Directx 8 And Visual Basic Development
Download Directx 8 And Visual Basic Development full books in PDF, epub, and Kindle. Read online free Directx 8 And Visual Basic Development ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Keith Sink |
Publisher | : Sams Publishing |
Total Pages | : 484 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 9780672322259 |
Download DirectX 8 and Visual Basic Development Book in PDF, Epub and Kindle
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.
Author | : Jonathan S. Harbour |
Publisher | : Course Technology |
Total Pages | : 1156 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9781931841252 |
Download Microsoft Visual Basic Game Programming with DirectX Book in PDF, Epub and Kindle
Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.
Author | : Tom Miller |
Publisher | : Sams Publishing |
Total Pages | : 436 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672325960 |
Download Managed DirectX 9 Book in PDF, Epub and Kindle
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
Author | : Blair Carter |
Publisher | : Nova Publishers |
Total Pages | : 182 |
Release | : 2002 |
Genre | : Games & Activities |
ISBN | : 9781590335260 |
Download Computer Games Book in PDF, Epub and Kindle
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author | : Wayne S. Freeze |
Publisher | : Que Publishing |
Total Pages | : 412 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780789725929 |
Download Windows Game Programming with Visual Basic and DirectX Book in PDF, Epub and Kindle
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
Author | : Arthur James Wells |
Publisher | : |
Total Pages | : 2142 |
Release | : 2005 |
Genre | : Bibliography, National |
ISBN | : |
Download The British National Bibliography Book in PDF, Epub and Kindle
Author | : Adam Dawes |
Publisher | : Apress |
Total Pages | : 499 |
Release | : 2013-08-19 |
Genre | : Computers |
ISBN | : 1430258373 |
Download Windows 8 and Windows Phone 8 Game Development Book in PDF, Epub and Kindle
Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.
Author | : Luca Regnicoli |
Publisher | : Pearson Education |
Total Pages | : 464 |
Release | : 2013-02-15 |
Genre | : Computers |
ISBN | : 0735668280 |
Download Build Windows 8 Apps with Microsoft Visual C# and Visual Basic Step by Step Book in PDF, Epub and Kindle
Your hands-on, step-by-step guide to building Windows 8 apps with .NET Teach yourself how to build Windows 8 applications using Microsoft .NET Framework 4.5 with Microsoft Visual C# 2012 or Visual Basic 2012—one step at a time. Ideal for those with intermediate to advanced .NET development skills, this tutorial provides practical, learn-by-doing exercises for creating apps that easily adapt to different screen sizes—including desktop and laptop computers, tablets, and slates. C# examples are presented in the text; Visual Basic code examples are available online only. Discover how to: Build apps using Windows 8 design guidelines Explore the Windows 8 application architecture Apply tools and libraries from Visual Studio and the Windows 8 SDK Use XAML to create touch-optimized user interfaces Create apps that make use of device sensors Manage the Windows 8 application lifecycle Prepare your app for the Windows Store
Author | : István Novák |
Publisher | : John Wiley & Sons |
Total Pages | : 626 |
Release | : 2012-09-06 |
Genre | : Computers |
ISBN | : 1118235622 |
Download Beginning Windows 8 Application Development Book in PDF, Epub and Kindle
Learn to use exciting new development tools and create applications for Windows 8 If you're a beginning developer, there's no better place to get up to speed on the Windows 8 SDK than this Wrox guide. A team of Microsoft experts provides a complete course in Windows 8 programming, helping you take full advantage of the innovative new SDK. Written in an easy-to-read style, this book is packed with reusable examples that showcase the endless possibilities of the Windows SDK and also introduces the new Windows 8 app store. It explains how to set up the development environment and covers user interface design, using special effects and graphics, working with C# and C++, and much more. Provides a complete introduction to the Windows SDK and Windows 8, starting with setting up the development environment and building your first application Covers user interface design, touch- and event-driven design elements, leveraging windows-based services, and offline application development with HTML 5 Explores creating C# applications for the Windows 8 system, XNA 4 and Silverlight 5 considerations, and the role of C++ Shows how to debug, certify and deploy your applications Introduces the new Windows 8 app store and offers advice on marketing your apps Beginning Windows 8 Application Development is perfect for anyone who's ready to get started developing apps for the exciting new Windows 8 OS.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1730 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672318351 |
Download Tricks of the 3D Game Programming Gurus Book in PDF, Epub and Kindle
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.