Invent It, Sell It, Bank It!

Invent It, Sell It, Bank It!
Author: Lori Greiner
Publisher: Ballantine Books
Total Pages: 290
Release: 2014-03-11
Genre: Business & Economics
ISBN: 0804176442

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NATIONAL BESTSELLER • From one of the stars of ABC’s Shark Tank and QVC’s Clever & Unique Creations by Lori Greiner comes a hands-on, nuts-and-bolts guide to getting a new product or company off the ground and making it a success. Turn your idea into a reality. Become your own boss. Make your first million. Achieve financial freedom. Lori Greiner shows you how. Invent It, Sell It, Bank It! is a hands-on, nuts-and-bolts guide to getting a new product or company off the ground and making it profitable. Sharing her own secret formula and personal stories along the way, Lori provides vital information and advice on topics that can often intimidate, frustrate, and stump aspiring entrepreneurs. Offering behind-the-scenes insights into her experiences on ABC’s Shark Tank and QVC-TV’s Clever & Unique Creations by Lori Greiner, as well as valuable lessons learned from the mistakes and triumphs of her early career, Lori proves that, with hard work and the right idea, anyone can turn themselves into the next overnight success. Lori covers such topic as . . . • Market research: Is your idea a hero or a zero? Don’t be so fixated on the end result that you forget to make something that people actually want to buy. • Product design: I have an idea, now what’s next? From concept to prototype to final product: How do I make it and where do I start? • Funding: Although loans, investments, and crowd-sourcing are great ways to access cash, first tap into your own resources as wisely as possible. • Manufacturing: Seeing your final product roll off the assembly line is a magical moment, but there are things to watch out for so you get there in a cost-effective way. • Protecting your idea: To patent or not to patent, and other things you can do to safeguard your idea. • The secrets to selling successfully: You got the product made, now learn how to get people to buy it!

Invent to Learn

Invent to Learn
Author: Sylvia Libow Martinez
Publisher:
Total Pages: 324
Release: 2019-01-05
Genre: Education
ISBN: 9780997554380

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A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

What Every Engineer Should Know about Inventing

What Every Engineer Should Know about Inventing
Author: Middendorf
Publisher: CRC Press
Total Pages: 172
Release: 1981-09-01
Genre: Technology & Engineering
ISBN: 9780824774974

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This book provides the reader with the information they need to develop into a person who seeks creative opportunities and responds with elegant inventions. It is intended for young inventor and to all those who have the talent and the desire to invent.

How to Invent and Protect Your Invention

How to Invent and Protect Your Invention
Author: Joseph P. Kennedy
Publisher: John Wiley & Sons
Total Pages: 262
Release: 2012-08-28
Genre: Law
ISBN: 1118369378

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A straightforward guide to inventing, patenting, and technology commercialization for scientists and engineers Although chemists, physicists, biologists, polymer scientists, and engineers in industry are involved in potentially patentable work, they are often under-prepared for this all-important field. This book provides a clear, jargon-free, and comprehensive overview of the patenting process tailored specifically to the needs of scientists and engineers, including: Requirements for a patentable invention How to invent New laws created by President Obama's 2011 America Invents Act The process of applying for and obtaining a patent in the U.S. and in foreign countries Commercializing inventions and the importance of innovation Based on lecture notes refined over twenty-five years at The University of Akron, How to Invent and Protect Your Invention contains practical advice, colorful examples, and a wealth of personal experience from the authors.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 1593277954

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Women Invent!

Women Invent!
Author: Susan Casey
Publisher: Chicago Review Press
Total Pages: 155
Release: 1997-10
Genre: Juvenile Nonfiction
ISBN: 1569765111

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Uses short biographies of women inventors around the world to demonstrate how inventions come about.

Invent-A-Pet

Invent-A-Pet
Author: Vicky Fang
Publisher: Union Square Kids
Total Pages: 0
Release: 2020-04
Genre: Juvenile Fiction
ISBN: 9781454933816

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Bunnies, pandas, and monkeys, oh my For fans of Ada Twist, Scientist, this picture book about finding your perfect pet introduces basic STEAM and coding concepts--and some ridiculously adorable animals Katie is an ordinary girl who longs for an extraordinary pet--something more spectacular than a simple goldfish. Then one day Katie comes home to find a gift from her mother: a mysterious machine designed to help her create that one-of-a-kind creature. Each time she feeds different items into the machine, out comes a marvelously colorful new animal--like a purple monkey, rainbow-spotted horse, and green bunny But none of them is just right. Through trial and error, Katie figures out the formula for her absolutely perfect SURPRISE pet.

How to Invent Everything

How to Invent Everything
Author: Ryan North
Publisher: Random House
Total Pages: 464
Release: 2018-09-20
Genre: Science
ISBN: 0753552558

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***One of BBC Focus magazine's top books of 2018*** Get ready to make history better... on the second try. Imagine you are stranded in the past (your time machine has broken) and the only way home is to rebuild civilization yourself. But you need to do it better and faster this time round. In this one amazing book, you will learn How to Invent Everything. Ryan North -- bestselling author, programmer and comic book legend -- provides all the science, engineering, mathematics, art, music, philosophy, facts and figures required for this challenge. Thanks to his detailed blueprint, humanity will mature quickly and efficiently – instead of spending 200,000 years stumbling around in the dark without language, not realising that tying a rock to a string would mean we could navigate the entire world. Or thinking disease was caused by weird smells. Fascinating and hilarious, How To Invent Everything is an epic, deeply researched history of the key technologies that made each stage of human history possible (from writing and farming to buttons and birth control) – and it's as entertaining as a great time-travel novel. So if you’ve ever secretly wondered if you could do history better yourself, now is your chance to find out how.

Invent It!

Invent It!
Author: Rob Beattie
Publisher:
Total Pages: 0
Release: 2017
Genre: Creative ability
ISBN: 9781454923497

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From idea to prototype to selling the product: this imaginative book teaches kids that they're never too young to start inventing! What should kids do when they have an idea? Put it into action! This fun and informative book takes budding inventors through the entire creative process--from brainstorming, designing, and prototyping, to patenting, manufacturing, and marketing. It is packed with all the tools and tips needed to turn a concept into reality!

Inventing the Internet

Inventing the Internet
Author: Janet Abbate
Publisher: MIT Press
Total Pages: 275
Release: 2000-07-24
Genre: Science
ISBN: 0262261332

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Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internet's design and use. Since the late 1960s the Internet has grown from a single experimental network serving a dozen sites in the United States to a network of networks linking millions of computers worldwide. In Inventing the Internet, Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internets design and use. The story she unfolds is an often twisting tale of collaboration and conflict among a remarkable variety of players, including government and military agencies, computer scientists in academia and industry, graduate students, telecommunications companies, standards organizations, and network users. The story starts with the early networking breakthroughs formulated in Cold War think tanks and realized in the Defense Department's creation of the ARPANET. It ends with the emergence of the Internet and its rapid and seemingly chaotic growth. Abbate looks at how academic and military influences and attitudes shaped both networks; how the usual lines between producer and user of a technology were crossed with interesting and unique results; and how later users invented their own very successful applications, such as electronic mail and the World Wide Web. She concludes that such applications continue the trend of decentralized, user-driven development that has characterized the Internet's entire history and that the key to the Internet's success has been a commitment to flexibility and diversity, both in technical design and in organizational culture.