A Precarious Game

A Precarious Game
Author: Ergin Bulut
Publisher: Cornell University Press
Total Pages: 142
Release: 2020-03-15
Genre: Political Science
ISBN: 1501746553

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A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.

Precarious

Precarious
Author: Al Riske
Publisher: Hampton Ryan
Total Pages: 256
Release: 2010-10-15
Genre: Fiction
ISBN:

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The stories in Precarious are about doing the right thing and regretting it. About making bets and dancing naked. They play out in rain-soaked Seattle and drought-stricken California. In the front seat of Mom's Malibu and a vacation cabin on Cape Cod. On a tiny island and in a desert filled with light and heat and sand that slips through your fingers like friendships you once had. In these fifteen stories you will meet a boy trying to make it through that summer between the end of high school and the beginning of something else. A woman attracted to a man with muscles, because it makes her feel safe...until it doesn't. A man who can only imagine what it's like to sleep with many different women, but that's OK -he has a good imagination. In prose that is by turns spare and lyrical, the stories of Precarious capture the feeling of late summer. A never-ending game of Kick the Can. All sense of time lost among the stars

Game Production Studies

Game Production Studies
Author: Olli Sotamaa
Publisher:
Total Pages:
Release: 2021-03-18
Genre:
ISBN: 9789463725439

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1. Production as a major factor of video game culture Media research often revolves around the triumvirate of texts, audiences, and industries as its main focal points. Writing in 2017, Aphra Kerr, the leading expert on video game industry, noted that video game production is an understudied area both in game studies and in media studies more broadly, especially when compared to how much has been written games and players. This edited collection aims to address this research gap by zooming in on particular issues connected to labor, development, publishing, and monetization and catch up on other areas of research, such as screen studies, which started paying attention to production decades ago. 2. A contextualized treatment of video game production As the first collection to exclusively focus on video game production, Game Production Studies offers a unique package of 16 chapters, which explore major themes of labor, development, publishing, and monetization. Building upon the rich foundations of production studies, the collection combines various methodological approaches in order to analyze the cultural practices of video game production. Altogether, it tackles a wide range of issues and topics and aspires to provide the go-to resource for anyone interested in video game production. 3. Timely case studies from across the world This edited collection brings together 16 all-new essays based on empirical research carried out in recent years across the world. Our contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.

Games of Empire

Games of Empire
Author: Nick Dyer-Witheford
Publisher: U of Minnesota Press
Total Pages: 462
Release: 2013-11-30
Genre: Social Science
ISBN: 1452942706

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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

A Game for Swallows

A Game for Swallows
Author: Zeina Abirached
Publisher: Graphic Universe ™
Total Pages: 196
Release: 2012-09-01
Genre: Juvenile Nonfiction
ISBN: 1467700479

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When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.

Precarious

Precarious
Author: Bella Jewel
Publisher:
Total Pages: 312
Release: 2014-08-04
Genre:
ISBN: 9781502319296

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In darkness, we find danger. In danger, I find Beau. Ash is a prison guard, she's tough, she's strong and she never backs away from a fight. She takes her job seriously, she takes her training seriously, and everything in her life goes as planned. Until the day he is brought into the prison. She'll never forget meeting Beau 'Krypt' Dawson for the first time. He's a member of the Jokers' Wrath MC and it is said he killed an innocent family in the middle of a cafe, in cold blood. Deranged. Crazy. Psychotic. All those words describe the infamous Krypt, but Ash suspects there's far more to the quiet man than meets the eye. Secrets are being hidden by the club, information is being kept under wraps. Krypt is silent for a reason. Ash is desperate to know that reason. Continually fighting, Krypt is transferred to a high security prison. Ash is in charge. She's always prepared, always alert. Not even her skills will stop the club from ambushing them and taking back Krypt. Only Ash ends up right in the middle of it. They take her, too. Now she's stuck with a Motorcycle Club who are determined not to let her go. She's too much of a risk. Until the situation can be sorted, they send her and Krypt into the mountains together....alone. The dark, sexy, handsome biker will crawl into her soul and embed himself there. Changing her life forever. An epic, dangerous love will be built on the foundations of darkness.

Precarious Power

Precarious Power
Author: Susan Booysen
Publisher: Wits University Press
Total Pages: 312
Release: 2021-02-01
Genre: History
ISBN: 177614645X

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An incisive analysis of South Africa's ANC power-as party, as government, as state South Africa's African National Congress (ANC) is in decline, its hegemony has been weakened, its legitimacy diluted. President Cyril Ramaphosa's appointment suspended the ANC's electoral decline, it also heightened internal tensions between those who would deepen its acquired status as corrupt and captured, and those who would remodel it as redeemable. These are the incontrovertible knowns of South African politics; what will evolve from this is less certain. In Precarious Power, renowned political scientist Susan Booysen uses in-depth research and analysis to distill that which is bound to shape South Africa's political future, Booysen focuses on contradictory party politics and internal ANC dissent that is veiled for the sake of retaining an electoral following. Also exposed is the incongruous, populist policymaking, protest politics and the use of soft law to ensure it does not alienate angry citizens, fueling further discontent and protest. The ANC's power has become exceedingly precarious. Precarious Power is the name of the political game, for the foreseeable future. The comprehensive analysis in Precarious Power will appeal not only to political scientists and postgraduate students, but to all who take a keen interest in current affairs.

Wild Game

Wild Game
Author: Adrienne Brodeur
Publisher: Houghton Mifflin
Total Pages: 255
Release: 2019
Genre: Biography & Autobiography
ISBN: 1328519031

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On a hot July night on Cape Cod, at the age of 14, Brodeur became a confidante to her mother's affair with her husband's closest friend. Malabar came to rely on her daughter to help, but when the affair had calamitous consequences for everyone involved, Brodeau was driven into a precarious marriage of her own, and then into a deep depression. In her memoir she examines how the people close to us can break our hearts simply because they have access to them, and the lies we tell in order to justify the choices we make. -- adapted from jacket

Queer Game Studies

Queer Game Studies
Author: Bonnie Ruberg
Publisher: U of Minnesota Press
Total Pages: 355
Release: 2017-03-28
Genre: Games & Activities
ISBN: 1452954631

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Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

The Infinite Game

The Infinite Game
Author: Simon Sinek
Publisher: Penguin
Total Pages: 272
Release: 2019-10-15
Genre: Business & Economics
ISBN: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.