E-learning for architecture

E-learning for architecture
Author: Stefano Panunzi
Publisher: Gangemi Editore spa
Total Pages: 160
Release: 2012-01-13T00:00:00+01:00
Genre: Architecture
ISBN: 8849270267

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Our research, even despite its apparent fragmentary appearance, firmly believes in the idea that information science tools and the On-Line System should be utilized in innumerable ways in the various independent stages of an architect's learning itinerary, but that they can never totally replace the maieutic aspect of master-pupil relations, even if the masters, due to the extraordinary capacities of computer science, can be themselves multiplied, since, even though distant in space, they can be visibly and audibly next to us in a shared environment, even interacting with our own designs. We ourselves are spectators with other students gathered from all over the world to share together the most precious and unique moments in our and their educational growth. Research into the most effective way of realising this 'Augmented Reality' as the Americans call it, is our most ambitious objective, along with a parallel investigation into all the other possible stages of teaching in which information science technologies can be used as a normal and potent tool for the training of an architect. [Lucio Valerio Barbera] Contributions: Gustavo Ambrosini, Roberta Ansuini, Lucio Valerio Barbera, Liliana Bazzanella, Rosalba Belibani,Michele Bonino, Luca Caneparo, Pierre-Alain Croset,Mario De Grassi, Anna Irene Del Monaco, Luca Fabbri, Alberto Giretti, Gianluigi Mondaini, Stefano Panunzi, Mario Petrone.

e-Learning by Design

e-Learning by Design
Author: William Horton
Publisher: John Wiley & Sons
Total Pages: 639
Release: 2011-01-20
Genre: Business & Economics
ISBN: 1118047125

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From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment
Author: Zhigeng Pan
Publisher: Springer
Total Pages: 808
Release: 2008-06-19
Genre: Computers
ISBN: 3540697365

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With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25–27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.

Emerging Technologies and Applications in Data Processing and Management

Emerging Technologies and Applications in Data Processing and Management
Author: Ma, Zongmin
Publisher: IGI Global
Total Pages: 458
Release: 2019-06-28
Genre: Computers
ISBN: 1522584471

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Advances in web technology and the proliferation of sensors and mobile devices connected to the internet have resulted in the generation of immense data sets available on the web that need to be represented, saved, and exchanged. Massive data can be managed effectively and efficiently to support various problem-solving and decision-making techniques. Emerging Technologies and Applications in Data Processing and Management is a critical scholarly publication that examines the importance of data management strategies that coincide with advancements in web technologies. Highlighting topics such as geospatial coverages, data analysis, and keyword query, this book is ideal for professionals, researchers, academicians, data analysts, web developers, and web engineers.

Architecture Solutions for E-Learning Systems

Architecture Solutions for E-Learning Systems
Author: Pahl, Claus
Publisher: IGI Global
Total Pages: 410
Release: 2007-11-30
Genre: Computers
ISBN: 1599046350

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"This book provides fundamental research on the architecture of learning technology systems, discussing such issues as the common structures in LTS and solutions for specific forms such as knowledge-based, distributed, or adaptive applications of e-learning. Researchers, and scholars in the fields of learning content software development, computing and educational technologies, and e-learning will find it an invaluable resource"--Provided by publisher.

Handbook of Research on Instructional Systems and Technology

Handbook of Research on Instructional Systems and Technology
Author: Kidd, Terry T.
Publisher: IGI Global
Total Pages: 1110
Release: 2008-10-31
Genre: Computers
ISBN: 1599048663

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"This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.

Censorship, Surveillance, and Privacy: Concepts, Methodologies, Tools, and Applications

Censorship, Surveillance, and Privacy: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2215
Release: 2018-10-05
Genre: Political Science
ISBN: 1522571140

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The censorship and surveillance of individuals, societies, and countries have been a long-debated ethical and moral issue. In consequence, it is vital to explore this controversial topic from all angles. Censorship, Surveillance, and Privacy: Concepts, Methodologies, Tools, and Applications is a vital reference source on the social, moral, religious, and political aspects of censorship and surveillance. It also explores the techniques of technologically supported censorship and surveillance. Highlighting a range of topics such as political censorship, propaganda, and information privacy, this multi-volume book is geared towards government officials, leaders, professionals, policymakers, media specialists, academicians, and researchers interested in the various facets of censorship and surveillance.

The Software Architect Elevator

The Software Architect Elevator
Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
Total Pages: 282
Release: 2020-04-08
Genre: Computers
ISBN: 1492077496

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As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation

Designing Successful e-Learning

Designing Successful e-Learning
Author: Michael W. Allen
Publisher: John Wiley & Sons
Total Pages: 246
Release: 2011-01-21
Genre: Business & Economics
ISBN: 1118047060

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This is the second volume of six in Michael Allen’s e-Learning Library—a comprehensive collection of proven techniques for creating e-learning applications that achieve targeted behavioral outcomes through meaningful, memorable, and motivational learning experiences. This book examines common instructional design practices with a critical eye and recommends substituting success rather than tradition as a guide. Drawing from theory, research, and experience in learning and behavioral change, the author provides a framework for addressing a broader range of learner needs and achieving superior performance outcomes.

Game + Design Education

Game + Design Education
Author: Özge Cordan
Publisher: Springer Nature
Total Pages: 409
Release: 2021-07-19
Genre: Education
ISBN: 303065060X

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This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.