Book of Lairs for 5th Edition

Book of Lairs for 5th Edition
Author: Wolfgang Baur
Publisher: Kobold Press
Total Pages: 110
Release: 2016-10-25
Genre: Games
ISBN: 9781936781706

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Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play

Tome of Beasts

Tome of Beasts
Author: Wolfgang Baur
Publisher:
Total Pages: 0
Release: 2016-11-08
Genre: Games & Activities
ISBN: 9781936781560

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"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.

Creature Codex Lairs for 5th Edition

Creature Codex Lairs for 5th Edition
Author: Shawn Merwin
Publisher: Lairs
Total Pages: 46
Release: 2018-08-27
Genre: Games & Activities
ISBN: 9781936781980

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Take the Fight to Foul Creatures in Forests, Fields & Dungeons! Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world's first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable one-shot adventures including: Lair of the Fire Cult, Level 1 A Rat Among Us, Part 1, Level 3 A Rat Among Us, Part 2, Level 3 Caverns of the Howling Moon, Level 4 Paying the Shadow Toll, LEvel 4 Swept Away, Level 6 Ice Maiden's Kiss, Level 7 King of Ill Fortune, Level 8 Trollkin Hunt, Level 10 Designed by RPG veteran Shawn Merwin, the Creature Codex Lairs add an aura of danger and wild adventure to your game! Creature Codex Lairs uses standard monsters as well as surprising new creatures from the Creature Codex and the Tome of Beasts. Both monster books are required for maximum playability. Also Available: To expand your battlefield further, pick up high-resolution battle maps with two PDF files for each lair, available now at KoboldPress.com/kpstore (a printed DM's Version of each map is already included here). Each digital battle map comes with and without a grid, so you can use it with a projector or a virtual tabletop (VTT) such as Roll20 or Fantasy Grounds!

Eldritch Lairs (5E)

Eldritch Lairs (5E)
Author: James J. Haeck
Publisher:
Total Pages: 0
Release: 2018-03-13
Genre: Games & Activities
ISBN: 9781936781782

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"Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, the dangers of: A trap-laden lair that requires stealth and clever tactics to survive! A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead! The schemes of a demon cult of thieves and unscrupulous wizards! An unstable magical artifact built in a ruined ley line conduit! A flying palace seized by an army of gnoll bandits! And much more!"--Page 4 of cover

Underworld Lairs for 5th Edition

Underworld Lairs for 5th Edition
Author: Jeff Lee
Publisher:
Total Pages: 72
Release: 2020-06-09
Genre: Games & Activities
ISBN: 9781936781256

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Darkness, discovery, and death in the Underworld An encampment of the drow defending an Underworld entrance. A cathedral lit by the eerie green glow of thousands of candles. A powerful lich inhabiting the corpse of a giant petrified worm. Inside, you'll find these and more! More than a dozen standalone, single-map adventures for characters of levels 3 to 14 will challenge players with derro and darakhul encounters, fantastical locations like the Skullcap Forest and an outpost of the Ghoul Imperium, and powerful opposition like a clan of cave giants known as the Sunseeker tribe. Use these as a stop along your campaign or in a single, standalone session. Whether a party of heroes or characters of flexible moral fiber, they will enjoy the struggle and triumph of these Underworld Lairs. That is, unless the cave dragon adds them to the foundation of his ziggurat of bones! For the 5th Edition of the world's first roleplaying game.

Creature Codex

Creature Codex
Author: Wolfgang Baur
Publisher:
Total Pages: 0
Release: 2018-10-02
Genre: Games & Activities
ISBN: 9781936781928

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"Compatible with the fifth edition of the world's first roleplaying game!"--Back cover.

Prepared 2: Tombs and Dooms for 5th Edition

Prepared 2: Tombs and Dooms for 5th Edition
Author: Jon Sawatsky
Publisher:
Total Pages: 0
Release: 2018-01-02
Genre: Games & Activities
ISBN: 9781936781751

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A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15. So, your players went off on a tangent? Never fear--Prepared 2 offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including: * A goblin machine of war rampaging through the city * Breaches in the ice opening the door to madness from the stars * A blight of oozes across the land and a mysterious crypt at its center * A long-forgotten boring machine and its crazed automaton pilots * A walker, one of the leviathans of the wasteland, is being steered by the darakhul to intercept a city * A sinister cult comes a calling during a ship cruise * A play in the feylands goes terribly wrong * A dragon's lair by the sea * ...and much more, lavishly illustrated with maps by Meshon Cantrill With Prepared 2, designer Jon Sawatsky has created fantastic and highly playable 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. Never be caught without a plot again! These adventures feature monsters from the core 5th Edition MM and from the Tome of Beasts.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 9781948174374

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Midgard Worldbook for 5th Edition

Midgard Worldbook for 5th Edition
Author: Wolfgang Baur
Publisher:
Total Pages: 464
Release: 2021-06-22
Genre:
ISBN: 9781950789238

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The world of Midgard is a dark land filled with deep magic. It is an age of war, where dark things stir and omens are dire. This complete campaign setting, fully updated and expanded for use with the 5th Edition of the world's first roleplaying game, provides gamemasters everything needed to send their players on adventures where heroes must stand against the dark, driving it back with spell, steel, and cunning!

Draconomicon

Draconomicon
Author: Andy Collins
Publisher:
Total Pages: 0
Release: 2003-10
Genre: Dungeons and Dragons (Game)
ISBN: 9780786928842

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An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)