3D Cinema

3D Cinema
Author: Miriam Ross
Publisher: Springer
Total Pages: 291
Release: 2015-03-24
Genre: Social Science
ISBN: 1137378573

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3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.

3D TV and 3D Cinema

3D TV and 3D Cinema
Author: Bernard Mendiburu
Publisher: Taylor & Francis
Total Pages: 254
Release: 2012-11-12
Genre: Performing Arts
ISBN: 1136040579

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This book helps you master the technical requirements of shooting 3D stereoscopic images. This title defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget.

Expressive Spaces in Digital 3D Cinema

Expressive Spaces in Digital 3D Cinema
Author: Owen Weetch
Publisher: Springer
Total Pages: 180
Release: 2016-09-26
Genre: Performing Arts
ISBN: 1137542675

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This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film’s narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to ‘flat’ cinema.

Spaces Mapped and Monstrous

Spaces Mapped and Monstrous
Author: Nick Jones
Publisher: Film and Culture Series
Total Pages: 0
Release: 2020
Genre: 3-D films
ISBN: 9780231194235

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History : the long view of 3D film and theory -- Visualisation : from perspective to digital 3D -- Simulation : dematerialising and enframing -- Immersion : entering the screen -- Surveillance : converting image to space, world to data -- Defamiliarisation : rethinking the screen plane -- Distortion : unfamiliar and unconventional space -- Intimacy : the boundedness of stereoscopic media -- Conclusion: Seeing in 3D.

A History of Three-Dimensional Cinema

A History of Three-Dimensional Cinema
Author: David A. Cook
Publisher: Anthem Press
Total Pages: 273
Release: 2021-09-14
Genre: Performing Arts
ISBN: 1839980141

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A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.

3D Movie Making

3D Movie Making
Author: Bernard Mendiburu
Publisher: Taylor & Francis
Total Pages: 233
Release: 2009
Genre: Art
ISBN: 0240811372

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Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.

GameAxis Unwired

GameAxis Unwired
Author:
Publisher:
Total Pages: 92
Release: 2008-07
Genre:
ISBN:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

3-D Revolution

3-D Revolution
Author: Ray Zone
Publisher: University Press of Kentucky
Total Pages: 456
Release: 2012-05-01
Genre: Performing Arts
ISBN: 0813140706

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In 2009, Avatar, a 3-D movie directed by James Cameron, became the most successful motion picture of all time, a technological breakthrough that has grossed more than $2.5 billion worldwide. Its seamless computer-generated imagery and live action stereo photography effectively defined the importance of 3-D to the future of cinema, as well as all other currently evolving digital displays. Though stereoscopic cinema began in the early nineteenth century and exploded in the 1950s in Hollywood, its present status as an enduring genre was confirmed by Avatar's success. 3-D Revolution: The History of Modern Stereoscopic Cinema traces the rise of modern 3-D technology from Arch Oboler's Bwana Devil (1952), which launched the 50s 3-D boom in Hollywood, to the rapidly-modernizing 3-D industry today. Ray Zone takes a comprehensive approach that not only examines the technology of the films, but also investigates the business, culture, and art of their production. Influencing new generations of filmmakers for decades, the evolution of 3-D cinema technology continues to fill our theaters with summer blockbusters and holiday megahits.

Think in 3D

Think in 3D
Author: Clyde Dsouza
Publisher: Cly3d
Total Pages: 201
Release: 2012
Genre: Performing Arts
ISBN: 1470150778

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Think in 3DStereoscopic 3D is crossing over from Hollywood into mainstream Television, Advertising, and even Education. This book is designed to inspire a new kind of "3D thinking" in Directors, Cinematographers and Film School Graduates, to encourage further exploration and integration of Stereoscopic 3D into the process of visual storytelling.Stereoscopic 3D should not only be about rigs and parallax any more than traditional filmmaking is about focal lengths and aspect ratios. Certainly there are techniques and considerations that have to be taken into account when making good Stereo 3D, but ultimately it is only how Stereoscopic 3D influences the audience's experience of a film that is important.This book is not a nuts and bolts, mirror rigs and depth budget handbook; instead it is a dialogue, a story and conversation designed to provoke new kinds of Stereo 3D thinking, as we delve into this fascinating new medium of visual communication.The book will lead you through an exploration of the most important questions about S3D's present, then inspire you to venture into the Why and What If? Hopefully that will lead to insights and inspire Directors, DPs and upcoming Stereographers, to unleash the true potential that S3D has as an integral, enriching part of the filmmaking process.

Projection Displays

Projection Displays
Author: Matthew S. Brennesholtz
Publisher: John Wiley & Sons
Total Pages: 450
Release: 2008-09-15
Genre: Technology & Engineering
ISBN: 0470770910

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Projection is a technology for generating large, high resolution images at a price point end users can afford. This allows it to be used in a wide variety of large-screen markets such as television and cinema. In addition, there are emerging small screen markets where a pocketable miniaturized projector can display images from mobile information devices such as smart phones or portable media players. Fully revised, this second edition of Projection Displays provides up-to-date coverage of the optical and mechanical systems in electronic projection displays. It takes into account major new developments in the many technologies needed to manufacture a projector display system. It presents a comprehensive review of projector architectures, systems, components and devices. Key new and updated features include: new material on light sources for projection displays; updated information on the human factors of projection displays including color gamuts, resolution and speckle; coverage of new image generating systems including LCOS and scanned laser systems; up to date information on front and rear projection screens; practical examples of projection display applications; models for predicting the performance of optical and mechanical systems This book is aimed at practicing engineers and researchers involved in the research, development, design and manufacture of projection displays. It includes key aspects from the many technologies contributing to projection systems such as illumination sources, optical design, electronics, semiconductor design, microdisplay systems and mechanical engineering. The book will also be of interest to graduate students taking courses in display technology and imaging science, as well as students of the many other engineering, physics and optics disciplines that lead into the field of projection displays. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics