Intelligent Computer Graphics 2011

Intelligent Computer Graphics 2011
Author: Dimitri Plemenos
Publisher: Springer Science & Business Media
Total Pages: 197
Release: 2011-10-19
Genre: Computers
ISBN: 3642229069

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In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Intelligent Computer Graphics 2011

Intelligent Computer Graphics 2011
Author: Dimitri Plemenos
Publisher: Springer
Total Pages: 197
Release: 2011-10-23
Genre: Technology & Engineering
ISBN: 3642229077

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In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Intelligent Computer Graphics 2012

Intelligent Computer Graphics 2012
Author: Dimitri Plemenos
Publisher: Springer
Total Pages: 291
Release: 2012-08-29
Genre: Technology & Engineering
ISBN: 3642317456

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In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.

Intelligent Computer Graphics 2009

Intelligent Computer Graphics 2009
Author: Dimitri Plemenos
Publisher: Springer
Total Pages: 228
Release: 2009-10-13
Genre: Technology & Engineering
ISBN: 3642034527

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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.

Intelligent Computer Graphics 2010

Intelligent Computer Graphics 2010
Author: Dimitri Plemenos
Publisher: Springer Science & Business Media
Total Pages: 252
Release: 2010-12-01
Genre: Computers
ISBN: 3642156894

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Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Artificial Intelligence Techniques for Computer Graphics

Artificial Intelligence Techniques for Computer Graphics
Author: Dimitri Plemenos
Publisher: Springer
Total Pages: 220
Release: 2008-09-11
Genre: Technology & Engineering
ISBN: 3540851283

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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements
Author: Dimitri Plemenos
Publisher: Springer Science & Business Media
Total Pages: 255
Release: 2009-07-09
Genre: Computers
ISBN: 3642012582

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In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Learning Structure and Schemas from Documents

Learning Structure and Schemas from Documents
Author: Marenglen Biba
Publisher: Springer Science & Business Media
Total Pages: 449
Release: 2011-09-03
Genre: Computers
ISBN: 3642229123

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The rapidly growing volume of available digital documents of various formats and the possibility to access these through Internet-based technologies, have led to the necessity to develop solid methods to properly organize and structure documents in large digital libraries and repositories. Due to the extremely large volumes of documents and to their unstructured form, most of the research efforts in this direction are dedicated to automatically infer structure and schemas that can help to better organize huge collections of documents and data. This book covers the latest advances in structure inference in heterogeneous collections of documents and data. The book brings a comprehensive view of the state-of-the-art in the area, presents some lessons learned and identifies new research issues, challenges and opportunities for further research agenda and developments. The selected chapters cover a broad range of research issues, from theoretical approaches to case studies and best practices in the field. Researcher, software developers, practitioners and students interested in the field of learning structure and schemas from documents will find the comprehensive coverage of this book useful for their research, academic, development and practice activity.

Handbook of Memetic Algorithms

Handbook of Memetic Algorithms
Author: Ferrante Neri
Publisher: Springer
Total Pages: 376
Release: 2011-10-29
Genre: Technology & Engineering
ISBN: 3642232477

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Memetic Algorithms (MAs) are computational intelligence structures combining multiple and various operators in order to address optimization problems. The combination and interaction amongst operators evolves and promotes the diffusion of the most successful units and generates an algorithmic behavior which can handle complex objective functions and hard fitness landscapes. “Handbook of Memetic Algorithms” organizes, in a structured way, all the the most important results in the field of MAs since their earliest definition until now. A broad review including various algorithmic solutions as well as successful applications is included in this book. Each class of optimization problems, such as constrained optimization, multi-objective optimization, continuous vs combinatorial problems, uncertainties, are analysed separately and, for each problem, memetic recipes for tackling the difficulties are given with some successful examples. Although this book contains chapters written by multiple authors, a great attention has been given by the editors to make it a compact and smooth work which covers all the main areas of computational intelligence optimization. It is not only a necessary read for researchers working in the research area, but also a useful handbook for practitioners and engineers who need to address real-world optimization problems. In addition, the book structure makes it an interesting work also for graduate students and researchers is related fields of mathematics and computer science.