Dragon Emblem RPG Core Book

Dragon Emblem RPG Core Book
Author: Robert Supinger
Publisher: Lulu.com
Total Pages: 206
Release: 2016-08-30
Genre: Games & Activities
ISBN: 1365332071

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Dragon Emblem RPG is a table-top game designed with inspiration from games such as DCC, Metamorphosis Alpha, World of Warcraft, and others. There are several classes and races each with unique abilities and traits to help create balanced groups. The game includes a background story and a 16-adventure campaign that the players can delve into. New weapons, armor, relics, treasures, and gruesome creatures await the brave adventurers. All book purchases through Lulu grant me revenue, and other locations grant me none. As a result, if purchasing through Lulu, it is considered a donation to me, my family, and future projects I may endeavor on. Likewise, a portion of the revenue will be used to compensate those who have assisted me with the production of this game, which includes anyone that gave me ideas or advice, to those that assisted with playtesting.

Dragon Age RPG Core Rulebook

Dragon Age RPG Core Rulebook
Author: Chris Pramas
Publisher:
Total Pages: 0
Release: 2017-06-20
Genre: Games & Activities
ISBN: 9781934547625

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In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.

Fire Emblem

Fire Emblem
Author: Stephen Stratton
Publisher: Prima Games
Total Pages: 0
Release: 2009-02-16
Genre: Games & Activities
ISBN: 9780761562030

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* Stat tables for all characters to help players choose their companions wisely.* Full details of battling so you can keep your characters safe.* Armor and weapon info so you can get the best equipment for your army.* Detailed class info explaining base stats, re-classing, and the features of every position.* Fire Emblem poster included!* Locations for all secret shops!

Of Dice and Men

Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
Total Pages: 289
Release: 2013-08-20
Genre: Games & Activities
ISBN: 1451640501

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A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Capharnaum - Tales of the Dragon Marked

Capharnaum - Tales of the Dragon Marked
Author: Modiphius Entertainment
Publisher:
Total Pages:
Release: 2018-11
Genre:
ISBN: 9781911380306

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I came seeking adventure, death, and vengeance and I found Capharnaum. It called to me with its ancient gods and enmities, its mysterious quests, desert caravans and dusty souks.

A Dragon Walks Into a Bar

A Dragon Walks Into a Bar
Author: Jef Aldrich
Publisher: Adams Media
Total Pages: 208
Release: 2019-12-03
Genre: Humor
ISBN: 1507212186

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This hilarious collection of over 300 puns, one-liners, and classic jokes dedicated to the fun of RPGs is perfect for you share with your fellow gaming compatriots! Why don’t dragons like to eat paladins? They taste lawful. Laugh out loud at over 300 zingy one-liners and eye-rolling puns with this collection of tabletop-based humor, dedicated to the fun of RPGs like Dungeons and Dragons, Pathfinder, and more! A Dragon Walks into a Bar gives you hours of funny content that will keep you smiling. Whether you use them as inspiration for your level 20 comedian bard to crack wise during battle or if you just want a giggle in between turns, this book has everything you’ve been looking for.

Slaying the Dragon

Slaying the Dragon
Author: Ben Riggs
Publisher: St. Martin's Press
Total Pages: 206
Release: 2022-07-19
Genre: Games & Activities
ISBN: 1250278058

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Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. "Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I’d recommend it to anyone regardless of the subject material. It’s a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.

Empire of Imagination

Empire of Imagination
Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
Total Pages: 337
Release: 2015-10-06
Genre: Biography & Autobiography
ISBN: 1632862794

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The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

Encyclopedia of Weird War Stories

Encyclopedia of Weird War Stories
Author: Paul Green
Publisher: McFarland
Total Pages: 241
Release: 2017-06-14
Genre: Social Science
ISBN: 1476666725

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Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."

Wanderhome

Wanderhome
Author: Jay Dragon
Publisher:
Total Pages:
Release: 2021-06
Genre:
ISBN: 9781954097025

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Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.