Avatar Emergency

Avatar Emergency
Author: Gregory L. Ulmer
Publisher: Parlor Press LLC
Total Pages: 317
Release: 2012-08-15
Genre: Computers
ISBN: 1602353425

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A new experience of identity is emerging within the digital apparatus under the rubric of “avatar.” This study develops “concept avatar” as an opportunity to invent a practice of citizenship native to the Internet that simulates the functionality of measure dramatized in the traditions of “descent” (“avatar”) or “incarnation,” including the original usage in the Bhagavad Gita, and the Western evolution of the virtue of prudence from the Ancient daimon, through genius and character, to the contemporary sinthome.

Inter/vention

Inter/vention
Author: Jan Rune Holmevik
Publisher: MIT Press
Total Pages: 229
Release: 2012-03-23
Genre: Computers
ISBN: 0262300907

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A proposal that electracy—the special skills needed to navigate and understand our digital world—can be developed through play. In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of “writing” that can be understood and analyzed as “texts” but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, “egents” who seek to express themselves in digital media need to be—to use a term coined by cybertheorist Gregory Ulmer—electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape—informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality—and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically; and in game studies, between ludology and narratology. Games studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: play invented the field of ludology. Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy.

KONSULT

KONSULT
Author: Gregory L. Ulmer
Publisher: Parlor Press LLC
Total Pages: 278
Release: 2019-02-02
Genre: Philosophy
ISBN: 1643170708

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A motto guiding Gregory L. Ulmer's career is from the poet Basho: not to follow in the footsteps of the masters, but to seek what they sought. The responsibility of humanities disciplines today is to do for the digital apparatus (social machine) what the classical Greeks did for alphabetic writing. Ulmer frames online learning as a mode of invention (heuretics), beginning with the invention of konsult itself. Konsult: Theopraxesis describes the invention of a genre of learning that is to digital media what Plato's dialogue was to alphabetic writing. The Greeks invented the practices of writing (rhetoric and logic) native to the new institution of school (the Academy), fostering a new behavior of selfhood (Socrates). Ulmer adopts this historical precedent as a relay, an inventory for what must be invented again today: a genre of learning, an educational institution, identity behavior. The insight of electracy is that each apparatus augments and institutionalizes one of the primary faculties of human intelligence: theoria in literacy; praxis in orality; poiesis in electracy. Needed today are not practices of writing, but "theopraxesis" of media. The analytical information economy of literacy required separation and isolation (siloing) of institutionalized intelligence. The multimodality of electracy enables syncretism of faculties into holistic performance: thinking-doing-making; knowledge-purpose-affect. The interface metaphor of Plato's dialogue was an oral conversation during which the illiterate interlocutor is introduced to dialectical reason as Idea. The interface metaphor of konsult is scientific consulting during which anelectrate students encounter plasmatic desire as simulacrum. This new learning is organized around an updating of Justice native to electracy.

Onward, Libertycon!

Onward, Libertycon!
Author: Christopher Woods
Publisher: Baen Books
Total Pages: 535
Release: 2022-06-15
Genre: Fiction
ISBN: 1625798938

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Onward! From their very first convention, LibertyCon and the volunteers who run it have been a breed apart. Every year, in Chattanooga, Tennessee, it attracts the best of the best science fiction and fantasy authors, scientists, artists, and fans. Woods Publishing invites you to join us for an anthology of all-new fiction by fifteen very talented authors. Featuring a new Honorverse story by David Weber and stories by best-selling authors, Eric Flint, Kevin J. Anderson, Travis S. Taylor, D.J. Butler, and more! Onward, LibertyCon! is a must for any fan of this convention. For those who haven’t attended this convention, I ask: What are you waiting for? At the publisher's request, this title is sold without DRM (Digital Rights Management).

Intelligent Systems and Applications

Intelligent Systems and Applications
Author: Yaxin Bi
Publisher: Springer Nature
Total Pages: 1312
Release: 2019-08-23
Genre: Technology & Engineering
ISBN: 3030295133

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The book presents a remarkable collection of chapters covering a wide range of topics in the areas of intelligent systems and artificial intelligence, and their real-world applications. It gathers the proceedings of the Intelligent Systems Conference 2019, which attracted a total of 546 submissions from pioneering researchers, scientists, industrial engineers, and students from all around the world. These submissions underwent a double-blind peer-review process, after which 190 were selected for inclusion in these proceedings. As intelligent systems continue to replace and sometimes outperform human intelligence in decision-making processes, they have made it possible to tackle a host of problems more effectively. This branching out of computational intelligence in several directions and use of intelligent systems in everyday applications have created the need for an international conference as a venue for reporting on the latest innovations and trends. This book collects both theory and application based chapters on virtually all aspects of artificial intelligence; presenting state-of-the-art intelligent methods and techniques for solving real-world problems, along with a vision for future research, it represents a unique and valuable asset.

Preparing Early Childhood Teachers for Managing Emergencies

Preparing Early Childhood Teachers for Managing Emergencies
Author: Ajayi, Hannah O.
Publisher: IGI Global
Total Pages: 280
Release: 2022-04-08
Genre: Education
ISBN: 1799870219

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The COVID-19 pandemic has revealed the reality of life in all aspects of human endeavors. The education sector was not spared—the school system was uprooted and procedures had to be made quickly for the safety of students and faculty. As a result, educators struggled with keeping students engaged academically during online learning and the stress of a health crisis on society. Preparing Early Childhood Teachers for Managing Emergencies explores international and cross-cultural perspectives on teacher effectiveness in handling education and learning in emergency periods as well as preparedness for post-COVID-19 experiences. This book identifies, shares, and explores the predominant theoretical and conceptual understandings of teacher preparedness toward emergencies and the aftermath. Covering topics such as first aid measures, teacher effectiveness, and technology usage, this book is an essential resource for global K-12 educators, pre-service teachers, K-12 administrators, policymakers, researchers, and academicians.

Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications
Author: A. Augusto de Sousa
Publisher: Springer Nature
Total Pages: 382
Release: 2023-02-01
Genre: Computers
ISBN: 3031254775

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This book constitutes the refereed proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2021, held as a virtual event, February 8–10, 2021. The 16 full papers presented in this volume were carefully reviewed and selected from 371 submissions. The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of four co-located conferences, each specialized in at least one of the aforementioned main knowledge areas, namely GRAPP, IVAPP, HUCAPP and VISAPP. The contributions were organized in topical sections as follows: Computer Graphics Theory and Applications; Human Computer Interaction Theory and Applications; Information Visualization Theory and Applications; Computer Vision Theory and Applications.

Exquisite Corpse

Exquisite Corpse
Author: Kate Haanzalik
Publisher: Parlor Press LLC
Total Pages: 281
Release: 2019-02-11
Genre: Art
ISBN: 1643170732

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Out of the 1920s Surrealist art studios emerged the exquisite corpse, a collaboratively drawn body made whole through a series of disjointed parts whose relevance today is the subject of Exquisite Corpse: Studio Art-Based Writing in the Academy. This collection draws from the processes and pedagogies of artists and designers to reconcile disparate discourses in rhetoric and composition pertaining to 3Ms (multimodal, multimedia, multigenre), multiliteracies, translingualism, and electracy. With contributions from a diverse range of scholars, artists, and designers, the chapters in this collection expand the conversation to a broader notion of writing and composing in the 21st century that builds upon traditional notions of composing but also embraces newer and nontraditional forms. In the section devoted to process, readers will find connections between art, design, and academic writing that may encourage them to incorporate nontraditional strategies and styles into their own writing. In the section devoted to pedagogy, readers will encounter art-based writing projects and activities that highlight the importance of interdisciplinary work as students continue to compose in ways that are more than solely alphabetic. Both sections provide insight into experimental process, inquiry-based work, play, and risk-taking. They also reveal what failure and success mean today in the composition classroom. Throughout the collection, readers will encounter a variety of stylized critical essays, poetic vignettes, lavish contemporary visual art, 20th-century Surrealist exquisite corpse drawings, and candid snapshots from the artists’ own studios. Contributors include John Dunnigan, Brian Gaines, Felix Burgos, Meghan Nolan, Derek Owens, Jason Palmeri, Christopher Rico, Jody Shipka, S. Andrew Stowe, Vittoria S. Rubino, Tara Roeder, Gregory L. Ulmer, and K. A. Wisniewski.

Simulation and Game-Based Learning in Emergency and Disaster Management

Simulation and Game-Based Learning in Emergency and Disaster Management
Author: Drumhiller, Nicole K.
Publisher: IGI Global
Total Pages: 290
Release: 2021-04-02
Genre: Technology & Engineering
ISBN: 1799840883

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Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Critical Digital Studies

Critical Digital Studies
Author: Arthur Kroker
Publisher: University of Toronto Press
Total Pages: 624
Release: 2013-12-11
Genre: Social Science
ISBN: 1442666714

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Since its initial publication, Critical Digital Studies has proven an indispensable guide to understanding digitally mediated culture. Bringing together the leading scholars in this growing field, internationally renowned scholars Arthur and Marilouise Kroker present an innovative and interdisciplinary survey of the relationship between humanity and technology. The reader offers a study of our digital future, a means of understanding the world with new analytic tools and means of communication that are defining the twenty-first century. The second edition includes new essays on the impact of social networking technologies and new media. A new section – “New Digital Media” – presents important, new articles on topics including hacktivism in the age of digital power and the relationship between gaming and capitalism. The extraordinary range and depth of the first edition has been maintained in this new edition. Critical Digital Studies will continue to provide the leading edge to readers wanting to understand the complex intersection of digital culture and human knowledge.