISBN: 1317162277

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Confabulation is a drawing together through storytelling. Fundamental to our perception, memory, and thought is the way we join fractured experiences to construct a narrative. Confabulations: Storytelling in Architecture weaves together poetic ideas, objects, and events and returns you to everyday experiences of life through juxtapositions with dreams, fantasies, and hypotheticals. It follows the intellectual and creative framework of architectural cosmopoesis developed and practiced by the distinguished thinker, architect, and professor Dr. Marco Frascari, who thought deeply about the role of storytelling in architecture. Bringing together a collection of 24 essays from a diverse and respected group of scholars, this book presents the convergence of architecture and storytelling across a broad temporal, geographic, and cultural range. Beginning with an introduction framing the topic, the book is organized along a continuous thread structured around four key areas: architecture of stories, stories of architecture, stories of theory and practice of stories. Beautifully illustrated throughout and including a 64-page full colour section, Confabulations is an insightful investigation into architectural narratives.

The Paris Architect

The Paris Architect
Author: Charles Belfoure
Publisher: Sourcebooks, Inc.
Total Pages: 386
Release: 2013-10-08
Genre: Fiction
ISBN: 1402284322

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THE NEW YORK TIMES BESTSELLER! "A gripping page-turner...a riveting reminder of sacrifices made by history's most unlikely heroes." —Kristina McMorris, New York Times bestselling author of Sold on a Monday and The Ways We Hide An extraordinary book about a gifted architect who reluctantly begins a secret life of resistance, devising ingenious hiding places for Jews in World War II Paris. In 1942 Paris, architect Lucien Bernard accepts a commission that will bring him a great deal of money – and maybe get him killed. All he has to do is design a secret hiding place for a Jewish man, a space so invisible that even the most determined German officer won't find it while World War II rages on. He sorely needs the money, and outwitting the Nazis who have occupied his beloved city is a challenge he can't resist. Soon Lucien is hiding more souls and saving lives. But when one of his hideouts fails horribly, and the problem of where to conceal a Jew becomes much more personal, and he can no longer ignore what's at stake. Book clubs will pore over the questions Charles Belfoure raises about justice, resistance, and just how far we'll go to make things right. Also by Charles Belfoure: The Fallen Architect House of Thieves

Harassment Architecture

Harassment Architecture
Author: Mike Ma
Publisher: Independently Published
Total Pages: 148
Release: 2019-04-27
Genre:
ISBN: 9781795641494

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"At a glance, Mike comes off like a 1980s teen movie bully on downers." - Playboy Magazine"...Mike Ma bragged about crashing a White House press conference." - The Huffington PostNow, you can read his long-awaited first book. Harassment Architecture has been described as an almost plotless and violent march against what the author calls the "lowerworld". It's the story of a man, sick on his surrounds, bound by them, but still seeking the way out.

Experiencing Architecture, second edition

Experiencing Architecture, second edition
Author: Steen Eiler Rasmussen
Publisher: MIT Press
Total Pages: 260
Release: 1964-03-15
Genre: Architecture
ISBN: 9780262680028

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A classic examination of superb design through the centuries. Widely regarded as a classic in the field, Experiencing Architecture explores the history and promise of good design. Generously illustrated with historical examples of designing excellence—ranging from teacups, riding boots, and golf balls to the villas of Palladio and the fish-feeding pavilion of Beijing's Winter Palace—Rasmussen's accessible guide invites us to appreciate architecture not only as a profession, but as an art that shapes everyday experience. In the past, Rasmussen argues, architecture was not just an individual pursuit, but a community undertaking. Dwellings were built with a natural feeling for place, materials and use, resulting in “a remarkably suitable comeliness.” While we cannot return to a former age, Rasmussen notes, we can still design spaces that are beautiful and useful by seeking to understand architecture as an art form that must be experienced. An understanding of good design comes not only from one's professional experience of architecture as an abstract, individual pursuit, but also from one's shared, everyday experience of architecture in real time—its particular use of light, color, shape, scale, texture, rhythm and sound. Experiencing Architecture reminds us of what good architectural design has accomplished over time, what it can accomplish still, and why it is worth pursuing. Wide-ranging and approachable, it is for anyone who has ever wondered “what instrument the architect plays on.”

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition
Author: Jason Gregory
Publisher: CRC Press
Total Pages: 1240
Release: 2018-07-20
Genre: Computers
ISBN: 1351974289

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.