Good Hardware
Author | : |
Publisher | : |
Total Pages | : 1400 |
Release | : 1925 |
Genre | : Hardware |
ISBN | : |
Download Good Hardware Book in PDF, Epub and Kindle
Download Good Hardware full books in PDF, epub, and Kindle. Read online free Good Hardware ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : |
Publisher | : |
Total Pages | : 1400 |
Release | : 1925 |
Genre | : Hardware |
ISBN | : |
Author | : Andrew Bunnie Huang |
Publisher | : No Starch Press |
Total Pages | : 418 |
Release | : 2019-08-27 |
Genre | : Technology & Engineering |
ISBN | : 1593278136 |
For over a decade, Andrew "bunnie" Huang, one of the world's most esteemed hackers, has shaped the fields of hacking and hardware, from his cult-classic book Hacking the Xbox to the open-source laptop Novena and his mentorship of various hardware startups and developers. In The Hardware Hacker, Huang shares his experiences in manufacturing and open hardware, creating an illuminating and compelling career retrospective. Huang’s journey starts with his first visit to the staggering electronics markets in Shenzhen, with booths overflowing with capacitors, memory chips, voltmeters, and possibility. He shares how he navigated the overwhelming world of Chinese factories to bring chumby, Novena, and Chibitronics to life, covering everything from creating a Bill of Materials to choosing the factory to best fit his needs. Through this collection of personal essays and interviews on topics ranging from the legality of reverse engineering to a comparison of intellectual property practices between China and the United States, bunnie weaves engineering, law, and society into the tapestry of open hardware. With highly detailed passages on the ins and outs of manufacturing and a comprehensive take on the issues associated with open source hardware, The Hardware Hacker is an invaluable resource for aspiring hackers and makers.
Author | : Renee DiResta |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 323 |
Release | : 2015-05-20 |
Genre | : Business & Economics |
ISBN | : 149190710X |
Thanks to the decreasing cost of prototyping, it's more feasible for professional makers and first-time entrepreneurs to launch a hardware startup. But exactly how do you go about it? This book provides the roadmap and best practices you need for turning a product idea into a full-fledged business. Written by three experts from the field, The Hardware Startup takes you from idea validation to launch, complete with practical strategies for funding, market research, branding, prototyping, manufacturing, and distribution. Two dozen case studies of real-world startups illustrate possible successes and failures at every stage of the process. Validate your idea by learning the needs of potential users Develop branding, marketing, and sales strategies early on Form relationships with the right investment partners Prototype early and often to ensure you're on the right path Understand processes and pitfalls of manufacturing at scale Jumpstart your business with the help of an accelerator Learn strategies for pricing, marketing, and distribution Be aware of the legal issues your new company may face
Author | : Alicia Gibb |
Publisher | : Pearson Education |
Total Pages | : 369 |
Release | : 2015 |
Genre | : Computers |
ISBN | : 0321906047 |
This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business. Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors' expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales-from personal to commercial. Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout. Learn how to Get involved in the open source hardware community-its history and values Develop designs you can successfully prototype and manufacture Walk step by step through making derivatives from existing projects Build open source 3D printers, and remix 3D printable objects Create open source wearables Work with diverse source files, from electronics to other physical materials Fabricate your own designs Move from prototype to commercial manufacturing, and troubleshoot problems Choose a business model and build a profitable open source hardware company Avoid pitfalls associated with trademarks, copyrights, patents, and licensing Write documentation other hardware hackers can use Use open source hardware in education, helping students learn without boundaries
Author | : Nick Montfort |
Publisher | : MIT Press |
Total Pages | : 193 |
Release | : 2020-02-25 |
Genre | : Games & Activities |
ISBN | : 0262539764 |
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Author | : |
Publisher | : |
Total Pages | : 826 |
Release | : 1916 |
Genre | : |
ISBN | : |
Author | : Liz Gordon |
Publisher | : HarperDes |
Total Pages | : 202 |
Release | : 2000-10-24 |
Genre | : Architecture |
ISBN | : 9780060392895 |
A beautifully photographed look at the creative possibilities of decorating with antique and contemporary American hardware: doorknobs, drawer pulls, locks, hinges, and more. Suddenly, hardware seems to be featured everywhere: glossy magazines showcase glimmering arrays of cabinet handles and famous designers are creating door pulls. With the current focus on building and renovating houses, there's a great demand for hardware that is both beautiful and functional and that matches the particular design of the house, whether it is Victorian, Arts and Crafts, Art Deco, Contemporary, or another style. Hardware can change the entire look of a room; the fine details on doorknobs and cabinet handles can become the decorative springboard for every room in the home. Compared with the expense of demolition and reconstruction, changing the surface details--replacing the hardware--is a small investment. And if the original hardware is intact, it can serve as a guide to the age and history of a house. It's a part of our heritage.In the first-ever comprehensive book written about decorative hardware, Liz Gordon and Terri Hartman, the owner and the manager of Liz's Antique Hardware, the nation's foremost antique hardware store, delve into this rarely considered aspect of interior design. They reveal the history behind the most loved styles of hardware during the last few hundred years and show you how to fit these decorative, historical pieces of art into your own home. You'll see exquisite homes that incorporate antique and contemporary hinges, handles, knobs, and locks--and find an incredible variety of ways to express your personal style through American decorative hardware.
Author | : Anne Rockwell |
Publisher | : Henry Holt and Company (BYR) |
Total Pages | : 36 |
Release | : 2016-03-22 |
Genre | : Juvenile Fiction |
ISBN | : 1250115736 |
When the new house needs fixing up, it's off to the hardware store to find the tools and materials needed to get the job done—a hammer, a screwdriver, a shiny tape measure, and even a stepladder. This family outing explores a familiar errand that fascinates plenty of young children: the hardware store. Anne Rockwell's perfectly pitched story and Melissa Iwai's child-friendly illustrations make this book ideal for the preschool audience.
Author | : |
Publisher | : |
Total Pages | : 906 |
Release | : 1920 |
Genre | : Hardware |
ISBN | : |